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client fps_max effect server performance?


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loki_himself
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Join Date: Nov 2021
Old 08-04-2022 , 17:12   client fps_max effect server performance?
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Last edited by loki_himself; 11-23-2022 at 13:13.
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Infamanious
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Join Date: Dec 2005
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Old 08-09-2022 , 00:00   Re: client fps_max effect server performance?
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No. Client side fps can't effect server performance.
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Th3822
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Join Date: Jan 2013
Location: Venezuela
Old 08-09-2022 , 23:34   Re: client fps_max effect server performance?
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Client's FPS can affect server performance, as player sends movements updates almost per frame
You shouldn't worry about performance issues unless you have very bad optimized plugins hooking and delaying funcs like CmdStart, Player_(Pre|Post)?Think, Any PM_ func, CmdEnd... And never forget AddToFullPack, that one is a huge performance critical function
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loki_himself
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Join Date: Nov 2021
Old 08-10-2022 , 09:01   Re: client fps_max effect server performance?
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Last edited by loki_himself; 11-23-2022 at 14:13.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 08-11-2022 , 00:34   Re: client fps_max effect server performance?
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Quote:
Originally Posted by loki_himself View Post
what is the sv command to limit client cl_cmdrate?
Doesn't exist. There are only the following:

Code:
sv_minrate
sv_maxrate
sv_maxupdaterate
sv_minupdaterate
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loki_himself
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Join Date: Nov 2021
Old 08-13-2022 , 16:13   Re: client fps_max effect server performance?
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Last edited by loki_himself; 11-23-2022 at 14:14.
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bigdaddy424
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Join Date: Oct 2021
Location: United States
Old 08-14-2022 , 17:08   Re: client fps_max effect server performance?
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Quote:
Originally Posted by loki_himself View Post
is it possible for an amxx plugin to listen to the console output, for example for those strings?
I don't think you can tho, it only reads those that are you've used on `register_srvcmd`. You can use `tail` to read X last lines and loop over them to check if line starts with `WARNING: datagram overflowed for` or `SZ_GetSpace: overflow on`.

Here's an example:
Code:
#!/bin/bash

$webhook="discord-webhook"

send_discord_message () {
    curl -X POST -H "Content-Type: application/json" -d "{\"content\":\"$1\"}" $webhook
}

while [ true ]; do
  tail -n 10 /home/user/server/screenlog.0 | while read line; do
  if [[ $line = "Segmentation faul"* ]]; then
    send_discord_message "Server died: ${line}"
  fi
 sleep 10
done
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