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[L4D] [SM 1.3] Block ghost duck exploit 1.5


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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 07-15-2009 , 15:13   Re: [L4D] [SM 1.3] Block ghost duck exploit 1.3
Reply With Quote #21

Ok I found where it doesn't work. If the ghost is running fullspeed into the object they would be blocked by, and taps crouch before the message "YOU ARE BLOCKED" is displayed, they can enable the exploit.

I've added a fallback method that checks after they have spawned if they are exploited and then kills them.
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 07-15-2009 , 16:32   Re: [L4D] [SM 1.3] Block ghost duck exploit 1.3
Reply With Quote #22

Instead of slaying the person, can it just send the +crouch -crouch commands to the client? That would be better than wasting a players turn.

Also, I am getting reports that people are being slayed if they are crouched in open areas, not trying to do the exploit

Last edited by bman87; 07-15-2009 at 16:37.
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Thraka
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Join Date: Aug 2005
Old 07-15-2009 , 18:12   Re: [L4D] [SM 1.3] Block ghost duck exploit 1.3
Reply With Quote #23

Hmm I've not had that issue with it.. However, someone said if they run and jump off a building and spawn rigth after jumping it is triggering. I cannot understand it though because the DUCKED flag shouldn't be on in that case..
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Thraka
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Join Date: Aug 2005
Old 07-15-2009 , 18:13   Re: [L4D] [SM 1.3] Block ghost duck exploit 1.3
Reply With Quote #24

I'll continue to improve the detection. My view is if it works correctly that player should be slayed. Exploits are as bad as cheating. I'll look into it.
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Thraka
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Join Date: Aug 2005
Old 07-23-2009 , 11:41   Re: [L4D] [SM 1.3] Block ghost duck exploit 1.4
Reply With Quote #25

I forgot to post in here that I updated it to version 1.4. BMAN I added your suggestion, you can toggle the slay which when off, does the duck.
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DiRgE
Member
Join Date: Jul 2009
Old 07-24-2009 , 15:26   Re: [L4D] [SM 1.3] Block ghost duck exploit 1.4
Reply With Quote #26

L 07/22/2009 - 11:21:54: [SM] Native "GetEntProp" reported: Entity 2 is invalid
L 07/22/2009 - 11:21:54: [SM] Displaying call stack trace for plugin "l4d_block_ghost_duck.smx":
L 07/22/2009 - 11:21:54: [SM] [0] Line 85, /home/groups/alliedmodders/forums/files/1/5/5/2/9/45517.attach::SlayExploitPlayer()

L 07/22/2009 - 11:25:08: [SM] Native "GetEntProp" reported: Entity 6 is invalid
L 07/22/2009 - 11:25:08: [SM] Displaying call stack trace for plugin "l4d_block_ghost_duck.smx":
L 07/22/2009 - 11:25:08: [SM] [0] Line 85, /home/groups/alliedmodders/forums/files/1/5/5/2/9/45517.attach::SlayExploitPlayer()

L 07/24/2009 - 11:25:34: [SM] Native "IsFakeClient" reported: Client 6 is not connected
L 07/24/2009 - 11:25:34: [SM] Displaying call stack trace for plugin "l4d_block_ghost_duck.smx":
L 07/24/2009 - 11:25:34: [SM] [0] Line 108, /home/groups/alliedmodders/forums/files/1/5/5/2/9/45517.attach::DuckPlayer()
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 08-02-2009 , 02:49   Re: [L4D] [SM 1.3] Block ghost duck exploit 1.5
Reply With Quote #27

I updated. But not to fix this problem. I didn't notice it until now. Do you think it's the bots trying to duck and such?

Unsure how to tell if someone is a bot or not. I'll have to search around. Doesn't break anything though.
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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 08-02-2009 , 10:34   Re: [L4D] [SM 1.3] Block ghost duck exploit 1.5
Reply With Quote #28

IsFakeClient will return true upon bot ;).
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 08-06-2009 , 18:22   Re: [L4D] [SM 1.3] Block ghost duck exploit 1.5
Reply With Quote #29

Awesome, thanks
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Anvil
New Member
Join Date: Aug 2009
Old 08-09-2009 , 12:13   Re: [L4D] [SM 1.3] Block ghost duck exploit 1.5
Reply With Quote #30

Hi, Is it possible to make it run with SM1.2?

I can't seems to upgrade to SM 1.3. Cant anyone enlighten me pls?
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