PHP Code:
#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "[ZP] Addon: Knifes"
#define VERSION "NEW"
#define AUTHOR "Mr.TheFold"
#define VIP ADMIN_IMMUNITY
#define ADMIN ADMIN_BAN
#define BOSS ADMIN_LEVEL_A
#define Gl.ADMIN ADMIN_LEVEL_B
#define OWNER ADMIN_RCON
new KNIFE1_V_MODEL[] = "models/KnifeMenu/v_knife3.mdl"
new KNIFE1_P_MODEL[] = "models/KnifeMenu/p_knife3.mdl"
new KNIFE2_V_MODEL[] = "models/KnifeMenu/v_knife2.mdl"
new KNIFE2_P_MODEL[] = "models/KnifeMenu/p_knife2.mdl"
new KNIFE3_V_MODEL[] = "models/KnifeMenu/v_knife1.mdl"
new KNIFE3_P_MODEL[] = "models/KnifeMenu/p_knife1.mdl"
new KNIFE4_V_MODEL[] = "models/KnifeMenu/v_knife4.mdl"
new KNIFE4_P_MODEL[] = "models/KnifeMenu/p_knife4.mdl"
new KNIFE5_V_MODEL[] = "models/KnifeMenu/v_knife5.mdl"
new KNIFE5_P_MODEL[] = "models/KnifeMenu/p_knife5.mdl"
new KNIFE6_V_MODEL[] = "models/KnifeMenu/v_knife8.mdl"
new KNIFE6_P_MODEL[] = "models/KnifeMenu/p_knife8.mdl"
new KNIFE7_V_MODEL[] = "models/zp_knife_menu/v_boss_hammer.mdl"
new KNIFE7_P_MODEL[] = "models/zp_knife_menu/p_boss_hammer.mdl"
new KNIFE8_V_MODEL[] = "models/KnifeMenu/v_knife6.mdl"
new KNIFE8_P_MODEL[] = "models/KnifeMenu/p_knife6.mdl"
new bool:g_has_strong[33]
new bool:g_has_katana[33]
new bool:g_has_combat[33]
new bool:g_has_hammer[33]
new bool:g_has_hammer1[33]
new bool:g_has_hammer2[33]
new bool:g_has_hammer3[33]
new bool:g_has_hammer4[33]
new g_knife_menu, g_vip_knife_menu
new cvar_knock_strong, cvar_jump_strong, cvar_speed_strong, cvar_damage_strong
new cvar_knock_katana, cvar_jump_katana, cvar_speed_katana, cvar_damage_katana
new cvar_knock_combat, cvar_jump_combat, cvar_speed_combat, cvar_damage_combat
new cvar_knock_hammer, cvar_jump_hammer, cvar_speed_hammer, cvar_damage_hammer
new cvar_knock_hammer1, cvar_jump_hammer1, cvar_speed_hammer1, cvar_damage_hammer1
new cvar_knock_hammer2, cvar_jump_hammer2, cvar_speed_hammer2, cvar_damage_hammer2
new cvar_knock_hammer3, cvar_jump_hammer3, cvar_speed_hammer3, cvar_damage_hammer3
new cvar_knock_hammer4, cvar_jump_hammer4, cvar_speed_hammer4, cvar_damage_hammer4
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const strong_sounds[][] =
{
"CSO_Knifes/strong_draw.wav",
"CSO_Knifes/strong_hit_01.wav",
"CSO_Knifes/strong_hit_02.wav",
"CSO_Knifes/strong_hit_wall.wav",
"CSO_Knifes/strong_miss.wav",
"CSO_Knifes/strong_stab.wav"
}
new const katana_sounds[][] =
{
"CSO_Knifes/katana_draw.wav",
"CSO_Knifes/katana_hit_01.wav",
"CSO_Knifes/katana_hit_02.wav",
"CSO_Knifes/katana_hit_wall.wav",
"CSO_Knifes/katana_miss.wav",
"CSO_Knifes/katana_stab.wav"
}
new const combat_sounds[][] =
{
"CSO_Knifes/combat_draw.wav",
"CSO_Knifes/combat_hit_01.wav",
"CSO_Knifes/combat_hit_02.wav",
"CSO_Knifes/combat_hit_wall.wav",
"CSO_Knifes/combat_miss.wav",
"CSO_Knifes/combat_stab.wav"
}
new const hammer_sounds[][] =
{
"CSO_Knifes/hammer_draw.wav",
"CSO_Knifes/hammer_hit_01.wav",
"CSO_Knifes/hammer_hit_02.wav",
"CSO_Knifes/hammer_hit_wall.wav",
"CSO_Knifes/hammer_miss.wav",
