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Sourcemod menus bug?


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Lubricant Jam
AlliedModders Donor
Join Date: Oct 2016
Location: United Kingdom
Old 04-13-2018 , 04:00   Re: Sourcemod menus bug?
Reply With Quote #11

This has existed on both TF2 and CS:GO for a long time, thanks for the fix however. Would be nice to see it in a SM update.
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luki1412
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Join Date: Oct 2008
Location: OnPluginStart()
Old 04-15-2018 , 06:40   Re: Sourcemod menus bug?
Reply With Quote #12

Yes, it would be nice for this file to be in sourcemod by default or just put it into a config.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-15-2018 , 06:51   Re: Sourcemod menus bug?
Reply With Quote #13

Quote:
Originally Posted by luki1412 View Post
Yes, it would be nice for this file to be in sourcemod by default or just put it into a config.
What was posted is the default.
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luki1412
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Old 04-15-2018 , 07:36   Re: Sourcemod menus bug?
Reply With Quote #14

Quote:
Originally Posted by asherkin View Post
What was posted is the default.
Wont the file get overwritten with new updates?
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Allower
Senior Member
Join Date: Sep 2013
Location: SourceEngine
Old 05-31-2018 , 04:31   Re: Sourcemod menus bug?
Reply With Quote #15

Quote:
Originally Posted by asherkin View Post
Create a file called "common.games.txt" in "gamedata/core.games/custom/" (you'll need to create it), with the following contents:
Code:
"Games"
{
	"#default"
	{		
		"Keys"
		{
			"RadioMenuTimeout"		"4"
		}
	}
}
Adjust timeout (lower) as desired.


This is the first time I have ever seen it reported.
Tested this a months ago, and works fine. Only sometimes menu is lag for 1-2 sec

/csgo/addons/sourcemod/gamedata/core.games/custom/common.games.txt
Code:
"Games"
{
	"#default"
	{		
		"Keys"
		{
			"RadioMenuTimeout"		"2"
		}
	}
}
I have a small question:

What does the time in seconds depend on?

How can you specify the minimum or maximum time for delaying the radio menu?
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