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Stripper:Source (Updated 2011-04-15)


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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 10-31-2012 , 01:16   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1011

Someone can help me with the advertisements vs. stripper? This method not works for me in CSS. Wrong coordinates?
I want to send 5-6 different message for my players, in the top-left section.
Why i not use the (sm) advertisements plugin? Because that plugin based top-left messages interfering with the minimap and have a too less character number limitation. And i have too many sm plugins. And of course i want to use more colors like with the advertisements plugin.
Code:
{
"origin" "0 0 0"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.70"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "0"
"x" "-1"
"message" "Skul`Shock by DirtyDave"
"targetname" "skultext"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "Skul`Forums www.SKULSHOCKCOMMUNITY.com"
"targetname" "forums"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Right
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "1"
"message" "Visit our Skul`Shock Sister Servers."
"targetname" "sisterserver"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Left
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "0.01"
"message" "  Visit Our Skul`Shock Sister Servers."
"targetname" "sisterserver2"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Top Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "0"
"x" "-1"
"message" "Skul`Forums www.SKULSHOCKCOMMUNITY.com"
"targetname" "twinserver"
"classname" "game_text"
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.80"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "This Server is Hosted by Skul`Shock Servers
"targetname" "fatpipe"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Game Text Center-Center Skul
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" ".2"
"fadeout" "3.0"
"fadein" "3.0"
"color2" "0 255 0"
"color" "255 0 0"
"effect" "1"
"y" "-1"
"x" "-1"
"message" " Dirty         Dave"
"targetname" "skulhamr"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.80"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "vist www.SKULSHOCKCOMMUNITY.com"
"targetname" "husks"
"classname" "game_text"
}
;;; Logic Timers
{
"origin" "0 0 0"
"RefireTime" "350"
"spawnflags" "0"
"classname" "logic_timer"
"OnTimer" "skultext,Display,,0,-1"
"OnTimer" "forums,Display,,13,-1"
"OnTimer" "sisterserver,Display,,26,-1"
"OnTimer" "sisterserver2,Display,,42,-1"
"OnTimer" "twinserver,Display,,60,-1"
"OnTimer" "fatpipe,Display,,79,-1"
"OnTimer" "skulhamr,Display,,98,-1"
"OnTimer" "husk, Display,,115,-1"
}

Last edited by pubhero; 10-31-2012 at 02:12.
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daveyboye
Senior Member
Join Date: Aug 2008
Old 10-31-2012 , 15:42   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1012

LOL, my stripper files floating around everywhere for peeps to use
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 11-01-2012 , 00:05   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1013

I found this in this topic.
But not works with CSS for me.

Last edited by pubhero; 11-01-2012 at 00:05.
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painkiller
Senior Member
Join Date: Jun 2011
Old 11-01-2012 , 12:21   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1014

'y', 0)

'x', 0.01)
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painkiller
Senior Member
Join Date: Jun 2011
Old 11-01-2012 , 12:24   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1015

This is the correct top-left section.

'y', 0)

'x', 0.01)


I need a Kordinate down on line? where can me help please?
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 11-01-2012 , 22:39   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1016

Could someone give me a quick tip?

I am not sure I am doing this right. I have many maps where there is a timer after which teleports players to jail making the map unplayable. I want to remove the logic_timer that does this. I tried removing this entity with entspy and it worked great, but I did it with stripper and it still seems like it's there. This is what I have in my global filters.cfg

filter:
{
"classname" "logic_timer"
}

remove:
{
"classname" "logic_timer"
}

filter:
{
"classname" "logic_*"
}

remove:
{
"classname" "logic_*"
}

Multiple entries for same thing because I wasn't sure.

Edit: Also there a view in CS:S which will show me somehow the trigger_teleports and trigger_multiples? So that I know which ones to filter out?

Last edited by vodka00; 11-01-2012 at 22:53.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 11-05-2012 , 01:25   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1017

Quote:
Originally Posted by painkiller View Post
I need a Kordinate down on line? where can me help please?
It seems, we not get help here.

If i know well, this prefix (game_text) doesn't work with the CSS.

Last edited by pubhero; 11-05-2012 at 01:29.
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noctua
Member
Join Date: Dec 2010
Old 11-13-2012 , 16:46   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1018

daveyboye: LOL, my stripper files floating around everywhere for peeps to use

You are the Hero here!
Please come back if you have more complex shit like this.
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pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 11-20-2012 , 08:59   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1019

Could someone provide a working version for TF2?
Tried the most stable Release, but loading always fails with "Failed to get API"
I also tried to compile it from the Sources, but it's giving me even more Errors..
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Stopped hosting servers as of November 2018, no longer active around here.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-20-2012 , 09:38   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1020

Quote:
Originally Posted by pcmaster View Post
Could someone provide a working version for TF2?
Tried the most stable Release, but loading always fails with "Failed to get API"
I also tried to compile it from the Sources, but it's giving me even more Errors..
http://www.bailopan.net/stripper/snapshots/1.2/
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