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[Boss] Trixie


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MrYtem39
Senior Member
Join Date: Sep 2012
Location: ctf_2fort
Old 10-20-2012 , 12:34   Re: [Boss] Trixie
Reply With Quote #11

Ok, I put in the archive the files .vtx, and .vvd
Try it.
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grimd34th
SourceMod Donor
Join Date: Jun 2011
Old 10-20-2012 , 14:53   Re: [Boss] Trixie
Reply With Quote #12

Quote:
Originally Posted by MrYtem39 View Post
Ok, I put in the archive the files .vtx, and .vvd
Try it.
mistextured but i can see it now
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MrYtem39
Senior Member
Join Date: Sep 2012
Location: ctf_2fort
Old 10-20-2012 , 15:28   Re: [Boss] Trixie
Reply With Quote #13

Quote:
Originally Posted by grimd34th View Post
mistextured but i can see it now
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war100ck
Senior Member
Join Date: Oct 2010
Old 10-20-2012 , 20:07   Re: [Boss] Trixie
Reply With Quote #14

model does not show in the preview Source SDK, put the screen with the model in the Source SDK, I have a program with promotre model closes with an error
Sorry for my bad English
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grimd34th
SourceMod Donor
Join Date: Jun 2011
Old 10-20-2012 , 23:32   Re: [Boss] Trixie
Reply With Quote #15

Code:
"character"
{
    "name"                    "Trixie"
    "class"                    "7"    
    "model"                    "models\custom\player\trixie\trixie.mdl"
    "ragedist"                "600.0"
    "health_formula"        "((480+n)*n)^1.04"
    "ragedamage"            "2500"
    "maxspeed"                "360"
    
    "sound_block_vo"        "1"
    
    "description_en" "Trixie (v1.0):\n"THE GREAT AND POWERFUL TRIXIE!"\nSummon: alt-fire and look up or crouch and look up.\nWeigh-down: in midair, look down and crouch.\nRage (Trixie Magic + Teleport): taunt when the Rage Meter is full.\nRage (Info): Teleport to your destination by pressing RELOAD key.\nCredits:\nModels by OzFur modders.\nSound by My Little Pony: Friendship Is Magic.\nCreated by MrYtem39."
            
    "weapon1"
    {
        "name"  "tf_weapon_fireaxe"
        "index"                "2"
        "show"                "0"
    }
    "ability1"  
    {  
        "name"         "charge_salmon"  
        "arg0"        "1" 
        "arg1"        "1"
        "arg2"       "15"     
        "arg3"         "1" 
        "arg4"        "1"
        "arg5"        "6.0"
        "plugin_name"    "ff2_otokiru"  
    }  
    "ability2"
    {
        "name" "charge_weightdown"
        "arg0"    "3"
        "plugin_name"    "default_abilities"
    }
    "ability3"
    {
        "name" "rage_preventtaunt"
        "plugin_name"    "default_abilities"
    }
    "ability4"
    {
        "name" "rage_stunsg"
        "arg1"    "10"
        "plugin_name"    "default_abilities"
    }
    "ability5"  
    {  
        "name" "rage_pyrogas"  
        "arg1"        "1" 
        "arg2"        "6"
        "plugin_name"    "ff2_otokiru"  
    }  
    "ability6"
    {
        "name" "rage_instant_teleport"
        "arg0"    "0"
        "plugin_name"    "default_abilities"
    }
    "ability7"
    {
        "name" "rage_stun"
        "arg1"    "4"
        "plugin_name"    "default_abilities"
    }
    "ability8"  
    {  
        "name" "teleport_config"  
        "arg1"         "3"
        "arg2"        "6"
        "arg3"        "9999.0"       
        "plugin_name"    "ff2_otokiru_wc3"  
    } 
    "ability9"  
    {  
        "name" "teleport_activator"  
        "arg0"    "3" 
        "buttonmode" "2"
        "plugin_name"    "ff2_otokiru_wc3" 
    }   
        
