Raised This Month: $51 Target: $400
 12% 

[TF2] Deathrun Neu (v1.6.1, 2021-09-08)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Mikusch
AlliedModders Donor
Join Date: Oct 2019
Location: Germany
Plugin ID:
7578
Plugin Version:
1.6.1
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    22 
    Plugin Description:
    A somewhat modern Team Fortress 2 Deathrun plugin
    Old 03-28-2021 , 03:14   [TF2] Deathrun Neu (v1.6.1, 2021-09-08)
    Reply With Quote #1

    [TF2] Deathrun Neu

    🡺 Download Latest Release

    Deathrun Neu is inspired by the plugins I played many years ago that were never made accessible to the public.
    It aims to keep weapon restrictions as little as possible while not ruining the core gameplay.

    Features
    • Activator queue system (!drqueue)
    • Ability to hide other players in crowded areas (!drhide)
    • Dynamic Activator health for fair combat minigames
    • Configurable round timer (using the tf_arena_round_time ConVar)
    • Highly customizable item and plugin configuration

    Requirements
    Configuration
    The global item configuration found in configs/deathrun/items.cfg allows you to configure and restrict each player's items as you please.
    Map-specific configuration files are read from the configs/deathrun/maps directory.

    For example, there are two different ways to disable the jumping capabilities of the Ullapool Caber.

    Using attributes:
    Code:
    "307"	// Ullapool Caber
    {
    	"attributes"
    	{
    		"1"	// Zeroes out the self damage push force
    		{
    			"name"	"self dmg push force decreased"
    			"value"	"0.0"
    			"mode"	"set"
    		}
    	}
    }
    Using entity properties:
    Code:
    "307"	// Ullapool Caber
    {
    	"entprops"
    	{
    		"1"	// Makes the weapon start already detonated
    		{
    			"name"		"m_iDetonated"
    			"type"		"send"
    			"field_type"	"int"
    			"value"		"1"
    		}
    	}
    }
    These two methods may also be combined. For example, to give Medics a one-time use ÜberCharge that can not be rebuilt:
    Code:
    "29"	// Medi Gun
    {
    	"attributes"
    	{
    		"1"
    		{
    			"name"	"heal rate penalty"	// No healing
    			"value"	"0.0"
    		}
    		"2"
    		{
    			"name"	"ubercharge rate penalty"	// No ÜberCharge gain
    			"value"	"0.0"
    		}
    	}
    	"entprops"
    	{
    		"1"	// Sets the ÜberCharge level to 100%
    		{
    			"name"		"m_flChargeLevel"
    			"type"		"send"
    			"field_type"	"float"
    			"value"		"1.0"
    		}
    	}
    }
    See items.cfg for more details and the default configuration.

    Map Configuration
    Some older maps have issues with players being able to activate buttons or kill other players through walls with explosive or throwable weapons.
    Instead of having to block these weapons in the global item configuration you have the option of creating a configuration file for each map.

    To do that, put a file called <map name>.items.cfg in the configs/deathrun/maps directory. Workshop prefixes and suffixes should be omitted.

    Any item definition indexes specified in a map-specific item configuration will override the global configuration.

    ConVars
    • dr_version - Plugin version, don't touch.
    • dr_queue_points ( def. "15" ) - Amount of queue points awarded to runners at the end of each round.
    • dr_chattips_interval ( def. "240" ) - Interval between helpful tips printed to chat, in seconds. Set to 0 to disable
    • chat tips.
    • dr_runner_glow ( def. "0" ) - If enabled, runners will have a glowing outline.
    • dr_activator_count ( def. "1" ) - Amount of activators chosen at the start of a round.
    • dr_activator_health_modifier ( def. "1.0" ) - Modifier of the health the activator receives from runners.
    • dr_activator_healthbar ( def. "1" ) - If enabled, the activator health will be displayed on screen.
    • dr_backstab_damage ( def. "750.0" ) - Damage dealt to the activator by backstabs. Set to 0 to let the game determine the damage.
    • dr_speed_modifier ( def. "0.0" ) - Maximum speed modifier for all classes, in HU/s.
    • dr_speed_modifier_scout ( def. "-80.0" ) - Maximum speed modifier for Scout, in HU/s.
    • dr_speed_modifier_sniper ( def. "0.0" ) - Maximum speed modifier for Sniper, in HU/s.
    • dr_speed_modifier_soldier ( def. "0.0" ) - Maximum speed modifier for Soldier, in HU/s.
    • dr_speed_modifier_demoman ( def. "0.0" ) - Maximum speed modifier for Demoman, in HU/s.
    • dr_speed_modifier_medic ( def. "0.0" ) - Maximum speed modifier for Medic, in HU/s.
    • dr_speed_modifier_heavy ( def. "0.0" ) - Maximum speed modifier for Heavy, in HU/s.
    • dr_speed_modifier_pyro ( def. "0.0" ) - Maximum speed modifier for Pyro, in HU/s.
    • dr_speed_modifier_spy ( def. "0.0" ) - Maximum speed modifier for Spy, in HU/s.
    • dr_speed_modifier_engineer ( def. "0.0" ) - Maximum speed modifier for Engineer, in HU/s.

    Last edited by Mikusch; 02-16-2022 at 20:56.
    Mikusch is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 06:11.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode