Raised This Month: $32 Target: $400
 8% 

VSH VS. Saxton Hale Version 2 - v2.12.1 Dev


Post New Thread Reply   
 
Thread Tools Display Modes
Wliu
Veteran Member
Join Date: Apr 2013
Old 10-09-2016 , 11:29   Re: VS. Saxton Hale Version 2 - v1.3.1 Stable
Reply With Quote #51

Quote:
Originally Posted by nergal View Post
Update version 1.3.1.

- VSH2 is no longer in BETA (plugin still says beta in it but it's wrong.)
- VSH2 now uses the updated Vagineer and Saxton Hale boss models.
- Starblaster implemented easier downloadables stocks for certain files.
You are a fast worker. Congrats!
__________________
~Wliu
Wliu is offline
nergal
Veteran Member
Join Date: Apr 2012
Old 11-25-2016 , 12:44   Re: VS. Saxton Hale Version 2 - v1.3.6 Stable
Reply With Quote #52

v1.3.6 Stable Release

Changelog

  • Modified some switch statements for generic abilities (that most bosses would have) to be 'default' as opposed to listing out all the bosses individually.
  • Fixed Boss Mantread stomp damage dealing severely reduced damage.
  • Fixed Medic Ubercharge cutting off after the standard 8s Uber time (Valve bug).
  • Updated AddTheCrit related code. Switched from ItemIDs to weapon classnames (plus a small list of specific ItemIDs for special cases).
  • Updated backstab, Market Gardens and Demo shield loss sounds to originate from the attacker/victim and play to all players nearby.
  • Fixed the iHits player property not properly resetting.
  • Fixed and optimized the iQueue property
  • Removed "sm_" prefix from CVARs so as not to confuse them with commands.
  • Added new CVAR to control Demoman shield crit buff behaviour. Default behaviour is: Crits will scale with charge level, going from none, to minicrits, to full crits. Losing the shield will cause loss of the crit buff entirely.
__________________
nergal is offline
nergal
Veteran Member
Join Date: Apr 2012
Old 11-28-2016 , 17:54   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #53

v1.4.0 Release

~patched round ending when one boss leaves during multiboss round.
__________________
nergal is offline
starblaster64
Member
Join Date: Jul 2015
Old 11-28-2016 , 21:56   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #54

Quote:
Originally Posted by nergal View Post
v1.4.0 Release

~patched round ending when one boss leaves during multiboss round.
Eh? I thought you were going with the Major.Minor.Patch style version numbers?
starblaster64 is offline
nergal
Veteran Member
Join Date: Apr 2012
Old 11-29-2016 , 00:11   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #55

Quote:
Originally Posted by starblaster64 View Post
Eh? I thought you were going with the Major.Minor.Patch style version numbers?
I am, it's just I had to quickly release this to fix the bug.

one time exception.
__________________
nergal is offline
DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 12-12-2016 , 07:55   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #56

Both, the stable and the 4.0 Running into this
Code:
Exception reported: Native is not bound
Blaming: vsh2.smx()
Call stack trace:
[1] TF2Attrib_RemoveAll
[2] Line 1392, modules/handler.sp::PrepPlayers()
[4] Call_Finish
[5] Line 639, modules/stocks.inc::DoThink()

Exception reported: Native is not bound
Blaming: vsh2.smx()
Call stack trace:
[1] TF2Attrib_RemoveByDefIndex
[2] Line 287, modules/events.sp::RoundEnd()

Exception reported: Invalid client index 0
Blaming: vsh2.smx()
Call stack trace:
[0] ThrowError
[1] Line 40, /home/kevin/Desktop/sourcepawn stuff/include/morecolors.inc::CPrintToChat()
[2] Line 1370, modules/handler.sp::_SkipBossPanel()
[4] Call_Finish
[5] Line 639, modules/stocks.inc::DoThink()
Exception reported: Plugin not runnable
Exception reported: Plugin not runnable
The hp, rag and jump dosent work, the rest seems fine
__________________
My biggest Projects: Kigen AC Redux, Forlix Floodcheck Redux

Last edited by DJPlaya; 12-12-2016 at 07:55.
DJPlaya is offline
Send a message via Skype™ to DJPlaya
Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 12-12-2016 , 10:59   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #57

Quote:
Originally Posted by DJPlaya View Post
Both, the stable and the 4.0 Running into this
Code:
Exception reported: Native is not bound
Blaming: vsh2.smx()
Call stack trace:
[1] TF2Attrib_RemoveAll
[2] Line 1392, modules/handler.sp::PrepPlayers()
[4] Call_Finish
[5] Line 639, modules/stocks.inc::DoThink()

Exception reported: Native is not bound
Blaming: vsh2.smx()
Call stack trace:
[1] TF2Attrib_RemoveByDefIndex
[2] Line 287, modules/events.sp::RoundEnd()

Exception reported: Invalid client index 0
Blaming: vsh2.smx()
Call stack trace:
[0] ThrowError
[1] Line 40, /home/kevin/Desktop/sourcepawn stuff/include/morecolors.inc::CPrintToChat()
[2] Line 1370, modules/handler.sp::_SkipBossPanel()
[4] Call_Finish
[5] Line 639, modules/stocks.inc::DoThink()
Exception reported: Plugin not runnable
Exception reported: Plugin not runnable
The hp, rag and jump dosent work, the rest seems fine
This is definitely TF2Attributes' fault
__________________
My plugins:
*None for now*


Steam:
naydef
Naydef is offline
DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 12-12-2016 , 12:14   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #58

Not in the Dependencies, i mean the Plugin
__________________
My biggest Projects: Kigen AC Redux, Forlix Floodcheck Redux

Last edited by DJPlaya; 12-12-2016 at 13:19.
DJPlaya is offline
Send a message via Skype™ to DJPlaya
starblaster64
Member
Join Date: Jul 2015
Old 12-12-2016 , 21:35   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #59

Quote:
Originally Posted by DJPlaya View Post
Not in the Dependencies, i mean the Plugin
Can you confirm you're running VSH2 with the latest version of the TF2Attributes plugin?
starblaster64 is offline
DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 12-13-2016 , 15:15   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #60

Quote:
Originally Posted by starblaster64 View Post
Can you confirm you're running VSH2 with the latest version of the TF2Attributes plugin?
I hadent had that Plugin, is it missing in the main post?
Quote:
Originally Posted by nergal View Post
Dependencies: TF2Items, MoreColors
__________________
My biggest Projects: Kigen AC Redux, Forlix Floodcheck Redux

Last edited by DJPlaya; 12-13-2016 at 17:30.
DJPlaya is offline
Send a message via Skype™ to DJPlaya
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode