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Solved Editing spawn points. Removal, moval, addition


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paegus
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Join Date: Nov 2004
Location: Extreme low earth orbit
Old 08-14-2022 , 00:24   Editing spawn points. Removal, moval, addition
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I have recently starting playing CS:GO with my kids and the Danger Zone maps have pique my interest, but the default spawn points are pretty terrible. I recall a way to edit map entities en-mass and per-map but it's been over a decade so for the life of me, I can't remember it.

Basically I'd like to load the default maps, like dz_blacksite, etc as deathmatch (or anything really) and the spawn points will get scattered to predetermined locations according to a dz_blacksite.something file.

Any suggestions/clues?
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Last edited by paegus; 08-14-2022 at 05:45. Reason: solved
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Austin
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Join Date: Oct 2005
Old 08-14-2022 , 02:23   Re: Editing spawn points. Removal, moval, addition
Reply With Quote #2

Search for spawntools7
https://forums.alliedmods.net/showpo...&postcount=143

I haven't used it in a long while so not sure if there is a current working CSGO version.
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paegus
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Join Date: Nov 2004
Location: Extreme low earth orbit
Old 08-14-2022 , 05:45   Re: Editing spawn points. Removal, moval, addition
Reply With Quote #3

That works well enough for my purpose. Was not looking forward to writing my own.

Thanks a lot!
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Last edited by paegus; 08-14-2022 at 05:46. Reason: solved
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Austin
Senior Member
Join Date: Oct 2005
Old 08-14-2022 , 23:28   Re: Editing spawn points. Removal, moval, addition
Reply With Quote #4

Quote:
Originally Posted by paegus View Post
it's been over a decade
A decade is a long time!
I noticed....

paegus
Join Date: Nov 2004

Austin
Join Date: Oct 2005

Did you mean to say after 20 years!! ?

I haven't seen many Join Dates older than mine..

I hacked my first spawn point in 2001-2002? for CS to run POD bot servers.
(ented.exe from zoner's HL tools.)
CS / CZ / CSS / CSGO

I am STILL running bot servers (CSGO) today!

After twenty years!
Give It Up!
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paegus
Senior Member
Join Date: Nov 2004
Location: Extreme low earth orbit
Old 08-16-2022 , 09:20   Re: Editing spawn points. Removal, moval, addition
Reply With Quote #5

Well, about a decade since I was last caught digging around in sourcemod in any meaningful way. I'm pretty sure I originally joined on an older forum when it was just amxmod or whatever they had for CS1.4~6 and I wanna say WarcraftMod? So bang on 20 years ago for when I started out.

Man, I am old.

Also, found bail's Stripper:source, which was what i remember using for this last time. Unfortunately the linked plugin doesn't remove existing spawnpoints, for whatever reason, so I combined the 2 to rip out the face-2-face spawns and inject new ones. Now I can play deathmatch with my kids on the crazy large pubg style maps.
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Austin
Senior Member
Join Date: Oct 2005
Old 08-16-2022 , 20:16   Re: Editing spawn points. Removal, moval, addition
Reply With Quote #6

Quote:
Originally Posted by paegus View Post
Also, found bail's Stripper:source, which was what i remember using for this last time. Unfortunately the linked plugin doesn't remove existing spawnpoints, for whatever reason,
Stripper (Source) should have no trouble removing -anything- including existing spawns.

Been hacking BSPs for a long time.
First it was ented.exe to directly modify the BSPs.

Then I wrote this CS MM plugin to directly modify the BSPs
http://filebase.bots-united.com/inde...ct=view&id=297

Then I started using Botmans stripper

Then I wrote this GUI to directly edit the BSPs.
http://filebase.bots-united.com/inde...ct=view&id=177
(Then I updated it but only to read Source BSPs. and never released it.)

Then I started using bail's Stripper:source which is awesome and STILL going!

Send a map and what you want to do and I will send a stripper example that deletes them.
https://forums.alliedmods.net/showth...39439&page=181
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