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FF2 Unofficial Freak Fortress | Unsupported


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WhiteFalcon
Member
Join Date: Nov 2019
Old 08-13-2020 , 04:14   Re: Unofficial Freak Fortress | 1.20.1
Reply With Quote #111

This problem is not related to this fork/this thread, you'd be better off making a new one instead of posting here.

Last edited by WhiteFalcon; 08-13-2020 at 04:14.
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sy1000
New Member
Join Date: Aug 2020
Old 08-14-2020 , 10:43   Re: Unofficial Freak Fortress | 1.20.1
Reply With Quote #112

https://drive.google.com/file/d/1YaE...ew?usp=sharing REPOST. here is log.
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 08-14-2020 , 23:40   Re: Unofficial Freak Fortress | 1.20.1
Reply With Quote #113

try update Unofficial Freak Fortress 1.19.9 to 1.20.1 version,
and the server crash when first boss round finsh,
all plugin have recompile,and that's erorr log:
Code:
Failed to generate base item:
L 08/15/2020 - 11:32:48: [TF2ITEMS] ---------------------------------------
L 08/15/2020 - 11:32:48: [TF2ITEMS] >>> szClassname =
L 08/15/2020 - 11:32:48: [TF2ITEMS] >>> iItemDefinitionIndex = 0
L 08/15/2020 - 11:32:48: [TF2ITEMS] ---------------------------------------
L 08/15/2020 - 11:32:48: [SM] Exception reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 08/15/2020 - 11:32:48: [SM] Blaming: freaks\ffbat_defaults.ff2
L 08/15/2020 - 11:32:48: [SM] Call stack trace:
L 08/15/2020 - 11:32:48: [SM]   [0] TF2Items_GiveNamedItem
L 08/15/2020 - 11:32:48: [SM]   [1] Line 1034, C:\Users\dora\Desktop\srcds manager\ServerFile\ReviveFF2Server\tf\addons\sourcemod\scripting\include\freak_fortress_2.inc::FF2_SpawnWeapon
L 08/15/2020 - 11:32:48: [SM]   [2] Line 932, FF2 Unofficial Subplugin: Defaults::Rage_New_Weapon
L 08/15/2020 - 11:32:48: [SM]   [3] Line 253, FF2 Unofficial Subplugin: Defaults::FF2_OnAbility2
L 08/15/2020 - 11:32:48: [SM]   [4] Line 48, C:\Users\dora\Desktop\srcds manager\ServerFile\ReviveFF2Server\tf\addons\sourcemod\scripting\include\freak_fortress_2_subplugin.inc::FF2_OnAbility
L 08/15/2020 - 11:32:48: [SM]   [6] Call_Finish
L 08/15/2020 - 11:32:48: [SM]   [7] Line 17190, Unofficial Freak Fortress::UseAbility
L 08/15/2020 - 11:32:48: [SM]   [8] Line 11513, Unofficial Freak Fortress::ActivateAbilitySlot
L 08/15/2020 - 11:32:48: [SM]   [9] Line 11454, Unofficial Freak Fortress::OnCallForMedic
Attempted to create unknown entity type !
L 08/15/2020 - 11:32:52: [freak_fortress_2.smx] [FF2] Exception reported: Boss: 0 - Name: Seeman
L 08/15/2020 - 11:32:52: [freak_fortress_2.smx] [FF2] [Boss] Invalid entity while spawning objects for ffbat_defaults-check your configs!
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 08-15-2020 , 04:54   Re: Unofficial Freak Fortress | 1.20.1
Reply With Quote #114

We're currently searching the problem (it has something to do with UTIL_FindCharArg function, that's why you're getting empty szClassname etc.).
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Tim q
Senior Member
Join Date: Aug 2020
Old 08-15-2020 , 11:53   Re: Unofficial Freak Fortress | 1.20.1
Reply With Quote #115

I have installed yours unofficial freakfortress2 version 1.20.1 and got a lot of errors, and all bosses lost thier abbilites and rages and when boss lost his life server get crush. Do you know what is wrog? Error logs here:

Code:
L 08/14/2020 - 16:06:08: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:08: [SM] Call stack trace:
L 08/14/2020 - 16:06:08: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:08: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:08: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [6] Line 344, L:\scripting\ff2_sarysapub3.sp::OnPluginStart2
L 08/14/2020 - 16:06:08: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:08: [SM] Unable to load plugin "ff2_sarysapub3.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:08: [simple-chatprocessor.smx] [SCP] Recognized mod [Team Fortress 2].
L 08/14/2020 - 16:06:08: [simple-chatprocessor.smx] [SCP] Loading translation file [scp.tf.phrases].
L 08/14/2020 - 16:06:08: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:08: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:08: [SM] Call stack trace:
L 08/14/2020 - 16:06:08: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:08: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:08: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [6] Line 57, L:\scripting\ff2_otokiru.sp::OnPluginStart2
L 08/14/2020 - 16:06:08: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:08: [SM] Unable to load plugin "ff2_otokiru.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:08: [rtd.smx] File test for rtd.phrases.txt: PASSED!
L 08/14/2020 - 16:06:08: [rtd.smx] File test for rtd_effects.cfg: PASSED!
L 08/14/2020 - 16:06:08: [rtd.smx] Loaded 35 effects: (19 good) (16 bad).
TF2: Roll the Dice: v0.4.4.2 loaded!
L 08/14/2020 - 16:06:09: [tf2attributes.smx] Could not initialize call to CEconItem::SetCustomName
L 08/14/2020 - 16:06:09: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:09: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:09: [SM] Call stack trace:
L 08/14/2020 - 16:06:09: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:09: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:09: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [6] Line 44, L:\scripting\ff2_movespeed.sp::OnPluginStart2
L 08/14/2020 - 16:06:09: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "ff2_movespeed.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:09: [ff2_boss_prefs.smx] Freak Fortress 2: Boss Preferences v1.04 Loading
L 08/14/2020 - 16:06:09: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:09: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:09: [SM] Call stack trace:
L 08/14/2020 - 16:06:09: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:09: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:09: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [6] Line 249, L:\scripting_bbg\ff2_salmon.sp::OnPluginStart2
L 08/14/2020 - 16:06:09: [SM]   [7] Line 44, L:\scripting_bbg\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "ff2_salmon.smx": Error detected in plugin startup (see error logs)
KeyValues Error: RecursiveLoadFromBuffer:  got empty keyname in file addons/sourcemod/configs/custom-chatcolors.cfg
admin_colors, (*Vip*),
KeyValues Error: LoadFromBuffer: missing { in file addons/sourcemod/configs/custom-chatcolors.cfg
(*admin_colors*), (*Vip*),
L 08/14/2020 - 16:06:09: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:09: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:09: [SM] Call stack trace:
L 08/14/2020 - 16:06:09: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:09: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:09: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [6] Line 47, L:\scripting\ff2_ams_sample.sp::OnPluginStart2
L 08/14/2020 - 16:06:09: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "ff2_ams_sample.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "s93_bowrage.smx": Native "FF2_GetAlivePlayers" was not found
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 08-15-2020 , 12:07   Re: Unofficial Freak Fortress | 1.20.1
Reply With Quote #116

Quote:
Originally Posted by Tim q View Post
I have installed yours unofficial freakfortress2 version 1.20.1 and got a lot of errors, and all bosses lost thier abbilites and rages and when boss lost his life server get crush. Do you know what is wrog? Error logs here:

Code:
L 08/14/2020 - 16:06:08: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:08: [SM] Call stack trace:
L 08/14/2020 - 16:06:08: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:08: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:08: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [6] Line 344, L:\scripting\ff2_sarysapub3.sp::OnPluginStart2
L 08/14/2020 - 16:06:08: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:08: [SM] Unable to load plugin "ff2_sarysapub3.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:08: [simple-chatprocessor.smx] [SCP] Recognized mod [Team Fortress 2].
L 08/14/2020 - 16:06:08: [simple-chatprocessor.smx] [SCP] Loading translation file [scp.tf.phrases].
L 08/14/2020 - 16:06:08: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:08: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:08: [SM] Call stack trace:
L 08/14/2020 - 16:06:08: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:08: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:08: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:08: [SM]   [6] Line 57, L:\scripting\ff2_otokiru.sp::OnPluginStart2
L 08/14/2020 - 16:06:08: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:08: [SM] Unable to load plugin "ff2_otokiru.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:08: [rtd.smx] File test for rtd.phrases.txt: PASSED!
L 08/14/2020 - 16:06:08: [rtd.smx] File test for rtd_effects.cfg: PASSED!
L 08/14/2020 - 16:06:08: [rtd.smx] Loaded 35 effects: (19 good) (16 bad).
TF2: Roll the Dice: v0.4.4.2 loaded!
L 08/14/2020 - 16:06:09: [tf2attributes.smx] Could not initialize call to CEconItem::SetCustomName
L 08/14/2020 - 16:06:09: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:09: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:09: [SM] Call stack trace:
L 08/14/2020 - 16:06:09: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:09: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:09: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [6] Line 44, L:\scripting\ff2_movespeed.sp::OnPluginStart2
L 08/14/2020 - 16:06:09: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "ff2_movespeed.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:09: [ff2_boss_prefs.smx] Freak Fortress 2: Boss Preferences v1.04 Loading
L 08/14/2020 - 16:06:09: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:09: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:09: [SM] Call stack trace:
L 08/14/2020 - 16:06:09: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:09: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:09: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [6] Line 249, L:\scripting_bbg\ff2_salmon.sp::OnPluginStart2
L 08/14/2020 - 16:06:09: [SM]   [7] Line 44, L:\scripting_bbg\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "ff2_salmon.smx": Error detected in plugin startup (see error logs)
KeyValues Error: RecursiveLoadFromBuffer:  got empty keyname in file addons/sourcemod/configs/custom-chatcolors.cfg
admin_colors, (*Vip*),
KeyValues Error: LoadFromBuffer: missing { in file addons/sourcemod/configs/custom-chatcolors.cfg
(*admin_colors*), (*Vip*),
L 08/14/2020 - 16:06:09: [SM] Exception reported: Native is not bound
L 08/14/2020 - 16:06:09: [SM] Blaming: freak_fortress_2.smx
L 08/14/2020 - 16:06:09: [SM] Call stack trace:
L 08/14/2020 - 16:06:09: [SM]   [0] GameRules_GetProp
L 08/14/2020 - 16:06:09: [SM]   [1] Line 196, C:\Users\batfo\Documents\SourceMod 1.10 Compiler\scripting\include\sdktools_gamerules.inc::GameRules_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [2] Line 18413, Unofficial Freak Fortress::CheckRoundState
L 08/14/2020 - 16:06:09: [SM]   [3] Line 17634, Unofficial Freak Fortress::Native_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [5] FF2_GetRoundState
L 08/14/2020 - 16:06:09: [SM]   [6] Line 47, L:\scripting\ff2_ams_sample.sp::OnPluginStart2
L 08/14/2020 - 16:06:09: [SM]   [7] Line 44, L:\scripting\include\freak_fortress_2_subplugin.inc::OnPluginStart
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "ff2_ams_sample.smx": Error detected in plugin startup (see error logs)
L 08/14/2020 - 16:06:09: [SM] Unable to load plugin "s93_bowrage.smx": Native "FF2_GetAlivePlayers" was not found
Take a look at your post above,
they're currently searching the problem
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Tim q
Senior Member
Join Date: Aug 2020
Old 08-15-2020 , 13:30   Re: Unofficial Freak Fortress | 1.20.1
Reply With Quote #117

Quote:
Originally Posted by doroemon View Post
Take a look at your post above,
they're currently searching the problem
Ou sorry hmm but version 1.19 works normaly?
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 08-15-2020 , 14:15   Re: Unofficial Freak Fortress | 1.20.1
Reply With Quote #118

Quote:
Originally Posted by Tim q View Post
Ou sorry hmm but version 1.19 works normaly?
1.19.9 seem work normaly,you can use that version
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Tim q
Senior Member
Join Date: Aug 2020
Old 08-16-2020 , 10:15   Re: Unofficial Freak Fortress | 1.20.1
Reply With Quote #119

ok thx i did it and works great !
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 08-18-2020 , 13:48   Re: Unofficial Freak Fortress | 1.20.1
Reply With Quote #120

hi i'm having trouble getting boss abilities to work
for example with easter bunny super jump works but when rage is available and i press E nothing happens or is nothing suppose to happen?



