Hi,
For a WIP native mod I'm doing which has SM installed in the server, I successfully got a working SDKTools custom gamedata override file at
gamedata/sdktools.games/custom/games.sdk2013.txt. The file loads correctly as I can see through the following log when server starts:
Code:
[SM] Parsed custom gamedata override file: sdktools.games/custom/games.sdk2013.txt
But however, I followed the same method for SDKHooks (after realizing a custom override was needed for proper plugin functioning) by creating a file with valid format as well (at
gamedata/sdkhooks.games/custom/games.sdk2013.txt), but in this case it doesn't seem to parse (I don't get any related log).
Both files are basically copies from their parent game, HL2MP, with the following modified initial setup:
Code:
"Games"
{
"#default"
{
"#supported"
{
"engine" "sdk2013"
}
... (offsets)
}
}
What I may be doing wrong? Thank you.