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CS:S Team Balance


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ph
AlliedModders Donor
Join Date: Mar 2006
Old 06-04-2009 , 15:55   Re: CS:S Team Balance
Reply With Quote #301

Team Fortress 2 ???????

Can this be made to support Team Fortress 2.
It is a very nice plugin, working nicely on css currently.
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smithxxl
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Join Date: Jan 2008
Location: Indianapolis, IN
Old 06-05-2009 , 08:39   Re: CS:S Team Balance
Reply With Quote #302

Quote:
Originally Posted by KHALIK View Post
Team Fortress 2 ???????

Can this be made to support Team Fortress 2.
It is a very nice plugin, working nicely on css currently.
You might have better luck with this plugin: http://forums.alliedmods.net/showthread.php?p=684590 Although it only balances mainly on numbers and not kdr, it does have some other nice features.
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ph
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Join Date: Mar 2006
Old 06-23-2009 , 19:56   Re: CS:S Team Balance
Reply With Quote #303

I prefer this version as it works perfectly on all my css servers, especially the MYSQL database.

I need this to work with Team Fortress 2 as well.

Will the developer please re-configure this to support TF2 as well.
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 06-23-2009 , 20:23   Re: CS:S Team Balance
Reply With Quote #304

Quote:
Originally Posted by KHALIK View Post
I prefer this version as it works perfectly on all my css servers, especially the MYSQL database.

I need this to work with Team Fortress 2 as well.

Will the developer please re-configure this to support TF2 as well.
http://forums.alliedmods.net/showthread.php?t=77370

Use that one.
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MoggieX
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Join Date: Aug 2007
Location: n00bville
Old 06-24-2009 , 08:00   Re: CS:S Team Balance
Reply With Quote #305

Quote:
Originally Posted by Xp3r7 View Post
Indeed, to change this one to TF2 is not a simple task, its grabing all the events, then working them again from scratch for each one. I looked at it some time ago and its way out of my league. Even for an experienced coder this I suspect would be a nasty one to port to TF2.

The Simple team Balancer works a treat anyhows

Matt
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KeLcO
Junior Member
Join Date: Oct 2008
Old 07-26-2009 , 05:28   Re: CS:S Team Balance
Reply With Quote #306

Hey guys,

sometimes i get the following error msg.

Quote:
L 07/26/2009 - 05:05:56: [SM] Plugin encountered error 15: Array index is out of bounds
L 07/26/2009 - 05:05:56: [SM] Displaying call stack trace for plugin "teambalance.smx":
L 07/26/2009 - 05:05:56: [SM] [0] Line 633, C:\Users\Evan\source\plugins\team balance\addons\sourcemod\scripting\teambalanc e.sp::BalanceTeams()
L 07/26/2009 - 05:05:56: [SM] [1] Line 552, C:\Users\Evan\source\plugins\team balance\addons\sourcemod\scripting\teambalanc e.sp::EventRoundStart()
I use Version 2.2.2 an Sourcemod 1.2.1, whats wrong ??
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niubert
Junior Member
Join Date: Jul 2009
Location: France
Old 08-11-2009 , 05:05   Re: CS:S Team Balance
Reply With Quote #307

Hi !

Whe use this on our serveur !

Nice job and thanks.


But if whe skip 4 round between balancing, it skips 4 round between balancing stengh AND team size. :/

My clan and player don't support to be balanced (strengh) every round, so if I want to balance team size each round I can't...



Maybe you can add the to fonctions in your next release :

1/ Balance strengh based on sm_team_balance_min_balance_frequency but leave balance teamsize each round or on a variable like sm_team_teamsize_balance_min_balance_frequenc y

2 / Add immunity for player who are balanced for X rounds. If I am swap a round, I can't be swap for the 5 round next for exemple. (sm_team_balance_player_immunity_lengh or something like that)


I will do the first for myself.

Bye
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niubert
Junior Member
Join Date: Jul 2009
Location: France
Old 08-11-2009 , 05:11   Re: CS:S Team Balance
Reply With Quote #308

Ok, forgot my last post, I didn't undertand the sm_team_balance_new_join_rounds variable and his fonction.
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smithxxl
Member
Join Date: Jan 2008
Location: Indianapolis, IN
Old 08-11-2009 , 10:55   Re: CS:S Team Balance
Reply With Quote #309

Quote:
Originally Posted by niubert View Post
Hi !

Whe use this on our serveur !

Nice job and thanks.


But if whe skip 4 round between balancing, it skips 4 round between balancing stengh AND team size. :/

My clan and player don't support to be balanced (strengh) every round, so if I want to balance team size each round I can't...



Maybe you can add the to fonctions in your next release :

1/ Balance strengh based on sm_team_balance_min_balance_frequency but leave balance teamsize each round or on a variable like sm_team_teamsize_balance_min_balance_frequenc y

2 / Add immunity for player who are balanced for X rounds. If I am swap a round, I can't be swap for the 5 round next for exemple. (sm_team_balance_player_immunity_lengh or something like that)


I will do the first for myself.

Bye
Dalto has not been around in a long time, so this plugin is prob not going to see any enhancments. As for your settings, try changing it to balance every 2 rounds instead. That way every round isn't trying to move players. And immunity can't be earned, however, it does save kdr for the player which means the more the player is active, the more stable the kdr, and less likely to be moved. (sm_team_balance_save_time)

Quote:
Originally Posted by niubert View Post
Ok, forgot my last post, I didn't undertand the sm_team_balance_new_join_rounds variable and his fonction.
This is used so that if a player has just joined, then it will wait x# of rounds so that the balancer will establish a better kdr for that player along with an immunity for new players who are not used to the game, server, or balancer.
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janpepu
AlliedModders Donor
Join Date: Sep 2007
Location: france
Old 09-09-2009 , 02:55   Re: CS:S Team Balance
Reply With Quote #310

Hi
Update server to windows and have this error now.

Code:
L 09/08/2009 - 23:58:39: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 09/08/2009 - 23:58:39: [SM] Displaying call stack trace for plugin "teambalance.smx":
L 09/08/2009 - 23:58:39: [SM]   [0]  Line 805, teambalance.sp::SwitchTeam()
L 09/08/2009 - 23:58:39: [SM]   [1]  Line 709, teambalance.sp::BalanceTeams()
L 09/08/2009 - 23:58:39: [SM]   [2]  Line 552, teambalance.sp::EventRoundStart()
metamod 1.7.1
sourcemod 1.2.3

For css server

Thx for help
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