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[L4D2] Spawn uncommon Infected


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Captain Stubin
Member
Join Date: Jun 2017
Old 01-07-2019 , 13:09   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #211

Found the problem why Jimmy Gibbs ' hard to kill when changing the difficulty on easy normal and expert there is the bug error
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 01-07-2019 , 13:38   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #212

Quote:
Originally Posted by Captain Stubin View Post
Found the problem why Jimmy Gibbs ' hard to kill when changing the difficulty on easy normal and expert there is the bug error
Jimmy Gibbs must be killed with a Melee.
This is great for me. It should probably be the same grounds as Police Officer Riot shield.

In easy mode he is killed more easily, no problem for me.
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Last edited by Mi.Cura; 01-07-2019 at 13:40.
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RDiver
Member
Join Date: Mar 2010
Old 06-15-2020 , 16:23   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #213

PHP Code:
"Usage: sm_spawnuncommon <riot|ceda|clown|mud|roadcrew|jimmy|fallen|random>" 
PHP Code:
//(default 19, binary flag of allo8ed autoshuffle zombies. 1 = riot, 2 = ceda, 4 = clown, 8 = mudman, 16 = roadcrew, 32 = jimmy, 64 = fallen); riot + ceda + roadcrew = 19
l4d2_spawn_uncommons_autotypes "127" 
Never spawned clown/mud/jummy/fallen even I set l4d2_spawn_uncommons_autotypes "127"

Why and how to fix ?
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marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 08-22-2021 , 14:27   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #214

hello, could it be that there is a way that they appear alone? I have to enter the admin menu for a horde to appear :/
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noto3
Member
Join Date: Jan 2021
Old 04-12-2022 , 14:11   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #215

Fallen survivor horde seem to only spawn Ceda and other random infected, not the fallen survivors
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-12-2022 , 14:47   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #216

Try increasing the z_fallen_max_count cvar, game default is 1.
I don't know if the plugin changes that. (I believe not)

Must be changed before round starts.

z_fallen_max_count
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Last edited by Marttt; 04-12-2022 at 14:53.
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noto3
Member
Join Date: Jan 2021
Old 04-13-2022 , 01:10   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #217

Quote:
Originally Posted by Marttt View Post
Try increasing the z_fallen_max_count cvar, game default is 1.
I don't know if the plugin changes that. (I believe not)

Must be changed before round starts.

z_fallen_max_count
It isn't that

Here is a debug performed on fallen infected horde

Code:
Spawning Uncommon Horde command: number: 7
GetAllowedUncommonInf returning inf 0
Changing Zombie 501 into a Uncommon of type riot
GetAllowedUncommonInf returning inf 1
Changing Zombie 502 into a Uncommon of type ceda
GetAllowedUncommonInf returning inf 4
Changing Zombie 503 into a Uncommon of type roadcrew
GetAllowedUncommonInf returning inf 4
Changing Zombie 504 into a Uncommon of type roadcrew
GetAllowedUncommonInf returning inf 4
Changing Zombie 497 into a Uncommon of type roadcrew
GetAllowedUncommonInf returning inf 0
Changing Zombie 509 into a Uncommon of type riot
GetAllowedUncommonInf returning inf 0
Changing Zombie 510 into a Uncommon of type riot
GetAllowedUncommonInf returning inf 0
Changing Zombie 511 into a Uncommon of type riot
GetAllowedUncommonInf returning inf 1
Changing Zombie 512 into a Uncommon of type ceda
GetAllowedUncommonInf returning inf 1
Changing Zombie 513 into a Uncommon of type ceda
GetAllowedUncommonInf returning inf 4
Changing Zombie 536 into a Uncommon of type roadcrew
GetAllowedUncommonInf returning inf 4
Changing Zombie 556 into a Uncommon of type roadcrew
GetAllowedUncommonInf returning inf 1
Changing Zombie 557 into a Uncommon of type ceda
GetAllowedUncommonInf returning inf 1
Changing Zombie 606 into a Uncommon of type ceda
GetAllowedUncommonInf returning inf 4
Changing Zombie 607 into a Uncommon of type roadcrew
GetAllowedUncommonInf returning inf 1
Changing Zombie 663 into a Uncommon of type ceda
GetAllowedUncommonInf returning inf 1
Changing Zombie 664 into a Uncommon of type ceda
GetAllowedUncommonInf returning inf 1
Changing Zombie 692 into a Uncommon of type ceda
GetAllowedUncommonInf returning inf 4
Changing Zombie 697 into a Uncommon of type roadcrew
GetAllowedUncommonInf returning inf 4
Changing Zombie 698 into a Uncommon of type roadcrew
GetAllowedUncommonInf returning inf 4
Changing Zombie 262 into a Uncommon of type roadcrew
GetAllowedUncommonInf returning inf 1
Changing Zombie 465 into a Uncommon of type ceda
GetAllowedUncommonInf returning inf 0
Changing Zombie 466 into a Uncommon of type riot
GetAllowedUncommonInf returning inf 4
Changing Zombie 479 into a Uncommon of type roadcrew
GetAllowedUncommonInf returning inf 1
Changing Zombie 480 into a Uncommon of type ceda
There is no changing of zombies to Fallen Survivor
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-13-2022 , 08:32   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #218

Did you change the l4d2_spawn_uncommons_autotypes cvar?

l4d2_spawn_uncommons_autotypes (default 19, binary flag of allowed autoshuffle zombies. 1 = riot, 2 = ceda, 4 = clown, 8 = mudman, 16 = roadcrew, 32 = jimmy, 64 = fallen); riot + ceda + roadcrew = 19

According to your output, you are using the default values.

Set
l4d2_spawn_uncommons_autotypes "64" to test fallen
or
l4d2_spawn_uncommons_autotypes "127" to have all uncommons
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 09-15-2022 , 01:07   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #219

If anyone has an updated version with new syntax, would be much appreciated
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 09-18-2022 , 15:01   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #220

I updated the part that I need only, and modified it a bit, u can only spawn hordes, I removed fallen and roadcrew.

you can use it this way:
sm_horde <riot|ceda|clown|mud|jimmy>

if anyone interested, here it is.

Check the new post
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Last edited by alasfourom; 09-20-2022 at 12:52.
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