"CSO_Knifes/hammer_stab.wav"
}
new const hammer1_sounds[][] =
{
"CSO_Knifes/hammer_draw.wav",
"CSO_Knifes/hammer_hit_01.wav",
"CSO_Knifes/hammer_hit_02.wav",
"CSO_Knifes/hammer_hit_wall.wav",
"CSO_Knifes/hammer_miss.wav",
"CSO_Knifes/hammer_stab.wav"
}
new const hammer2_sounds[][] =
{
"CSO_Knifes/hammer_draw.wav",
"CSO_Knifes/hammer_hit_01.wav",
"CSO_Knifes/hammer_hit_02.wav",
"CSO_Knifes/hammer_hit_wall.wav",
"CSO_Knifes/hammer_miss.wav",
"CSO_Knifes/hammer_stab.wav"
}
new const hammer3_sounds[][] =
{
"CSO_Knifes/hammer_draw.wav",
"CSO_Knifes/hammer_hit_01.wav",
"CSO_Knifes/hammer_hit_02.wav",
"CSO_Knifes/hammer_hit_wall.wav",
"CSO_Knifes/hammer_miss.wav",
"CSO_Knifes/hammer_stab.wav"
}
new const hammer4_sounds[][] =
{
"CSO_Knifes/hammer_draw.wav",
"CSO_Knifes/hammer_hit_01.wav",
"CSO_Knifes/hammer_hit_02.wav",
"CSO_Knifes/hammer_hit_wall.wav",
"CSO_Knifes/hammer_miss.wav",
"CSO_Knifes/hammer_stab.wav"
}
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
g_knife_menu = menu_create("Knife Menu","menu_handle")
g_vip_knife_menu = menu_create("Knife Menu","menu_handle_vip")
register_clcmd("say /knife","knifemenu",ADMIN_ALL,"knife_menu")
build_menu()
build_menu_vip()
register_event("CurWeapon","checkWeapon","be","1=1");
register_forward(FM_EmitSound, "CEntity__EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
register_clcmd("zm_knife_katana", "clcmd_knife")
register_clcmd("zm_knife_hammer", "clcmd_knife")
register_clcmd("zm_knife_combat", "clcmd_knife")
register_clcmd("zm_knife_strong", "clcmd_knife")
register_clcmd("zm_knife_hammer1", "clcmd_knife")
register_clcmd("zm_knife_hammer2", "clcmd_knife")
register_clcmd("zm_knife_hammer3", "clcmd_knife")
register_clcmd("zm_knife_hammer4", "clcmd_knife")
cvar_jump_strong = register_cvar("zp_strong_jump", "340.0")
cvar_speed_strong = register_cvar("zp_strong_speed", "275.0")
cvar_damage_strong = register_cvar("zp_strong_damage", "10.0")
cvar_knock_strong = register_cvar("zp_strong_knockback", "10.0")
cvar_jump_katana = register_cvar("zp_katana_jump", "380.0")
cvar_speed_katana = register_cvar("zp_katana_speed", "275.0")
cvar_damage_katana = register_cvar("zp_katana_damage", "5.0")
cvar_knock_katana = register_cvar("zp_katana_knockback", "2.4")
cvar_jump_combat = register_cvar("zp_combat_jump", "350.0")
cvar_speed_combat = register_cvar("zp_combat_speed", "300.0")
cvar_damage_combat = register_cvar("zp_combat_damage", "5.0")
cvar_knock_combat = register_cvar("zp_combat_knockback", "2.6")
cvar_jump_hammer = register_cvar("zp_hammer_jump", "400.0")
cvar_speed_hammer = register_cvar("zp_hammer_speed", "325.0")
cvar_damage_hammer = register_cvar("zp_hammer_damage", "16.0")
cvar_knock_hammer = register_cvar("zp_hammer_knockback", "14.0")
cvar_jump_hammer1 = register_cvar("zp_hammer1_jump", "420.0")
cvar_speed_hammer1 = register_cvar("zp_hammer1_speed", "350.0")
cvar_damage_hammer1 = register_cvar("zp_hammer1_damage", "18.0")
