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Help / Support [ZP] Zombies/Humans Remaining


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serjaka
Senior Member
Join Date: Oct 2011
Old 11-05-2013 , 09:29   [ZP] Zombies/Humans Remaining
Reply With Quote #1

Hello Allied Modders!!! Guys Help me please to do an simple plugin to show how many zobies and hummans remaining on normal infection !! Hud message will appear when will be less then 4 zombies or humans ! Exmples: start from 3 zombies/humans remaining , 2 zombies/humans remaining...... Sorry for my bad English guys!
SCREEN:
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TheDS1337
Veteran Member
Join Date: Jun 2012
Old 11-05-2013 , 12:32   Re: [ZP] Zombies/Humans Remaining
Reply With Quote #2

1st of all NON-STEAM IS NOT SUPPORTED
2nd Why are you trying to copy other servers ?
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serjaka
Senior Member
Join Date: Oct 2011
Old 11-05-2013 , 13:09   Re: [ZP] Zombies/Humans Remaining
Reply With Quote #3

Quote:
Originally Posted by DeagLe.Studio View Post
1st of all NON-STEAM IS NOT SUPPORTED
2nd Why are you trying to copy other servers ?
1st I Have STEAM
2nd I dont copy other servers i just need this plugin , help me please if you can

Last edited by serjaka; 11-05-2013 at 13:09.
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Alider
Member
Join Date: Nov 2013
Location: Romania , Bucuresti
Old 11-08-2013 , 14:58   Re: [ZP] Zombies/Humans Remaining
Reply With Quote #4

Sarch in your sma:
Code:
// Make sure that the player was not killed by a non-player entity or through self killing
and put down this :


Code:
 //show zombie raiming
		 static i                        
          for (i = 0; i < fnGetHumans(); i++)
        {                                              
        if (g_zombie[attacker]) 
           continue;

        set_hudmessage(255, 255, 255, 0.01, 0.55, 2, 0.05, 0.1, 0.02, 3.0, -1)

        if (fnGetZombies() == 1) 
           ShowSyncHudMsg(i, g_MsgSync, "1 Zombie Remaining...Let's fuck him in his big ass")
        else 
           ShowSyncHudMsg(i, g_MsgSync, "%d Zombies Remaining...Let's fuck them", fnGetZombies())        
        }

Last edited by Alider; 11-08-2013 at 14:58.
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alan_el_more
Veteran Member
Join Date: Jul 2008
Location: amxmodx-es.com
Old 11-08-2013 , 18:35   Re: [ZP] Zombies/Humans Remaining
Reply With Quote #5

Quote:
Originally Posted by Alider View Post
Sarch in your sma:
Code:
// Make sure that the player was not killed by a non-player entity or through self killing
and put down this :


Code:
 //show zombie raiming
		 static i                        
          for (i = 0; i < fnGetHumans(); i++)
        {                                              
        if (g_zombie[attacker]) 
           continue;

        set_hudmessage(255, 255, 255, 0.01, 0.55, 2, 0.05, 0.1, 0.02, 3.0, -1)

        if (fnGetZombies() == 1) 
           ShowSyncHudMsg(i, g_MsgSync, "1 Zombie Remaining...Let's fuck him in his big ass")
        else 
           ShowSyncHudMsg(i, g_MsgSync, "%d Zombies Remaining...Let's fuck them", fnGetZombies())        
        }
Did you tested that code?
I think that code doesn't works correctly
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serjaka
Senior Member
Join Date: Oct 2011
Old 11-09-2013 , 01:30   Re: [ZP] Zombies/Humans Remaining
Reply With Quote #6

Quote:
Originally Posted by Alider View Post
Sarch in your sma:
Code:
// Make sure that the player was not killed by a non-player entity or through self killing
and put down this :


Code:
 //show zombie raiming
		 static i                        
          for (i = 0; i < fnGetHumans(); i++)
        {                                              
        if (g_zombie[attacker]) 
           continue;

        set_hudmessage(255, 255, 255, 0.01, 0.55, 2, 0.05, 0.1, 0.02, 3.0, -1)

        if (fnGetZombies() == 1) 
           ShowSyncHudMsg(i, g_MsgSync, "1 Zombie Remaining...Let's fuck him in his big ass")
        else 
           ShowSyncHudMsg(i, g_MsgSync, "%d Zombies Remaining...Let's fuck them", fnGetZombies())        
        }
i use ZP 4.3 i dont have this line
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Alider
Member
Join Date: Nov 2013
Location: Romania , Bucuresti
Old 11-09-2013 , 02:55   Re: [ZP] Zombies/Humans Remaining
Reply With Quote #7

iz good but for zombie plague advance 1.6.1

Quote:
Originally Posted by alan_el_more View Post
Did you tested that code?
I think that code doesn't works correctly
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serjaka
Senior Member
Join Date: Oct 2011
Old 11-09-2013 , 04:31   Re: [ZP] Zombies/Humans Remaining
Reply With Quote #8

Quote:
Originally Posted by serjaka View Post
i use ZP 4.3 i dont have this line
Guys who can maje this for zp 4.3 please? Thx
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HamSwit
Member
Join Date: Nov 2014
Location: Romania
Old 01-03-2015 , 12:17   Re: [ZP] Zombies/Humans Remaining
Reply With Quote #9

Quote:
Originally Posted by Alider View Post
Sarch in your sma:
Code:
// Make sure that the player was not killed by a non-player entity or through self killing
and put down this :


Code:
 //show zombie raiming
         static i                        
          for (i = 0; i < fnGetHumans(); i++)
        {                                              
        if (g_zombie[attacker]) 
           continue;

        set_hudmessage(255, 255, 255, 0.01, 0.55, 2, 0.05, 0.1, 0.02, 3.0, -1)

        if (fnGetZombies() == 1) 
           ShowSyncHudMsg(i, g_MsgSync, "1 Zombie Remaining...Let's fuck him in his big ass")
        else 
           ShowSyncHudMsg(i, g_MsgSync, "%d Zombies Remaining...Let's fuck them", fnGetZombies())        
        }
Work only on normal infection or on all mods?
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