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VoiceHook - Developer preview of something.


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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 01-06-2013 , 21:24   Re: VoiceHook - Developer preview of something.
Reply With Quote #141

Quote:
Originally Posted by shavit View Post
Possible to hook the voice and just block it from being transmitted to the server using SourceMod and VoiceHook?
You would rather just disable (sv_voiceenable 0) the voicechat then? Or mute the client.
By the time voicehook's callback is fired, the data was already transmitted to the server and is about to be relayed to all clients i'd assume.
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 01-09-2013 , 09:03   Re: VoiceHook - Developer preview of something.
Reply With Quote #142

Quote:
Originally Posted by Peace-Maker View Post
You would rather just disable (sv_voiceenable 0) the voicechat then? Or mute the client.
By the time voicehook's callback is fired, the data was already transmitted to the server and is about to be relayed to all clients i'd assume.
I'm trying to make something funny for my Jailbreak server, not just disable the voice or mute everybody.
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pilger
Senior Member
Join Date: Sep 2010
Old 04-29-2013 , 11:32   Re: VoiceHook - Developer preview of something.
Reply With Quote #143

Is it possible that this plugin cause the srcds to hang for some seconds at random times?

I have a TF2 server and I've installed this to make a systema to control alltalk and the broadcasting of sounds via input_voicefromfile and I've been getting these weird freezes that last 5-30 seconds randomly. I've tested the network and it's absolutely fine during the freezes.

I've also talked to my host provider and there is no increase of CPU usage or any other abnormality.

It all started when I implemented this new system.

Any thought on this matter would be muchly appreciated.
_____________________________________________ _____________________________________________ _____________________________________________ ___
EDIT TO AVOID DOUBLE POSTING:

Sorry for the double post, but it's been a while since I last came here.

I'm trying to migrate my server to the SteamPipe beta and I'm getting an error while loading this extension:
Code:
L 04/29/2013 - 12:29:51: [SM] Unable to load extension "voiceannounce.ext": Could not find interface VOICE_INTERFACE_002
 (error 1)
Any thoughts on how to fix it!?

_____________________________________________ _____________________________________________ _____________________________________________ ___
EDIT TO AVOID DOUBLE POSTING:

My bad here. I completely forgot to install the actual plugin inside the metamod folder. It seems to be working just fine now. Please, disregard the last message. The first one is still unresolved, though.

Last edited by pilger; 04-29-2013 at 12:03.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 05-11-2013 , 18:22   Re: VoiceHook - Developer preview of something.
Reply With Quote #144

I've not gotten this to work anymore. So if someone still gets this to work then let me know what audio.so file you have since my glibc or something is too old.

Anyways in due time we hope for a fix but for now one can also look at another thing one can do with this.

In the zip is a plugin on which you can tell how long people can use hldj in game. So if you spam for more then 60 seconds constant on hldj, it will ban you via sourcebans. But if its just short sounds now and then.. then your still fine.

As the author that made it for me has to much on his hands, i'll just upload it here for others to see and perhaps play around with. If i do get it all ok, i'll post it here unless someone beats me to it for TF2.
Attached Files
File Type: zip voicerestrict.zip (18.9 KB, 238 views)
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namine
SourceMod Donor
Join Date: Jul 2010
Old 07-10-2013 , 20:13   Re: VoiceHook - Developer preview of something.
Reply With Quote #145

After today's update, seems to be crashing servers!
Oops wrong thread!
I'll make it up to you! Here is the .so file that is the latest, making this module work 100% on linux
Attached Files
File Type: so vaudio_speex.so (140.5 KB, 185 views)
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Last edited by namine; 07-10-2013 at 21:49.
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 07-28-2013 , 07:37   Re: VoiceHook - Developer preview of something.
Reply With Quote #146

How to check that "some" player stopped talking?
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 12-13-2013 , 17:39   Re: VoiceHook - Developer preview of something.
Reply With Quote #147

May someone help me fix the file location please.. i can't get this things work right...

EDIT: and..
Quote:
Originally Posted by iGANGNAM View Post
How to check that "some" player stopped talking?
Attached Files
File Type: zip voicehook.zip (172.6 KB, 176 views)
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Last edited by GsiX; 12-14-2013 at 11:40.
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IceCucumber
Member
Join Date: Dec 2011
Old 01-02-2014 , 02:14   Re: VoiceHook - Developer preview of something.
Reply With Quote #148

Is this Source engine 2006 compatible? I'm getting the following error trying to run the plugin on a Neotokyo server:
Quote:
Loading : srcds.exe - Entry Point Not Found The procedure entry point ?ConMsg@@YAXPBDZZ could not be located in the dynamic link library X:\Serverpath\addons\voicehook\bin\voicehook_ mm.dll.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-02-2014 , 07:29   VoiceHook - Developer preview of something.
Reply With Quote #149

No.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 02-07-2014 , 03:23   Re: VoiceHook - Developer preview of something.
Reply With Quote #150

So huh, would this be useful if I wanted to do something like

Player can only hear other players within proximity?

And the farther they're away, the quieter they are?

For some spukyscary dark map roaming?
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Last edited by Chdata; 02-07-2014 at 03:24.
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