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[CS1.6|CZ] Knife Realism


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Blizzard_87
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Join Date: Oct 2012
Old 03-11-2014 , 19:03   Re: Knife Realism v0.0.1 ( 10/03/2014 )
Reply With Quote #11

Quote:
Originally Posted by Phant View Post
You can make it optionally. Certainly when friendlyfire on.
Sounds good will make update later tonight.
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Lokogaditano
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Join Date: Apr 2009
Old 03-12-2014 , 10:20   Re: Knife Realism v0.0.2 ( 12/03/2014 )
Reply With Quote #12

Quote:
Originally Posted by Lokogaditano View Post
and you can shoot with the knife! xD
I haven't had this problem. How and when did it happen?


When, for ex. in a knife map, you can pick weapons in the floor, but when you pick one, and change weapon with "q", sometimes appear other knife instead of the weapon, in the other hand, and you can shoot with the knife, and if I press q, appear the normal knife that dont shoot
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Blizzard_87
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Old 03-12-2014 , 15:08   Re: Knife Realism v0.0.2 ( 12/03/2014 )
Reply With Quote #13

Quote:
Originally Posted by Lokogaditano View Post
Quote:
Originally Posted by Lokogaditano View Post
and you can shoot with the knife! xD
I haven't had this problem. How and when did it happen?


When, for ex. in a knife map, you can pick weapons in the floor, but when you pick one, and change weapon with "q", sometimes appear other knife instead of the weapon, in the other hand, and you can shoot with the knife, and if I press q, appear the normal knife that dont shoot
I've updated plugin.. can you please let me know if this problem still happens thanks..

Plugin Updated v0.0.2
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Lokogaditano
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Join Date: Apr 2009
Old 03-14-2014 , 16:54   Re: Knife Realism v0.0.2 ( 12/03/2014 )
Reply With Quote #14

other bug, when we play a knife map, with he grenades, and kill somebody with the grenade, bloods knife like when you kill somebody with knife
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Lokogaditano
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Join Date: Apr 2009
Old 03-14-2014 , 17:05   Re: Knife Realism v0.0.2 ( 12/03/2014 )
Reply With Quote #15

and bug that when I have awp somtimes knife autochanged instead of awp
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Blizzard_87
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Old 03-14-2014 , 19:28   Re: Knife Realism v0.0.2 ( 12/03/2014 )
Reply With Quote #16

Quote:
Originally Posted by Lokogaditano View Post
other bug, when we play a knife map, with he grenades, and kill somebody with the grenade, bloods knife like when you kill somebody with knife
Quote:
Originally Posted by Lokogaditano View Post
and bug that when I have awp somtimes knife autochanged instead of awp
Stop double posting it's against the rules. Just edit your first post.

Now. I haven't had these bugs happen but ill try see if it happens. Do you have any other plugins running at same time?
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red_bull2oo6
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Join Date: Mar 2012
Location: Braila, Romania
Old 03-14-2014 , 19:34   Re: Knife Realism v0.0.2 ( 12/03/2014 )
Reply With Quote #17

awesome !! gonna add it on my furien sv
can i ask you what plugin was that in your test video ( the one that u are able to move that 'npc' ).
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Last edited by red_bull2oo6; 03-14-2014 at 19:42.
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Blizzard_87
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Join Date: Oct 2012
Old 03-14-2014 , 21:01   Re: Knife Realism v0.0.2 ( 12/03/2014 )
Reply With Quote #18

Quote:
Originally Posted by red_bull2oo6 View Post
awesome !! gonna add it on my furien sv
can i ask you what plugin was that in your test video ( the one that u are able to move that 'npc' ).
Phant made the video and to my knowledge it was just knife realism version 0.0.2


@Lokogaditano, I havent been able to reproduce this bug your talking about...

ive killed players with HE nade and my knife still normal.
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Last edited by Blizzard_87; 03-15-2014 at 02:02.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-15-2014 , 05:42   Re: Knife Realism v0.0.2 ( 12/03/2014 )
Reply With Quote #19

You should retrieve decals indexes dynamically so it could support cs1.6 and cs:cz

You can use engine get_decal_index or fakemeta EngFunc_DecalIndex since you are using both modules.
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Blizzard_87
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Old 03-15-2014 , 05:46   Re: Knife Realism v0.0.2 ( 12/03/2014 )
Reply With Quote #20

Quote:
Originally Posted by ConnorMcLeod View Post
You should retrieve decals indexes dynamically so it could support cs1.6 and cs:cz

You can use engine get_decal_index or fakemeta EngFunc_DecalIndex since you are using both modules.
Thanks for the idea. Will look into it soon.

EDIT:

Plugin Updated
- v0.0.3 -
[ CHANGED ]
Attackers Knife Now Stays Bloody Till Death/New Round By Default.
Timeout Feature Now Starts Counting Down From Last Attack.
[ ADDED ]
Added Support For CZ With Blood Decals ( Any Bugs Let Me Know ).
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Last edited by Blizzard_87; 03-15-2014 at 11:30.
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