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[CS:S+GO] RAWR : Red's Awp Wide Restriction (2.2=handling warmup)


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RedSword
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Join Date: Mar 2006
Location: Quebec, Canada
Old 02-22-2012 , 18:02   Re: [CS:S] RAWR : Red's Awp Wide Restriction (Fixed missing file :$ 08-11-2011)
Reply With Quote #31

Quote:
Originally Posted by Ares Veteran View Post
No. I am using 1.0.0 from first post. Where is 1.4.1? Do i missed something? XD
Sourcemod . Not my plugin.
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Ares Veteran
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Location: Hungary
Old 02-23-2012 , 02:35   Re: [CS:S] RAWR : Red's Awp Wide Restriction (Fixed missing file :$ 08-11-2011)
Reply With Quote #32

LOL i misread realised as released, sry

Sure, i am using newest stable version:

Listing 5 plugins:
[01] sbsrc (4.3.1) by IceMatrix, Live, Asherkin
[02] SourceMod (1.4.1) by AlliedModders LLC
[03] CS:S Tools (1.4.1) by AlliedModders LLC
[04] SDK Tools (1.4.1) by AlliedModders LLC
[05] SDK Hooks (2.0.0) by Tsunami, psychonic

... i dont testet it without the bank plugin, if you can not find a bug in the code, pls give me some time for the test (at weekend).
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Last edited by Ares Veteran; 02-23-2012 at 02:38.
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RedSword
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Old 02-23-2012 , 23:55   Re: [CS:S] RAWR : Red's Awp Wide Restriction (23-02-2012 minor update; 1.0.1)
Reply With Quote #33

Minor update since I got time :
  • 1.0.1 Removed dependency for wpndrop-cstrike.games.txt gamedata file. This is possible due to SM 1.4.0 built-in CSWeaponDrop gamedata under CS_DropWeapon function. This lighten the .sp and .smx a tiny bit. (23-02-2012)

This doesn't affect in any way the previous version. It is more SM-1.4.0-compliant (due to built-in drop function). If you're passing from 1.0.0, you might save 1 or 2 ko on your hard drive .

EDIT :
Another update :
  • 1.0.2 Added FCVAR_DONTRECORD flag. This means the config file the plugin creates won't contain the version number anymore. (24-02-2012)
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RAWR (per player/rounds Awp Restrict.)
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Last edited by RedSword; 02-24-2012 at 17:35.
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RedSword
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Join Date: Mar 2006
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Old 02-26-2012 , 00:33   Re: [CS:S] RAWR : Red's Awp Wide Restriction (Fixed missing file :$ 08-11-2011)
Reply With Quote #34

Quote:
Originally Posted by Ares Veteran View Post
LOL i misread realised as released, sry

Sure, i am using newest stable version:

Listing 5 plugins:
[01] sbsrc (4.3.1) by IceMatrix, Live, Asherkin
[02] SourceMod (1.4.1) by AlliedModders LLC
[03] CS:S Tools (1.4.1) by AlliedModders LLC
[04] SDK Tools (1.4.1) by AlliedModders LLC
[05] SDK Hooks (2.0.0) by Tsunami, psychonic

... i dont testet it without the bank plugin, if you can not find a bug in the code, pls give me some time for the test (at weekend).
I tested and you're right.

Bullshit. I'll have to try to find a way to solve that.

EDIT : 1.0.3 is out : I patched the problem with timers. It should now work; I tested and couldn't find a way to make it fail (i.e. keep it or buy it).

The problem came from the fact that Valve removes money AFTER you get the AWP (imo its dumb <.<). That way you can't know if the user just bought the AWP or he kept it.

Thanks for bug reporting. I gave you credit for it.
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RAWR (per player/rounds Awp Restrict.)
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Last edited by RedSword; 02-26-2012 at 02:22.
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Ares Veteran
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Old 03-11-2012 , 08:45   Re: [CS:S] RAWR : Red's Awp Wide Restriction (26-02-2012; 1.0.3 Fixes bug)
Reply With Quote #35

I have made the hungarian translation.
Attached Files
File Type: txt redsawpwiderestriction.phrases.txt (1.9 KB, 95 views)
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RedSword
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Old 03-11-2012 , 13:24   Re: [CS:S] RAWR : Red's Awp Wide Restriction (26-02-2012; 1.0.3 Fixes bug)
Reply With Quote #36

Quote:
Originally Posted by Ares Veteran View Post
I have made the hungarian translation.
Thank you. Gave credits.
  • Added hungarian translation. Thanks to "Ares Veteran". (11-03-2012)

Red

p.s. I reupload plugin by mistake
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Last edited by RedSword; 03-11-2012 at 13:24.
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Old 03-25-2012 , 04:57   Re: [CS:S] RAWR : Red's Awp Wide Restriction (26-02-2012; 1.0.3 Fixes bug)
Reply With Quote #37

request: It is possible to pick up the enemy's awp. It should not, if max awp/team rule is broken.
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RedSword
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Old 03-25-2012 , 14:07   Re: [CS:S] RAWR : Red's Awp Wide Restriction (26-02-2012; 1.0.3 Fixes bug)
Reply With Quote #38

Quote:
Originally Posted by Ares Veteran View Post
request: It is possible to pick up the enemy's awp. It should not, if max awp/team rule is broken.
Your sentence is a bit unclear.

Do you mean that you're suggseting that whenever an enemy AWP is down, you can take it ? Or do you mean you can currently (which bypass the max awp per team; meaning my plugin is buggy) ?
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RAWR (per player/rounds Awp Restrict.)
Kill Assist
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Last edited by RedSword; 03-25-2012 at 14:08.
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Old 03-26-2012 , 01:43   Re: [CS:S] RAWR : Red's Awp Wide Restriction (26-02-2012; 1.0.3 Fixes bug)
Reply With Quote #39

Hmm, true. It can not picked up.

Maybe the CS:S Team Balance plugin was the reason. Sometimes the plugins removes the awp from 1 player (round limit not reached) and i see another one is using the awp in the same team (i have 1awp/team).

So, it is not a bug. I think the team balacer was switching the enemy's awp player, and RAWR restricts one of them. No problem.

Sorry for the useless post.
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Last edited by Ares Veteran; 03-26-2012 at 01:47.
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RedSword
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Old 03-26-2012 , 02:11   Re: [CS:S] RAWR : Red's Awp Wide Restriction (26-02-2012; 1.0.3 Fixes bug)
Reply With Quote #40

No problem. I made CVar rawr_teamlimit_continuity for that.

Quote:
Who should get AWP if more there is more AWP than teamlimit CVar's value at round start (i.e. enemy AWPer changes team so a situation like 2awpVS0awp happen). 0=Least intensive AWPer, 1=Most intensive AWPer, 2=Most intensive AWPer (seconds based). Def. 2 (continuity prevail; recommended since someone AWPing will still be restricted).
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RAWR (per player/rounds Awp Restrict.)
Kill Assist
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