Raised This Month: $51 Target: $400
 12% 

Say Sounds (including Hybrid Edition) (4.0.8)


Post New Thread Reply   
 
Thread Tools Display Modes
j0sh77
Senior Member
Join Date: Jan 2010
Old 06-07-2010 , 12:49   Re: Say Sounds (including Hybrid Edition) (3.2.4)
Reply With Quote #431

Quote:
Originally Posted by gH0sTy View Post
Code:
sound\j0sh77\berries.mp3 allow_from_disk+check_crc
is correct.
Thats what I did and it doesn't work...
__________________

j0sh77 is offline
rtil
Member
Join Date: Dec 2009
Old 06-07-2010 , 22:58   Re: Say Sounds (including Hybrid Edition) (3.2.4)
Reply With Quote #432

is there an action for if someone "finished off" in tf2? like um, let's say you fall, hit the ground and die. would that be param "kill" action "fall"? and is there also an action for if a weapon is fired? thanks for this great plugin.

Last edited by rtil; 06-07-2010 at 23:02.
rtil is offline
rtil
Member
Join Date: Dec 2009
Old 06-08-2010 , 00:26   Re: Say Sounds (including Hybrid Edition) (3.2.4)
Reply With Quote #433

hmm. i can't get this plugin to work. my pure_server_whitelist in orangebox/hl2 has the directory set:
Code:
whitelist
{
sound\thebackalleys\...            allow_from_disk+check_crc
}
and here is my cfg:
Code:
"Sound Combinations"
{
    "backstabbed"
    {
        "file"        "thebackalleys/my_spine.mp3"
        "file2"        "thebackalleys/bob_saget.mp3"
        "file3"        "thebackalleys/shit.mp3"
        "count"     "3"
        "action"    "backstab"
        "param"        "backstab"
        "prob"        "1"
        "single"    "1"
    }
    "backstabber"
    {
        "file"        "thebackalleys/balls_of_steel.mp3"
        "action"    "kill"
        "param"        "knife"
        "prob"        "1"
        "single"    "1"
    }
    "falldeath"
    {
        "file"        "thebackalleys/my_hips.mp3"
        "action"    "fall"
        "param"        "fall"
        "single"    "1"
    }
    "uber"
    {
        "file"        "thebackalleys/CHOCOLATE.mp3"
        "action"    "uber"
        "param"        "uber"
        "single"    "1"
    }
    "crit"
   {
       "file"        "thebackalleys/bigbang_fire.mp3"
       "actiononly"    "1"
       "action"        "crit_kill"
       "param"         "crit_kill"
       "single"        "1"
   }
}
am i doing something wrong? none of these sounds ever play when the actions happen.

when i use sm_play to play them, they work fine for everyone.
rtil is offline
Dirton
BANNED
Join Date: Oct 2008
Old 06-09-2010 , 04:33   Re: Say Sounds (including Hybrid Edition) (3.2.4)
Reply With Quote #434

Please, make that specific steam joins sounds wouldn’t play on map start, since when everybody joins it overlaps with usual join sounds. The simplest way would be, I think, to disable it being played for the thirst two rounds.
Or do all those join sounds are supposed to be heard by everyone?

Last edited by Dirton; 06-09-2010 at 05:12.
Dirton is offline
Dirton
BANNED
Join Date: Oct 2008
Old 06-09-2010 , 16:19   Re: Say Sounds (including Hybrid Edition) (3.2.4)
Reply With Quote #435

I also would love to request CT ant T random win sounds for CS:S. The other plugin in this forum for this porpoise is too hard in editing each time you try to add those sounds. Furthermore, I think, this would be fine thing to have for TF2 also.
Dirton is offline
ksevelyar
Junior Member
Join Date: Jun 2009
Old 06-14-2010 , 00:01   Re: Say Sounds (including Hybrid Edition) (3.2.4)
Reply With Quote #436

Join sound not playing. Please help.

Old version works fine.

