Quote:
Originally Posted by OciXCrom
@marcelowzd - the counter you made isn't very accurate. If for example you have 249 damage stored in the variable and you need 1 more to get the reward, and then you deal 100 more damage with a single hit, 99 of the damage won't be counted because the counter resets to 0 when 250 is reached.
Instead of setting the counter to 0, you should set it to (damage_made - (250 - stored_damage)).
|
Yeah you're right on this, edited the first post.
Also, added the ammo pack system, but i'll leave it as it is because i don't know the exact name.
__________________