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CS 1.6 map making trigger_grenade


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Natsheh
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Join Date: Sep 2012
Old 02-24-2022 , 11:11   CS 1.6 map making trigger_grenade
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I am trying to make a door opens when a player throws a grenade into the target pot, its works good with func_grencatch but the problem is it can only be used once.
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Last edited by Natsheh; 02-24-2022 at 11:38.
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 05-25-2022 , 09:32   Re: CS 1.6 map making trigger_grenade
Reply With Quote #2

Quote:
Originally Posted by Natsheh View Post
I am trying to make a door opens when a player throws a grenade into the target pot, its works good with func_grencatch but the problem is it can only be used once.
This is how on Hammer, RAW from BSP.
Button_target is repeatable with any damage whether bullet or grenade. It opens the door.
Code:
{
"model" "*81"
"angles" "-90 0 0"
"targetname" "sec1"
"wait" "1"
"speed" "100"
"rendercolor" "0 0 0"
"classname" "func_door"
}
{
"model" "*82"
"angles" "0 0 0"
"target" "sec1"
"rendercolor" "0 0 0"
"spawnflags" "1"
"classname" "button_target"
}
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Last edited by DJEarthQuake; 05-29-2022 at 11:57.
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bigdaddy424
Senior Member
Join Date: Oct 2021
Location: Jupiter
Old 05-30-2022 , 16:09   Re: CS 1.6 map making trigger_grenade
Reply With Quote #3

Quote:
Originally Posted by DJEarthQuake View Post
This is how on Hammer, RAW from BSP.
Button_target is repeatable with any damage whether bullet or grenade. It opens the door.
Code:
{
"model" "*81"
"angles" "-90 0 0"
"targetname" "sec1"
"wait" "1"
"speed" "100"
"rendercolor" "0 0 0"
"classname" "func_door"
}
{
"model" "*82"
"angles" "0 0 0"
"target" "sec1"
"rendercolor" "0 0 0"
"spawnflags" "1"
"classname" "button_target"
}
Have you ever made any maps or released any on public? You seem to have a lot of knowledge about HL, Hammer and amxx. props
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 06-01-2022 , 08:05   Re: CS 1.6 map making trigger_grenade
Reply With Quote #4

I've made a few GoldSRC maps. Beach_head is on gamebanana. The only CS one I made was the first one not long ago spite and spanning my 8-bit era sprite code beginnings. It works on multiple mods as it is a vote_map lobby map. It is vote_map_orange with rare escape map objective.
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Natsheh
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Join Date: Sep 2012
Old 06-01-2022 , 08:57   Re: CS 1.6 map making trigger_grenade
Reply With Quote #5

Its not worthy to create maps for the goldsrc no more because of the limitations of the Goldsrc engine provide and the major bugs.
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Last edited by Natsheh; 06-01-2022 at 08:57.
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bigdaddy424
Senior Member
Join Date: Oct 2021
Location: Jupiter
Old 06-05-2022 , 19:57   Re: CS 1.6 map making trigger_grenade
Reply With Quote #6

Quote:
Originally Posted by Natsheh View Post
Its not worthy to create maps for the goldsrc no more because of the limitations of the Goldsrc engine provide and the major bugs.
Thats one way to ruin motivation.
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 06-10-2022 , 10:25   Re: CS 1.6 map making trigger_grenade
Reply With Quote #7

Quote:
Originally Posted by Natsheh View Post
Its not worthy to create maps for the goldsrc no more because of the limitations of the Goldsrc engine provide and the major bugs.
Have you ever given Sven a chance? It has higher value limits!
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