using

"Freak Fortress 2" (Unofficial 1.19.9) by Many many people

and easter bunny cfg

Code:
"character"
{
	"name"			"Easter Bunny"
	"class"			"4"
	"model"			"models/player/saxton_hale/easter_demo.mdl"
	"ragedist"		"700.0"
	"health_formula"	"(((760.8+n)*(n-1))^1.0341)+1089"
	"ragedamage"		"(253.6+n)*((n-1)^0.6127)+1444"
	"sound_block_vo"	"1"
	"version"		"99"
	"pickups"		"2"
	"triple"		"0"

	"description_en"	"The Easter Bunny:\nI think he wants to give out candy? Maybe?\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (happy easter, fools): call for medic when the Rage Meter is full."

	"weapon1"
	{
		"name"		"tf_weapon_bottle"
		"index"		"1"
		"show"		"0"
		"rank"		"5"
		"attributes"	"15 ; 0 ; 252 ; 0.6 ; 326 ; 1.3"	// Boss can gain crits + Higher jump
	}

	"ability1"
	{
		"name"		"dynamic_jump"

		"arg1"		"1.5"
		"arg2"		"5.0"
		"arg3"		"0"
		"arg4"		"0"
		"arg5"		"3.0"
		"arg6"		"100.0"

		"arg17"		"Super DUPER Jump ready! Look up, press and release ALT-FIRE."
		"arg18"		"Super Jump is not ready. %.1f seconds remaining."
		"arg19"		"Super Jump is ready. %.0f percent charged.\nLook up, press and release ALT-FIRE."

		"plugin_name"	"ff2_dynamic_defaults"
	}
	"ability2"
	{
		"name"		"dynamic_weighdown"

		"arg19"		"You have used weighdown!"
		
		"plugin_name"	"ff2_dynamic_defaults"
	}
	"ability3"
	{
		"name"		"rage_stun"

		"arg1"		"1.13"
		"arg2"		"-1.0"
		"arg3"		"0x0061"
		"arg4"		"0.5"
		"arg5"		"0"
		"arg6"		"yikes_fx"

		"arg10"		"0.1"
		"arg11"		"3.75"
		"arg12"		"0.375"
		"arg13"		"1.25"

		"plugin_name"	"ffbat_defaults"
	}
	"ability4"
	{
		"name"		"rage_stunsg"

		"arg1"		"3.5"

		"plugin_name"	"ffbat_defaults"
	}
	"ability5"
	{
		"name"		"rage_new_weapon"

		"arg1"		"tf_weapon_grenadelauncher"
		"arg2"		"19"
		"arg3"		"2 ; 3 ; 6 ; 0.1 ; 15 ; 0 ; 77 ; 0 ; 214 ; 999 ; 280 ; 17 ; 411 ; 150 ; 413 ; 1 ; 467 ; 1 ; 477 ; 1"
		"arg4"		"0"
		"arg5"		"0"
		"arg6"		"1"
		"arg7"		"50"

		"plugin_name"	"ffbat_defaults"
	}
	"ability6"
	{
		"name"		"model_projectile_replace"

		"arg1"		"tf_projectile_pipe"
		"arg2"		"models/player/saxton_hale/w_easteregg.mdl"

		"plugin_name"	"ffbat_defaults"
	}
	"ability7"
	{
		"name"		"spawn_many_objects_on_kill"

		"arg1"		"tf_ammo_pack"
		"arg2"		"models/player/saxton_hale/w_easteregg.mdl"
		"arg3"		"1"
		"arg4"		"5"
		"arg5"		"30.0"
	
		"plugin_name"	"easter_abilities"
	}
	"ability8"
	{
		"name"		"spawn_many_objects_on_death"

		"arg1"		"tf_ammo_pack"
		"arg2"		"models/player/saxton_hale/w_easteregg.mdl"
		"arg3"		"1"
		"arg4"		"4"
		"arg5"		"120.0"