cvar_knock_hammer1 = register_cvar("zp_hammer1_knockback", "16.0")
cvar_jump_hammer2 = register_cvar("zp_hammer2_jump", "440.0")
cvar_speed_hammer2 = register_cvar("zp_hammer2_speed", "375.0")
cvar_damage_hammer2 = register_cvar("zp_hammer2_damage", "20.0")
cvar_knock_hammer2 = register_cvar("zp_hammer2_knockback", "18.0")
cvar_jump_hammer3 = register_cvar("zp_hammer3_jump", "460.0")
cvar_speed_hammer3 = register_cvar("zp_hammer3_speed", "400.0")
cvar_damage_hammer3 = register_cvar("zp_hammer3_damage", "22.0")
cvar_knock_hammer3 = register_cvar("zp_hammer3_knockback", "20.0")
cvar_jump_hammer4 = register_cvar("zp_hammer4_jump", "500.0")
cvar_speed_hammer4 = register_cvar("zp_hammer4_speed", "450.0")
cvar_damage_hammer4 = register_cvar("zp_hammer4_damage", "28.0")
cvar_knock_hammer4 = register_cvar("zp_hammer4_knockback", "26.0")
}
public client_connect(id)
{
g_has_strong[id] = true
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_hammer1[id] = false
g_has_hammer2[id] = false
g_has_hammer3[id] = false
g_has_hammer4[id] = false
}
public client_disconnect(id)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_hammer1[id] = false
g_has_hammer2[id] = false
g_has_hammer3[id] = false
g_has_hammer4[id] = false
}
public plugin_precache()
{
precache_model(KNIFE1_V_MODEL)
precache_model(KNIFE1_P_MODEL)
precache_model(KNIFE2_V_MODEL)
precache_model(KNIFE2_P_MODEL)
precache_model(KNIFE3_V_MODEL)
precache_model(KNIFE3_P_MODEL)
precache_model(KNIFE4_V_MODEL)
precache_model(KNIFE4_P_MODEL)
precache_model(KNIFE5_V_MODEL)
precache_model(KNIFE5_P_MODEL)
precache_model(KNIFE6_V_MODEL)
precache_model(KNIFE6_P_MODEL)
precache_model(KNIFE7_V_MODEL)
precache_model(KNIFE7_P_MODEL)
precache_model(KNIFE8_V_MODEL)
precache_model(KNIFE8_P_MODEL)
precache_generic("sprites/zm_knife_katana.txt")
precache_generic("sprites/zm_knife_hammer.txt")
precache_generic("sprites/zm_knife_combat.txt")
precache_generic("sprites/zm_knife_strong.txt")
precache_generic("sprites/CSO_Knifes/640hud7.spr")
precache_generic("sprites/CSO_Knifes/640hud53.spr")
precache_generic("sprites/CSO_Knifes/640hud38.spr")
precache_generic("sprites/CSO_Knifes/640hud40.spr")
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])
for(new i = 0; i < sizeof katana_sounds; i++)
precache_sound(katana_sounds[i])
for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])
for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])
for(new i = 0; i < sizeof hammer1_sounds; i++)
precache_sound(hammer1_sounds[i])
for(new i = 0; i < sizeof hammer2_sounds; i++)
precache_sound(hammer2_sounds[i])
for(new i = 0; i < sizeof hammer3_sounds; i++)
precache_sound(hammer3_sounds[i])
for(new i = 0; i < sizeof hammer4_sounds; i++)
precache_sound(hammer4_sounds[i])
}
public clcmd_knife(id)
{
if(!is_user_alive(id))
return;
engclient_cmd(id, "weapon_knife")
}
build_menu()
{
menu_additem(g_knife_menu, "[\rÐ\w] Gravity", "2")
menu_additem(g_knife_menu, "[\rÐ\w] Speed", "3")
menu_additem(g_knife_menu, "[\rÐ\w] Damage^n", "1")