Last edited by psychonic; 06-15-2010 at 09:31. Reason: attachment removed. don't post smx files without source.
ksevelyar is offline
FernFerret
Member
Join Date: Feb 2008
Old 06-17-2010 , 19:11   Re: Say Sounds (including Hybrid Edition) (3.2.4)
Reply With Quote #437

Have you ensured that your file is found in console, AND that you have sounds enabled yourself (Type !sounds in chat)

On that note, gh0sty, are saysounds disabled by default? I just started a new server up, loaded the latest version, and had to type !sounds before they'd play for me.

--FF
__________________
Check out the SaySounds Hybrid Edition with Action Sounds! http://forums.alliedmods.net/showthread.php?t=82220
FernFerret is offline
rtil
Member
Join Date: Dec 2009
Old 06-18-2010 , 00:56   Re: Say Sounds (including Hybrid Edition) (3.2.4)
Reply With Quote #438

wow i feel stupid now. all i had to do was say !sounds in the chat like everyone else and now it's magically working. there really should be a short manual or something for this plugin - or at least let have OP say that.
rtil is offline
grepplz
New Member
Join Date: Jun 2010
Old 06-19-2010 , 04:58   Re: Say Sounds (including Hybrid Edition) (3.2.4)
Reply With Quote #439

Hey ghosty,

I've sent you a PM with some modified code. Basically added round end hook/trigger for cstrike source which works great - only plays first sound in my list though. Wanting to get it working with random selection of multiple sounds from a list like the say sounds.

Is it possible?
grepplz is offline
gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 06-20-2010 , 11:33   Re: Say Sounds (including Hybrid Edition) (3.2.4)
Reply With Quote #440

Quote:
Originally Posted by FernFerret View Post
On that note, gh0sty, are saysounds disabled by default? I just started a new server up, loaded the latest version, and had to type !sounds before they'd play for me.

--FF
Well this happens if you load/reload the plug-in while you are connected to the server. The OP version currently reads and sets the sound settings only once if a client connects (OnClientPostAdminCheck).
It's fixed in this 'beta' version.

Quote:
Originally Posted by grepplz View Post
Hey ghosty,

I've sent you a PM with some modified code. Basically added round end hook/trigger for cstrike source which works great - only plays first sound in my list though. Wanting to get it working with random selection of multiple sounds from a list like the say sounds.

Is it possible?
Yes, try this version.
------------------------------------------------------------------------

So here's a version for testing.
Code:
* Added Cookie Menu Support (!settings); Thx @ Miraculix
* Added round_end event for CSS; Thx @ grepplz
* Added possibility to play event sounds to: attacker, victim, both, ateam, vteam
* Support for random event sounds
* Fixed clients sound settings
You can now play f.e. kill events to clients/teams with a new "playto" key.
Values for the "playto" key are:
Code:
attacker - plays the sound to the attacker
victim - plays the sound to the victim 
both - plays the sound to the attacker and the victim
ateam - plays the sound to the attacker team
vteam - plays the sound to the victim team
This example plays a random sound to the victim if he gets killed with a TF2 rocket launcher.
Code:
"rocket"
{
	"file"	"misc/saysound/rocket1.mp3"
	"file2"	"misc/saysound/rocket2.mp3"
	"file3"	"misc/saysound/rocket3.mp3"
	"count"	"3"
	"admin"	"1"
	"actiononly"	"1"
	"action"	"kill"
	"param"	"tf_projectile_rocket"
	"playto"	"victim"
}
It will work for the following events:
  • kill
    suicide (victim & vteam only)
    hit_by_train (TF2: victim & vteam only)
    drowned (TF2: victim & vteam only)
    fall (TF2: victim & vteam only)
  • UberCharge (TF2)
  • Build (TF2)
Attached Files
File Type: sp Get Plugin or Get Source (saysounds.sp - 302 views - 86.2 KB)

Last edited by gH0sTy; 06-29-2010 at 03:59.
gH0sTy is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:31.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode