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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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xkonsole
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Join Date: Mar 2018
Old 07-08-2018 , 07:08   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #451

Quote:
Originally Posted by Qes View Post
What is going on?
SV_StartSound: */zbm3/mine/suitchargeok1.mp3 not precached (0)

Spam in console
I have the same problem with sounds. Changing map after server starts solves this(untill next srcds full re-start) however.

Last edited by xkonsole; 07-08-2018 at 07:09.
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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-08-2018 , 10:01   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #452

Quote:
Originally Posted by xkonsole View Post
I have the same problem with sounds. Changing map after server starts solves this(untill next srcds full re-start) however.
Sound just didn't precache i had a new problem after the Valve update we have new errors [Sound] S_StartSound(): Failed to load sound 'zombie\zombieclaw\npc_zombie_female01_idle.m p3'. File is missing from disk or is invalid. on cutom models, i think update is ready, i am just think to add the custom weapon models on the back for players and i can update the topic
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romeo7
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Join Date: Mar 2017
Old 07-08-2018 , 10:24   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #453

Quote:
Originally Posted by xkonsole View Post
I have the same problem with sounds. Changing map after server starts solves this(untill next srcds full re-start) however.
use THIS plugin and your problem will be fixed.
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Sue
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Join Date: Jul 2018
Old 07-08-2018 , 10:26   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #454

What is the chance for update in this day?
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Groven
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Join Date: Apr 2011
Location: Sweden
Old 07-08-2018 , 18:49   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #455

Is it possible to use CS 1.6 sounds ? I have a few customs I had on my CS 1.6 ZM.
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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-08-2018 , 23:58   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #456

Quote:
Originally Posted by Groven View Post
Is it possible to use CS 1.6 sounds ? I have a few customs I had on my CS 1.6 ZM.
Use that webite and convert your .wav to .mp3 with 128 kpbs and after you just will need to add them only in sounds.ini config, read topic and guide there
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WanekWest
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Join Date: Jan 2018
Old 07-09-2018 , 03:08   Re: [CS:GO] Experimental: Zombie Plague 8.0
Reply With Quote #457

Nice modification. Thank you
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incarnate
Junior Member
Join Date: Jul 2018
Old 07-09-2018 , 03:47   Re: [CS:GO] Experimental: Zombie Plague 8.0
Reply With Quote #458

nice work dude!!

i have a few problems:

database:
07/09/2018 - 04:445: [SM] Exception reported: [Database] [Database Validation] "You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to " in request: "CREATE TABLE IF NOT EXISTS `zombieplague_database` (`id` int(64) NOT NULL auto_increment, `steam_id` varchar(32) NOT NULL, `money` int(64) NOT NULL, `level` int(64) NOT NULL, `exp` int(64) NOT NULL, `zclass` int(64) NOT NULL, `hclass` int(64) NOT NULL, `r"

propdata:
prop_dynamic_override 'models/player/custom_player/zombie/froggrenade/froggrenade3_dropped.mdl' has a base specified as 'flesh', but there is no matching entry in propdata.txt.

and:
infinityammo plugin/jetpack plugin/lasermines plugin won't works
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xkonsole
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Join Date: Mar 2018
Old 07-09-2018 , 04:01   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #459

Quote:
Originally Posted by romeo7 View Post
use THIS plugin and your problem will be fixed.
Thanks, that might be of use.
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xkonsole
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Join Date: Mar 2018
Old 07-09-2018 , 05:00   Re: [CS:GO] Experimental: Zombie Plague 8.0
Reply With Quote #460

By the way, well done, with 8.0! I'll test it with friends this evening and give feedback.
Gubka, one more thing. I asked for a command to root menu in menus.ini one where from player can open weapons,extras,classes & etc.

Quote:
Originally Posted by gubka View Post
I will add command to main menu if it not there
Is it just not added to menus.ini? Should I wait for update for this feature or there is any other way I can do this by my own with my a-bit-higher-than-zero coding skills?
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