menu_additem(g_knife_menu, "[\rÐ\w] \yVIP", "4")
menu_additem(g_knife_menu, "[\rÐ\w] \yADMIN", "5")
menu_additem(g_knife_menu, "[\rÐ\w] \yBOSS^n", "6")
menu_additem(g_knife_menu, "[\rÐ\w] \rGl.ADMIN^n", "7")
menu_additem(g_knife_menu, "[\rÐ\w] \dOWNER", "8")
menu_setprop(g_knife_menu, MPROP_PERPAGE, 0)
}
build_menu_vip()
{
menu_additem(g_vip_knife_menu, "[\rÐ\w] Gravity", "2")
menu_additem(g_vip_knife_menu, "[\rÐ\w] Speed", "3")
menu_additem(g_vip_knife_menu, "[\rÐ\w] Damage^n", "1")
menu_additem(g_vip_knife_menu, "[\rÐ\w] \yVIP", "4")
menu_additem(g_vip_knife_menu, "[\rÐ\w] \yADMIN", "5")
menu_additem(g_vip_knife_menu, "[\rÐ\w] \yBOSS^n", "6")
menu_additem(g_vip_knife_menu, "[\rÐ\w] \rGl.ADMIN^n", "7")
menu_additem(g_vip_knife_menu, "[\rÐ\w] \dOWNER", "8")
menu_setprop(g_vip_knife_menu, MPROP_PERPAGE, 0)
}
public knifemenu(id)
{
menu_display(id, !(get_user_flags(id) & VIP) ? g_knife_menu : g_vip_knife_menu, 0)
}
public menu_handle_vip(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
case 5: buy_knife5(id)
case 6: buy_knife6(id)
case 7: buy_knife7(id)
case 8: buy_knife8(id)
}
return PLUGIN_HANDLED;
}
public menu_handle(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
case 5: buy_knife5(id)
case 6: buy_knife6(id)
case 7: buy_knife7(id)
case 8: buy_knife8(id)
}
return PLUGIN_HANDLED;
}
public buy_knife1(id)
{
g_has_strong[id] = true
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_hammer1[id] = false
g_has_hammer2[id] = false
g_has_hammer3[id] = false
g_has_hammer4[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife2(id)
{
g_has_strong[id] = false
g_has_katana[id] = true
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_hammer1[id] = false
g_has_hammer2[id] = false
g_has_hammer3[id] = false
g_has_hammer4[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife3(id)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = true
g_has_hammer[id] = false
g_has_hammer1[id] = false
g_has_hammer2[id] = false
g_has_hammer3[id] = false
g_has_hammer4[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife4(id)
{
if (get_user_flags(id) & VIP)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer[id] = true
g_has_hammer1[id] = false
g_has_hammer2[id] = false
g_has_hammer3[id] = false
g_has_hammer4[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[RBE] !yThis knife !yis avliabile only for !gVIP!")
}
}
public buy_knife5(id)
{
if (get_user_flags(id) & ADMIN)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_hammer1[id] = true
g_has_hammer2[id] = false
g_has_hammer3[id] = false
g_has_hammer4[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[RBE] !yThis knife !yis avliabile only for !gVIP!")
}
}
public buy_knife6(id)
{
if (get_user_flags(id) & BOSS)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_hammer1[id] = false
g_has_hammer2[id] = true
g_has_hammer3[id] = false
g_has_hammer4[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[RBE] !yThis knife !yis avliabile only for !gADMIN!")
