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[L4D2]Character_manager (1.4.1 - 22/09/2019 )


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kevinracer
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Join Date: Dec 2009
Old 08-27-2021 , 23:04   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #131

When i use somemap like Crash Bandicoot Remaster 2020, at last chapter, only L4D2 char can play, L4D1 will dead and become spec, how i can fix this?
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Proaxel
Member
Join Date: Oct 2014
Old 08-28-2021 , 15:26   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #132

Quote:
Originally Posted by kevinracer View Post
When i use somemap like Crash Bandicoot Remaster 2020, at last chapter, only L4D2 char can play, L4D1 will dead and become spec, how i can fix this?
Does the map normally use the L4D1 characters as NPCs (like in The Passing)?

Whenever a map does things with L4D1 NPCs, it happens to any player that's playing as an L4D1 survivor as well. This is why, for example, anyone playing as an L4D1 survivor at the start of The Passing campaign gets teleported onto the catwalk of the bridge where the Zoey/Francis usually are (if you don't use the stripper fix linked in the original post). As for Crash, I've yet to play it, but I can guess that there may be some logic entities in the map that are automatically killing or despawning the L4D1 survivors because they were previously used in a cutscene or something like that.

The only fix that I know of is using Stripper to dump the list of map entities, determine which ones are causing the issues, and then have Stripper delete the entities via their Hammer IDs. Lux uses this method when fixing this issue in The Passing (which you can find in the original post). I find looking through the dump file and doing what is basically trial and error to be pretty time consuming but it's the only viable way I can think of.

Last edited by Proaxel; 08-28-2021 at 15:28.
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kevinracer
Member
Join Date: Dec 2009
Old 09-17-2021 , 02:14   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #133

Quote:
Originally Posted by Proaxel View Post
Does the map normally use the L4D1 characters as NPCs (like in The Passing)?

Whenever a map does things with L4D1 NPCs, it happens to any player that's playing as an L4D1 survivor as well. This is why, for example, anyone playing as an L4D1 survivor at the start of The Passing campaign gets teleported onto the catwalk of the bridge where the Zoey/Francis usually are (if you don't use the stripper fix linked in the original post). As for Crash, I've yet to play it, but I can guess that there may be some logic entities in the map that are automatically killing or despawning the L4D1 survivors because they were previously used in a cutscene or something like that.

The only fix that I know of is using Stripper to dump the list of map entities, determine which ones are causing the issues, and then have Stripper delete the entities via their Hammer IDs. Lux uses this method when fixing this issue in The Passing (which you can find in the original post). I find looking through the dump file and doing what is basically trial and error to be pretty time consuming but it's the only viable way I can think of.
Thanks you!
Another question, how about admin only survivor? Example only admin can select Nick, Rochelle?
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swiftswing1
Member
Join Date: Oct 2020
Old 09-17-2021 , 04:26   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #134

Quote:
Originally Posted by kevinracer View Post
Another question, how about admin only survivor? Example only admin can select Nick, Rochelle?
Survivor Chat Select would probably be what you need. you'll also probably want to set the l4d_scs_botschange cvar to "0" just in case.

in regards to the crash bandicoot map and the problem with l4d1 survivors, perhaps this plugin by Shadowsyn may be of use. i don't know for sure if it'll work since i've never played the map, but it should be worth a try. otherwise, using Stripper like Proaxel has suggested would be the best method.
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Fade.443
New Member
Join Date: Mar 2006
Old 03-30-2022 , 20:03   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #135

Hi Lux,

Had a small question regarding the plugin, not sure if it's a side effect or if anything can be done about it. (I looked through and didn't see anyone else mention it.) When the plugin is enabled everything works fine, but when playing through an L4D1 campaign, none of the L4D1 horde/transition/death/finale music is there. I thought it was just the L4D2 forceset plugin I was using but seems to be caused by any plugin of a similar nature.

Any thoughts? Or can nothing be done?
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 03-30-2022 , 20:28   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #136

Quote:
Originally Posted by Fade.443 View Post
Hi Lux,

Had a small question regarding the plugin, not sure if it's a side effect or if anything can be done about it. (I looked through and didn't see anyone else mention it.) When the plugin is enabled everything works fine, but when playing through an L4D1 campaign, none of the L4D1 horde/transition/death/finale music is there. I thought it was just the L4D2 forceset plugin I was using but seems to be caused by any plugin of a similar nature.

Any thoughts? Or can nothing be done?
Made a fix for this few years ago.

https://github.com/LuxLuma/L4DMusic_...l4d1musicproxy

It does require dhooks-detours fork to compile
https://forums.alliedmods.net/showth...86#post2588686
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Fade.443
New Member
Join Date: Mar 2006
Old 04-02-2022 , 04:22   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #137

Quote:
Originally Posted by Lux View Post
Made a fix for this few years ago.

https://github.com/LuxLuma/L4DMusic_...l4d1musicproxy

It does require dhooks-detours fork to compile
https://forums.alliedmods.net/showth...86#post2588686
Absolutely brilliant, thank you!
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amazingzeal
Junior Member
Join Date: Jul 2021
Old 08-19-2022 , 12:04   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #138

For some reason, Defibbing survivors other than the main 4 of the map just doesn't bring them back. I just that this plugin was causing it and i've avoided any conflicts.
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 08-19-2022 , 13:33   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #139

Quote:
Originally Posted by amazingzeal View Post
For some reason, Defibbing survivors other than the main 4 of the map just doesn't bring them back. I just that this plugin was causing it and i've avoided any conflicts.
https://forums.alliedmods.net/showthread.php?p=2647018
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amazingzeal
Junior Member
Join Date: Jul 2021
Old 08-19-2022 , 20:20   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #140

Quote:
Originally Posted by Toranks View Post
Yeah I have that downloaded, It doesn't seem to work.
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