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VoiceHook - Developer preview of something.


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-15-2011 , 05:00   Re: VoiceHook - Developer preview of something.
Reply With Quote #41

Posted updated Windows' builds for todays update, Linux builds available on request.
Pay attention to the warning regarding Steam voice.
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databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 04-15-2011 , 10:10   Re: VoiceHook - Developer preview of something.
Reply With Quote #42

asherkin, if you have a Linux build sitting around then I'd like it, but if you haven't built it yet then don't worry about it. I'll wait for the next update with the added features.
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alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 04-20-2011 , 05:10   Re: VoiceHook - Developer preview of something.
Reply With Quote #43

I'd like a Linux build too.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 04-20-2011 , 10:02   Re: VoiceHook - Developer preview of something.
Reply With Quote #44

Does anyone know the pros/cons of the new voice system?

I like the idea that it's slightly higher voice quality and doesn't use server bandwidth (I think), but I hate to lose VoiceHook's functionality.

Last edited by GoD-Tony; 04-20-2011 at 10:04.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 04-22-2011 , 16:23   Re: VoiceHook - Developer preview of something.
Reply With Quote #45

why is it closed-sourced?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-22-2011 , 16:24   Re: VoiceHook - Developer preview of something.
Reply With Quote #46

Quote:
Originally Posted by Zephyrus View Post
why is it closed-sourced?
Because.

To the above people: I'll have a Linux version soon, promise.
Working on moving a lot of my projects at the moment.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 04-22-2011 , 16:25   Re: VoiceHook - Developer preview of something.
Reply With Quote #47

Quote:
Originally Posted by asherkin View Post
Because.

To the above people: I'll have a Linux version soon, promise.
Working on moving a lot of my projects at the moment.
ok
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 04-23-2011 , 11:41   Re: VoiceHook - Developer preview of something.
Reply With Quote #48

What's a good way to detect when a client stops using their mic?

Would something like this be too resource intensive? (killing/creating timers)
Code:
new Handle:MicTimers[MAXPLAYERS+1]; public OnClientSpeaking(client) {     if (MicTimers[client] != INVALID_HANDLE)     {         KillTimer(MicTimers[client]);         MicTimers[client] = CreateTimer(0.1, Timer_MicUsage, client);     }         if (MicTimers[client] == INVALID_HANDLE)     {         PrintToChat(client, "%N started talking.", client);         MicTimers[client] = CreateTimer(0.1, Timer_MicUsage, client);     } } public Action:Timer_MicUsage(Handle:timer, any:client) {     MicTimers[client] = INVALID_HANDLE;     PrintToChat(client, "%N stopped talking.", client); }
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Seta00
The Seta00 user has crashed.
Join Date: Jan 2010
Location: Berlin
Old 04-25-2011 , 15:56   Re: VoiceHook - Developer preview of something.
Reply With Quote #49

Quote:
Originally Posted by GoD-Tony View Post
What's a good way to detect when a client stops using their mic?

Would something like this be too resource intensive? (killing/creating timers)
Code:
...
After messing around I found that ~.3 seconds is a good time to reset player speaking status.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 04-26-2011 , 17:45   Re: VoiceHook - Developer preview of something.
Reply With Quote #50

Quote:
Originally Posted by Seta00 View Post
After messing around I found that ~.3 seconds is a good time to reset player speaking status.
I'll go with that, thanks.
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