}
}
public buy_knife7(id)
{
if (get_user_flags(id) & Gl.ADMIN)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_hammer1[id] = false
g_has_hammer2[id] = false
g_has_hammer3[id] = true
g_has_hammer4[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[RBE] !yThis knife !yis avliabile only for !gADMIN!")
}
}
public buy_knife8(id)
{
if (get_user_flags(id) & OWNER)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_hammer1[id] = false
g_has_hammer2[id] = false
g_has_hammer3[id] = false
g_has_hammer4[id] = true
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[RBE] !yThis knife !yis avliabile only for !gOWNER!")
}
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == 0 && is_user_connected(caller))
checkWeapon(caller)
}
public zp_user_infected_post(id)
{
set_sprite(id)
}
public checkWeapon(id)
{
if(get_user_weapon(id) != CSW_KNIFE)
return;
if (g_has_strong[id] || g_has_katana[id] || g_has_combat[id] || g_has_hammer[id] || g_has_hammer1[id] || g_has_hammer2[id] || g_has_hammer3[id] || g_has_hammer4[id])
{
checkModel(id)
}
return;
}
public checkModel(id)
{
if (zp_get_user_zombie(id))
{
set_sprite(id)
return;
}
if(get_user_weapon(id) != CSW_KNIFE)
return;
if (g_has_strong[id])
{
set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
}
else if (g_has_katana[id])
{
set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
}
else if (g_has_combat[id])
{
set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
}
else if (g_has_hammer[id])
{
set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
}
else if (g_has_hammer1[id])
{
set_pev(id, pev_viewmodel2, KNIFE5_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE5_P_MODEL)
}
else if (g_has_hammer2[id])
{
set_pev(id, pev_viewmodel2, KNIFE6_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE6_P_MODEL)
}
else if (g_has_hammer3[id])
{
set_pev(id, pev_viewmodel2, KNIFE7_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE7_P_MODEL)
}
else if (g_has_hammer4[id])
{
set_pev(id, pev_viewmodel2, KNIFE8_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE8_P_MODEL)
}
set_sprite(id)
}
public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED
if (zp_get_user_zombie(id))
return HAM_IGNORED
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd')
{
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
if(g_has_katana[id])
emit_sound(id, channel, katana_sounds[0], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer1[id])
emit_sound(id, channel, hammer1_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer2[id])
emit_sound(id, channel, hammer2_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer3[id])
emit_sound(id, channel, hammer3_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer4[id])
emit_sound(id, channel, hammer4_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
if(g_has_katana[id])
emit_sound(id, channel, katana_sounds[3], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer1[id])
emit_sound(id, channel, hammer1_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer2[id])
emit_sound(id, channel, hammer2_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer3[id])
emit_sound(id, channel, hammer3_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer4[id])
emit_sound(id, channel, hammer4_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_katana[id])
emit_sound(id, channel, katana_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer1[id])
emit_sound(id, channel, hammer1_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer2[id])
emit_sound(id, channel, hammer2_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer3[id])
emit_sound(id, channel, hammer3_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer4[id])
emit_sound(id, channel, hammer4_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
if(g_has_katana[id])
emit_sound(id, channel, katana_sounds[4], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer1[id])
emit_sound(id, channel, hammer1_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer2[id])
emit_sound(id, channel, hammer2_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer3[id])
emit_sound(id, channel, hammer3_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer4[id])
emit_sound(id, channel, hammer4_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
if(g_has_katana[id] )
emit_sound(id, channel, katana_sounds[5], volume, attn, flags, pitch)
if(g_has_combat[id] )
emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer1[id])
emit_sound(id, channel, hammer1_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer2[id])
emit_sound(id, channel, hammer2_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer3[id])
emit_sound(id, channel, hammer3_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer4[id])
emit_sound(id, channel, hammer4_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_has_strong[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_strong))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_strong)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if(weapon == CSW_KNIFE && g_has_katana[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_katana))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_katana)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if(weapon == CSW_KNIFE && g_has_combat[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_combat)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id,get_pcvar_float(cvar_speed_combat))
}
if (weapon == CSW_KNIFE && g_has_hammer[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_hammer)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer))
}
if (weapon == CSW_KNIFE && g_has_hammer1[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_hammer1)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer1))
}
if (weapon == CSW_KNIFE && g_has_hammer2[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_hammer2)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer2))
}
if (weapon == CSW_KNIFE && g_has_hammer3[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_hammer3)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer3))
}
