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[TF2] TFDodgeball


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-30-2010 , 07:18   Re: [TF2] TFDodgeball
Reply With Quote #271

Quote:
Originally Posted by marcusx View Post
Hi asherkin.

Cauet thee already noted, from The Last version of plugins, there are some bug or not. "

Most unlimited ammo
Weapon not limited
Server Crash after kill with certain weapons
Damage with all weapons

If you had the opportunity to coriger her.

thank you in advance
I installed fresh servers on both windows and linux and played through a few rounds, couldn't reproduce any of theses issues.

Could you PM me the output of the following via rcon or directly in the server console:
  • sm exts list
  • sm plugins list
  • meta list
  • plugin_print
  • sm version
  • meta version
  • version
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-30-2010 , 15:25   Re: [TF2] TFDodgeball
Reply With Quote #272

TF2 Update today has caused issues with this.
I will attempt to update 48 hours from this post, usage is not advised until an update as full testing won't have been performed.

/Damage control post
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-01-2010 , 08:44   Re: [TF2] TFDodgeball
Reply With Quote #273

Pushed update, hopefully fixed everything.
If you run into issues, make sure to state your server's OS.
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I dont hurt people
New Member
Join Date: Sep 2010
Old 10-06-2010 , 11:33   Re: [TF2] TFDodgeball
Reply With Quote #274

Is it possible to make airblasts work underwater? I need airblasts to work underwater for a map I am making
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-07-2010 , 07:06   Re: [TF2] TFDodgeball
Reply With Quote #275

Pushed another update for last nights TF2 update :/

Quote:
Originally Posted by I dont hurt people View Post
Is it possible to make airblasts work underwater? I need airblasts to work underwater for a map I am making
Not sure yet, haven't had time to look into it.
Probably some time later next week.
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 10-13-2010 , 00:51   Re: [TF2] TFDodgeball
Reply With Quote #276

At first I thought there was something wrong with my plugin installation, but when I switched to regular flamethrow everything worked as it should. Do you have support for people who have degreaser equipped? When I had degreaser equipped, I was weaponless. Everytime I spawned I couldnt pull any weapon at all out. I had to equip my flamethrower manually.

.so files are for linus and .dll are for windows right? Just trying to make sure I installed this properly because my server was unable to receive .so files each time I tried to upload them to it.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-13-2010 , 03:17   Re: [TF2] TFDodgeball
Reply With Quote #277

There is a list of the allowed weapon indexes in the extension, the degreaser needs adding to it.
I'll probably post an update for this later today.

Yes, you only need the one for your servers platform (and yes, those are the correct file extensions for each platform).
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-13-2010 , 21:00   Re: [TF2] TFDodgeball
Reply With Quote #278

i have a question, can this be used like with: arrows, grenades, sticky bombs?
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marcusx
Member
Join Date: Aug 2007
Old 10-17-2010 , 07:15   Re: [TF2] TFDodgeball
Reply With Quote #279

Hi Asherkin

here are the results of the commands

sm exts list
sm plugins list
meta list
plugin_print
sm version
meta version
version
Attached Files
File Type: txt Nouveau document texte.txt (4.4 KB, 105 views)
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-18-2010 , 21:59   Re: [TF2] TFDodgeball
Reply With Quote #280

Anyone else making any new maps or working on current maps? With a rotation of like 10, it can get stale......just curious.
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