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[L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)


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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 11-28-2019 , 13:41   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #41

* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
You need a test.
Attached Files
File Type: sp Get Plugin or Get Source (L4D2 Bonus Healing.sp - 444 views - 19.9 KB)
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zozop
Junior Member
Join Date: Nov 2019
Old 02-16-2020 , 03:16   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #42

Quote:
Originally Posted by hung3442 View Post
survivor incap hp is not working. when incap, the survivor hp is 150 not 300 like normal. can u tell me why? if that a bug. pls fix it
me too
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onemuhammad
New Member
Join Date: Jul 2021
Old 11-17-2021 , 11:23   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #43

Quote:
Originally Posted by hung3442 View Post
survivor incap hp is not working. when incap, the survivor hp is 150 not 300 like normal. can u tell me why? if that a bug. pls fix it


Sourcecode mistakenly makes sm_bonushealing_survivorincaphp the same as sm_bonushealing_survivorihp. Now it's 300 as normal.

here:
Attached Files
File Type: smx L4D2 Bonus Healing.smx (10.3 KB, 70 views)
File Type: sp Get Plugin or Get Source (L4D2 Bonus Healing.sp - 147 views - 19.9 KB)
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 12-07-2021 , 20:41   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #44

looks maxhp will use m_iMaxHealth , dont use m_iHealth
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 12-07-2021 , 22:52   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #45

Quote:
Originally Posted by Neevar View Post
I'm running a coop server. when they go idle and come back, the HP resets to full.

any idea?
since just annotate the spawn event like
PHP Code:
// InitialSpawnTimer[client] = CreateTimer(1.0, Timer_InitialSetHealth, client);
// SpawnTimer[client] = CreateTimer(1.5, Timer_SetHealth, client); 
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 02-15-2022 , 10:32   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #46

Thanks for this plugin, its great

But is it possible to convert the adrenaline temporarily health into regular health?
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 02-15-2022 , 17:32   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #47

Quote:
Originally Posted by alasfourom View Post
Thanks for this plugin, its great

But is it possible to convert the adrenaline temporarily health into regular health?
you may set lower "adrenaline_health_buffer" cvar value, and set plugin value higher
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 02-26-2022 , 04:26   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #48

i decided rewrite this, and just bonus healing only
--
[L4D & L4D2] Bonus Healing <fork> v1.0
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Last edited by NoroHime; 02-26-2022 at 06:49.
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