if (weapon == CSW_KNIFE && g_has_hammer4[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_hammer4)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer4))
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) == CSW_KNIFE)
{
if (g_has_strong[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_strong))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_strong);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_katana[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_katana))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_katana);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_combat[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_combat))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_combat);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_hammer[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_hammer1[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer1))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer1);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_hammer2[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer2))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer2);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_hammer3[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer3))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer3);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_hammer4[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer4))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer4);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
more_blood(victim)
}
return HAM_IGNORED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_strong[iattacker])
set_msg_arg_string(4, "strong")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_katana[iattacker])
set_msg_arg_string(4, "hatchet")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_combat[iattacker])
set_msg_arg_string(4, "mastercombat")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer[iattacker])
set_msg_arg_string(4, "hammer")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer[iattacker])
set_msg_arg_string(4, "hammer1")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer[iattacker])
set_msg_arg_string(4, "hammer2")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer[iattacker])
set_msg_arg_string(4, "hammer3")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer[iattacker])
set_msg_arg_string(4, "hammer4")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(!g_has_strong[iattacker] && !g_has_katana[iattacker] && !g_has_combat[iattacker] && !g_has_hammer[iattacker] && !g_has_hammer1[iattacker] && !g_has_hammer2[iattacker] && !g_has_hammer3[iattacker] && !g_has_hammer4[iattacker] && !zp_get_user_zombie(iattacker))
set_msg_arg_string(4, "knife")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_strong[iattacker] || g_has_katana[iattacker] || g_has_combat[iattacker] || g_has_hammer[iattacker] || g_has_hammer1[iattacker] || g_has_hammer2[iattacker] || g_has_hammer3[iattacker] || g_has_hammer4[iattacker])
set_msg_arg_string(4, "Claws")
}
}
return PLUGIN_CONTINUE
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_has_strong[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_katana[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_katana) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_katana) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_combat[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer1[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer1) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer1) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer2[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer2) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer2) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer3[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer3) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer3) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer4[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer4) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer4) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
more_blood(id)
{
static iOrigin[3]
get_user_origin(id, iOrigin)
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_BLOODSTREAM)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2]+10)
write_coord(random_num(-360, 360))
write_coord(random_num(-360, 360))
write_coord(-10)
write_byte(70)
write_byte(random_num(50, 100))
message_end()
for (new j = 0; j < 4; j++)
{
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_WORLDDECAL)
write_coord(iOrigin[0]+random_num(-100, 100))
write_coord(iOrigin[1]+random_num(-100, 100))
write_coord(iOrigin[2]-36)
write_byte(random_num(190, 197))
message_end()
}
}
public sprite(const player, const string_msg[], byte_1, byte_2, byte_3, byte_4, byte_5, byte_6, byte_7, byte_8)
{
message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player = player );
{
write_string(string_msg);
write_byte(byte_1);
write_byte(byte_2);
write_byte(byte_3);
write_byte(byte_4);
write_byte(byte_5);
write_byte(byte_6);
write_byte(byte_7);
write_byte(byte_8);
}
message_end();
}
public set_sprite(id)
{
if(!is_user_alive(id))
{
return;
}
if(zp_get_user_zombie(id))
{
sprite(id, "weapon_knife", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_strong[id])
{
sprite(id, "zm_knife_strong", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_katana[id])
{
sprite(id, "zm_knife_katana", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_combat[id])
{
sprite(id, "zm_knife_combat", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_hammer[id])
{
sprite(id, "zm_knife_hammer", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_hammer1[id])
{
sprite(id, "zm_knife_hammer1", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_hammer2[id])
{
sprite(id, "zm_knife_hammer2", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_hammer3[id])
{
sprite(id, "zm_knife_hammer3", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_hammer4[id])
{
sprite(id, "zm_knife_hammer4", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}