		"plugin_name"	"ffbat_defaults"
	}

	"sound_ability"
	{
		"1"		"vo/demoman_positivevocalization03.mp3"
		"2"		"vo/demoman_dominationscout05.mp3"
		"3"		"vo/demoman_cheers02.mp3"
		"4"		"vo/demoman_gibberish07.mp3"
		"slot4"		"1"
		"5"		"vo/demoman_gibberish08.mp3"
		"slot5"		"1"
		"6"		"vo/demoman_laughshort01.mp3"
		"slot6"		"1"
		"7"		"vo/demoman_positivevocalization04.mp3"
		"slot7"		"1"
	}
	"sound_begin"
	{
		"1"		"vo/demoman_gibberish03.mp3"
		"2"		"vo/demoman_gibberish11.mp3"
	}
	"catch_phrase"
	{
		"1"		"vo/demoman_positivevocalization03.mp3"
		"2"		"vo/demoman_jeers08.mp3"
		"3"		"vo/demoman_gibberish03.mp3"
		"4"		"vo/demoman_cheers07.mp3"
		"5"		"vo/demoman_sf12_badmagic01.mp3"
		"6"		"vo/burp02.mp3"
		"7"		"vo/burp03.mp3"
		"8"		"vo/burp04.mp3"
		"9"		"vo/burp05.mp3"
		"10"		"vo/burp06.mp3"
		"11"		"vo/burp07.mp3"
	}
	"sound_death"
	{
		"1"		"vo/demoman_gibberish04.mp3"
		"2"		"vo/demoman_gibberish10.mp3"
		"3"		"vo/demoman_jeers03.mp3"
		"4"		"vo/demoman_jeers06.mp3"
		"5"		"vo/demoman_jeers07.mp3"
		"6"		"vo/demoman_jeers08.mp3"
	}
	"sound_hit"
	{
		"1"		"vo/demoman_gibberish09.mp3"
		"2"		"vo/demoman_cheers02.mp3"
		"3"		"vo/demoman_cheers07.mp3"
		"4"		"vo/demoman_positivevocalization03.mp3"
	}
	"sound_kspree"
	{
		"1"		"vo/demoman_gibberish05.mp3"
		"2"		"vo/demoman_gibberish06.mp3"
		"3"		"vo/demoman_gibberish09.mp3"
		"4"		"vo/demoman_gibberish11.mp3"
		"5"		"vo/demoman_gibberish13.mp3"
		"6"		"vo/demoman_autodejectedtie01.mp3"
	}
	"sound_lastman"
	{
		"1"		"vo/taunts/demoman_taunts05.mp3"
		"2"		"vo/taunts/demoman_taunts04.mp3"
		"3"		"vo/demoman_specialcompleted07.mp3"
	}
	"sound_stabbed"
	{
		"1"		"vo/demoman_sf12_badmagic01.mp3"
		"2"		"vo/demoman_sf12_badmagic07.mp3"
		"3"		"vo/demoman_sf12_badmagic10.mp3"
	}
	"sound_win"
	{
		"1"		"vo/demoman_gibberish01.mp3"
		"2"		"vo/demoman_gibberish12.mp3"
		"3"		"vo/demoman_cheers02.mp3"
		"4"		"vo/demoman_cheers03.mp3"
		"5"		"vo/demoman_cheers06.mp3"
		"6"		"vo/demoman_cheers07.mp3"
		"7"		"vo/demoman_cheers08.mp3"
		"8"		"vo/taunts/demoman_taunts12.mp3"
	}

	"mod_precache"
	{
		"1"		"models/player/saxton_hale/w_easteregg.mdl"
	}
	"mod_download"
	{
		"1"		"models/player/saxton_hale/easter_demo"
		"2"		"models/player/saxton_hale/w_easteregg"
	}
	"mat_download"
	{
		"1"		"materials/models/player/easter_demo/easter_body"
		"2"		"materials/models/player/easter_demo/easter_rabbit"
		"3"		"materials/models/props_easteregg/c_easteregg"
	}
	"download"
	{
		"1"		"materials/models/player/easter_demo/demoman_head_red.vmt"
		"2"		"materials/models/player/easter_demo/easter_rabbit_normal.vtf"
		"3"		"materials/models/player/easter_demo/eyeball_r.vmt"
		"4"		"materials/models/props_easteregg/c_easteregg_gold.vmt"
	}
}
__________________

Last edited by 8guawong; 08-18-2020 at 13:51.
8guawong is offline
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