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[Any] Action Votes


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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 10-21-2010 , 18:51   [Any] Action Votes
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I'm looking for something like this.

http://forums.alliedmods.net/showthread.php?t=95411

Except, ya know, working. I plan to use it to place votes in my extended map cfgs in conjunction with round triggers (waiting for players trigger) in order to create votes that disable/enable bots on select maps (maps with working navs).
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 10-24-2010 , 07:34   Re: [Any] Action Votes
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:: PRAYS ::
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Tylerst
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Join Date: Oct 2010
Old 10-26-2010 , 00:18   Re: [Any] Action Votes
Reply With Quote #3

Uh..Like This?

http://forums.alliedmods.net/showthread.php?p=633808
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 10-26-2010 , 11:14   Re: [Any] Action Votes
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Quote:
Originally Posted by Tylerst View Post

You can't code votes on the fly, and the voting system is super buggy and hasnt been updated in 2 years. Guess I will have to give it another try since theres not much chance of avotes getting fixed.
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Last edited by MrSaturn; 10-26-2010 at 11:55.
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