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[TF2] Warpaintme (v2.3 dated 05Oct2022)


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Author
PC Gamer
Veteran Member
Join Date: Mar 2014
Plugin ID:
7508
Plugin Version:
2.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
Servers with this Plugin:
 
Plugin Description:
Allows for the giving of random or specific warpainted weapons to players
Old 02-23-2021 , 02:07   [TF2] Warpaintme (v2.3 dated 05Oct2022)
Reply With Quote #1

Description:
Players can give themselves random or specific warpainted weapons.

Admins can give random or specific warpainted weapons to targeted players.
Admins can give overpowered random or specific warpainted weapons to targeted players.

Weapons may randomly be unusual and/or have have killstreak or stat tracker. Any weapons given by the player or Admin are removed when the player dies or touches a locker.

Credits:
The plugin is makes use of code developed by luki1412 and manicogaming.

Dependencies:
This plugin requires TF2Attributes by FlaminSarge. Here's a link: https://github.com/FlaminSarge/tf2attributes

Player Commands:
!warpaintme
!warpaintme XXX
(where xxx is a paint id number: 200-297, 300-310, 390, 391, 400-410, 15000-1515
Examples:
!warpaintme (this will give you a random set of warpainted weapons)
!warpaintme 303 (this will give you weapons with warpaint ID 303 (macaw paint))
Decorated war hero collection weapons can also be given if you use the item definition index number instead of a warpaint id. For example, to give a Scout the Blue Mew scattergun type: !warpaintme 15106
Here's a link to item index numbers: https://wiki.alliedmods.net/Team_for...nition_indexes

Admin Commands (requires SLAY flag):
Admin commands to give YOU or TARGET warpainted weapons:
!warpaint
!warpaint (target)
!warpaint (target) XXX(where xxx is a paint id number: 200-297, 300-310, 390, 391, 400-410, 15000-1515
Examples:
!warpaint charlie (this will give player named charlie a random set of warpainted weapons)
!warpaint charlie 250 (this will give player named charlie weapons with warpaint id 250 (smissmas camo))

Admin commands to give YOU or TARGET overpowered warpainted weapons:
!opwarpaint
!opwarpaint (target)
!opwarpaint (target) XXX
(where xxx is a paint id number: 200-297, 300-310, 390, 391, 400-410, 15000-1515
Examples:
!opwarpaint robert (this will give player named robert random overpowered warpainted weapons)
!opwarpaint @red 301 (this will give all RED players overpowered weapons with warpaint id 301 (park pigmented))

Note: The overpowered weapons were developed for use on my Uber Upgrades server. They will likely be too overpowered for normal use on your server. Consider editing the weapon attributes before use.

Video of [TF2] Warpaintme Plugin:


List of Warpaint weapon numbers


Installation:
Put warpaintme.smx into the folder: /sourcemod/plugins/
Change map

Change Log:
v2.3 05Oct2022 - Added Scream Fortress 2022 warpaints (id's: 400-410)
v2.2 23Jan2022 - Added support for decorated war hero collection weapons.
v2.1 13Oct2021 - Updated for new warpaints.
v2.0 23Feb2021 - Added support for Medieval Mode. Adjusted health for scout & heavy while OP.
v1.0 23Feb2021 - Initial release.
Attached Files
File Type: sp Get Plugin or Get Source (warpaintme.sp - 132 views - 82.6 KB)
File Type: smx warpaintme.smx (24.7 KB, 143 views)

Last edited by PC Gamer; 10-06-2022 at 01:43.
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BlazingDiancie
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Join Date: Sep 2014
Old 02-23-2021 , 08:38   Re: [TF2] Warpaintme (v1.0 dated 23Feb2021)
Reply With Quote #2

Could something like this become a Custom Weapons 3 plugin one day?
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Old 02-23-2021 , 13:54   Re: [TF2] Warpaintme (v1.0 dated 23Feb2021)
Reply With Quote #3

Quote:
Originally Posted by BlazingDiancie View Post
Could something like this become a Custom Weapons 3 plugin one day?
I'm not sure since I've never used Custom Weapons 3.


Plugin in original post updated to version 2.0 which adds support for Medieval Mode. In other words, if playing a medieval mode map like cp_degrootkeep the plugin will not give primary or secondary weapons to players unless the weapon is allowed in medieval mode (like the Medic crossbow).

Version 2.0 now correctly gives Scout and Heavy players with overpowered weapons 2000 health.

Last edited by PC Gamer; 02-23-2021 at 13:59.
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Old 10-13-2021 , 20:20   Re: [TF2] Warpaintme (v2.1 dated 13Oct2021)
Reply With Quote #4

Plugin in original post updated to version 2.1 which adds support for the newly released warpaints.
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heavyisgps
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Join Date: Aug 2018
Old 01-23-2022 , 09:35   Re: [TF2] Warpaintme (v2.1 dated 13Oct2021)
Reply With Quote #5

How do you add the warpaints from the Decorated War Hero Collection? I don't see Plaid Potshotter or the civil servant anywhere.

Is there some other trick to apply those?
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Old 01-23-2022 , 23:26   Re: [TF2] Warpaintme (v2.1 dated 13Oct2021)
Reply With Quote #6

Quote:
Originally Posted by heavyisgps View Post
How do you add the warpaints from the Decorated War Hero Collection?
I don't consider decorated war hero collection weapons to be warpainted since they have their own unique item definition index. One easy way to get those weapons would be to use the "tf2items_giveweapon" plugin or the "gimme" plugin. But....

Since you asked for it I added support for decorated war hero collection weapons into this plugin. To use it type the item definition index for the weapon you want in place of the paint id. For example, if a Pyro wanted to use the Ballonicorn flamethrower they would type: !warpaintme 15089

A list of item index number can be found here: https://wiki.alliedmods.net/Team_for...nition_indexes
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404UserNotFound
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Old 01-24-2022 , 04:44   Re: [TF2] Warpaintme (v2.2 dated 23Jan2021)
Reply With Quote #7

I had previously done up a plugin to grant decorateds but it was crap compared to this, and also wasn't public but was just me messing around with trying to learn how to generate the newer ones.

Would this allow for using any of the unused warpaints listed in the schema? There's a few entries that may not be used/may just be for testing but one or two are plainly labelled as unused and I'd love to test them out.

Last edited by 404UserNotFound; 01-24-2022 at 04:45.
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Old 01-24-2022 , 23:42   Re: [TF2] Warpaintme (v2.2 dated 23Jan2021)
Reply With Quote #8

Quote:
Originally Posted by TF2CutContentWiki View Post
Would this allow for using any of the unused warpaints listed in the schema?
I have no idea how to view the schema. What are the warpaint ids that you want to try?
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404UserNotFound
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Old 01-25-2022 , 03:02   Re: [TF2] Warpaintme (v2.2 dated 23Jan2021)
Reply With Quote #9

Quote:
Originally Posted by PC Gamer View Post
I have no idea how to view the schema. What are the warpaint ids that you want to try?
I don't have the info in front of me at the moment, but I do recall that "schema" isn't quite correct for describing where I saw the info. If I remember correctly, I saw info on some unused war paint names.....I think either in tf_english.txt or items_game.txt....it may be the localization files (tf_english.txt, etc).

I'm not even entirely sure if they're hooked up to actually be usable or not but they seem to be copies of existing war paints, just with Unused slapped somewhere in the name. I'll have to double check when I get home from work.

Last edited by 404UserNotFound; 01-25-2022 at 03:10.
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RaphtaliaTheTanooki
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Location: Brazil, Bahia
Old 01-30-2022 , 19:06   Re: [TF2] Warpaintme (v2.2 dated 23Jan2021)
Reply With Quote #10

23 jan 2021, seems legit
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