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Bad Camper 1.4.239


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draft
Senior Member
Join Date: Jul 2007
Location: Russia, Saint-Petersburg
Old 11-19-2009 , 17:15   Re: Bad Camper 1.4.239
Reply With Quote #601

Here is the version without cstrike, csx and fun modules.

p.s. I know the problem with set_pev(plr, pev_health, health). It is required to make the third argument float and then it works correctly.
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File Type: sma Get Plugin or Get Source (bad_camper.sma - 700 views - 37.4 KB)
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Last edited by draft; 11-19-2009 at 17:17.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-19-2009 , 17:16   Re: Bad Camper 1.4.239
Reply With Quote #602

Quote:
Here is the version without cstrike and fun module.
Useless, less safe, less efficient...
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draft
Senior Member
Join Date: Jul 2007
Location: Russia, Saint-Petersburg
Old 11-19-2009 , 17:18   Re: Bad Camper 1.4.239
Reply With Quote #603

Just one question, why?
Using fakemeta is the more efficient way than cstrike and fun. And i dont want these modules in my csdm server just due to only one plugin.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-19-2009 , 17:29   Re: Bad Camper 1.4.239
Reply With Quote #604

See the code source by yourself. There is a lot more code for one set_pev() when set_user_health() does the job directly. For money, it's more safe to use the cstrike native since there are more checks and you would not need to recompile the plugin if the offset changes. see http://forums.alliedmods.net/showthr...716#post734716 ; You can read that too http://forums.alliedmods.net/showthr...light=fakemeta . Just use intelligently the natives depending your need whatever the module.
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draft
Senior Member
Join Date: Jul 2007
Location: Russia, Saint-Petersburg
Old 11-19-2009 , 18:02   Re: Bad Camper 1.4.239
Reply With Quote #605

Hmm, very interesting, i really didnt know that news! That means i simply left the forum long ago when it was better to use fakemeta everywhere instead of fun and etc... But what can u say about my server that doesnt use such modules such as fun, cstrike and engine, doesnt it eat less memory and cpu? I use only necessary modules, such as amxmodx, slqx, fakemeta, sockets... Is this server better or worth than that use all modules directly?

p.s. Unbelievable...
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draft
Senior Member
Join Date: Jul 2007
Location: Russia, Saint-Petersburg
Old 11-24-2009 , 20:56   Re: Bad Camper 1.4.239
Reply With Quote #606

Hello again! Is it possible to add the punishment like camp-meter for using "shift" 5-10 seconds? I need it for mine csdm ffa server. There are some people that like to move the whole game only in silent mode, it is really annoying
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alexinno
Senior Member
Join Date: Mar 2007
Location: C:\
Old 11-25-2009 , 10:51   Re: Bad Camper 1.4.239
Reply With Quote #607

i have a problem on the map de_winternuke , bad camper plugin "thinks" that CT's have the primary objective before the bomb is planted.

does anybody have a solution how to fix this map bug ?

thx
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shuttle_wave
Veteran Member
Join Date: Apr 2009
Location: New Zealand
Old 12-30-2009 , 05:29   Re: Bad Camper 1.4.239
Reply With Quote #608

It would b good if u have like a menu like /cm and make a point that if someone stays theres the camp meter starts and when the person walks out of the place the camp meter stops. eg. u put a meter in gun room for jailbreak if someone stays there to long they get slayed when they walk out of that gun roon the camp meter stops
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 12-30-2009 , 05:42   Re: Bad Camper 1.4.239
Reply With Quote #609

If you want to set specific zones to be restricted for camping i suggest you use THIS plugin instead.
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Tiny
Senior Member
Join Date: Jun 2004
Location: France
Old 12-30-2009 , 06:09   Re: Bad Camper 1.4.239
Reply With Quote #610

Well I was woundering if it was possible to have the same plugin but instead of having the plugin activated on all the players, it will be on specifics players that will be defined in a text file like: player_list.text or player_list.ini , .....

Thanks
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