    "sound_begin"
    {
        "1" "freak_fortress_2\trixie\trixieintro1.mp3"
        "2" "freak_fortress_2\trixie\trixieintro2.mp3"
        "3" "freak_fortress_2\trixie\trixieintro3.mp3"
    }    
    "sound_kspree"
    {
        "1" "freak_fortress_2\trixie\trixiekspree.mp3"
    }
    "sound_win"
    {
        "1" "freak_fortress_2\trixie\trixiewin1.mp3"
        "2" "freak_fortress_2\trixie\trixiewin2.mp3"
    }
    "sound_death"
    {
        "1" "freak_fortress_2\trixie\trixielose1.mp3"
        "2" "freak_fortress_2\trixie\trixielose2.mp3"
    }
    "sound_ability"
    {
        "1" "freak_fortress_2\trixie\trixierage.mp3"
    }
    "sound_kill"
    {
        "1" "freak_fortress_2\trixie\trixiekill1.mp3"
        "2" "freak_fortress_2\trixie\trixiekill2.mp3"
        "3" "freak_fortress_2\trixie\trixiekill3.mp3"
    }
    "mod_download"
    {
        "1" "models\custom\player\trixie\trixie"
    }
    "mod_precache"
    {
        "1" "models\custom\player\trixie\trixie"
    }
    "mat_download"
    {
        "1" "materials\models\player\pyro\trixie_base2"
        "2" "materials\models\player\pyro\trixie_cape"
        "3" "materials\models\player\pyro\trixie_gem"
        "4" "materials\models\player\pyro\trixie_hair_back"
        "5" "materials\models\player\pyro\trixie_hair_front"
        "6" "materials\models\player\pyro\trixie_hat"
        "7" "materials\models\player\pyro\trixie_tail"
    }
    "mat_precache"
    {
        "1" "materials\models\player\pyro\trixie_base2.vmt"
        "2" "materials\models\player\pyro\trixie_base2.vtf"
        "3" "materials\models\player\pyro\trixie_cape.vmt"
        "4" "materials\models\player\pyro\trixie_cape.vtf"
        "5" "materials\models\player\pyro\trixie_gem.vmt"
        "6" "materials\models\player\pyro\trixie_gem.vtf"
        "7" "materials\models\player\pyro\trixie_hair_back.vmt"
        "8" "materials\models\player\pyro\trixie_hair_back.vtf"
        "9" "materials\models\player\pyro\trixie_hair_front.vmt"
        "10" "materials\models\player\pyro\trixie_hair_front.vtf"
        "11" "materials\models\player\pyro\trixie_hat.vmt"
        "12" "materials\models\player\pyro\trixie_hat.vtf"
        "13" "materials\models\player\pyro\trixie_tail.vmt"
        "14" "materials\models\player\pyro\trixie_tail.vtf"
    }
    "download"
    {        
        "1" "sound\freak_fortress_2\trixie\trixieintro1.mp3"
        "2" "sound\freak_fortress_2\trixie\trixieintro2.mp3"
        "3" "sound\freak_fortress_2\trixie\trixieintro3.mp3"
        "4" "sound\freak_fortress_2\trixie\trixiekspree.mp3"
        "5" "sound\freak_fortress_2\trixie\trixiewin1.mp3"
        "6" "sound\freak_fortress_2\trixie\trixiewin2.mp3"
        "7" "sound\freak_fortress_2\trixie\trixielose1.mp3"
        "8" "sound\freak_fortress_2\trixie\trixielose2.mp3"
        "9" "sound\freak_fortress_2\trixie\trixierage.mp3"
        "10" "sound\freak_fortress_2\trixie\trixiekill1.mp3"
        "11" "sound\freak_fortress_2\trixie\trixiekill2.mp3"
        "12" "sound\freak_fortress_2\trixie\trixiekill3.mp3"
    }
}
is what ive currently edited ive almost gotten it working
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MrYtem39
Senior Member
Join Date: Sep 2012
Location: ctf_2fort
Old 10-21-2012 , 11:51   Re: [Boss] Trixie
Reply With Quote #16

Quote:
Originally Posted by war100ck View Post
model does not show in the preview Source SDK, put the screen with the model in the Source SDK, I have a program with promotre model closes with an error
Sorry for my bad English
[IMG]http://**************/a/img266/4305/trixieu.jpg[/IMG]
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 10-21-2012 , 20:34   Re: [Boss] Trixie
Reply With Quote #17

Quote:
Originally Posted by MrYtem39 View Post
[IMG]http://**************/a/img266/4305/trixieu.jpg[/IMG]
All of those eepaljack models have bad ref poses, some of them the bones are aligned so strangely in the ref pose it looks like they were thrown off of a bridge, or something.

They'll still work right for the most part, unless you do something to cause them to enter ref pose, like make them use an item they don't have animations for, or remove their weapon/grant them a new one. It also happens right when you equip the model.. So if your rage requires swapping models it may look a bit silly as they will morph from ref to whatever pose the character is in.
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prom3th3an
SourceMod Donor
Join Date: Jun 2010
Old 10-21-2012 , 20:39   Re: [Boss] Trixie
Reply With Quote #18

(Copy paste from other thread)

MrYtem usually it would be a good idea, on a forum that champions copyleft and opensource licensing, to respect the licenses of the work you utilize. The model you're using was made by another person and is licensed under CC-BY-SA 3.0.

In English, this means anyone is free to use it (yes, really!). Providing they provide credit where credit is due (In this case, because you're redistributing the model, you should credit the model maker).

Modelling is a difficult and thankless job that people do for the enjoyment of others, the only thing they get out of it is the knowledge that people appreciate their work and know who made it. Please do not deprive them of this in future.
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MrYtem39
Senior Member
Join Date: Sep 2012
Location: ctf_2fort
Old 10-22-2012 , 10:18   Re: [Boss] Trixie
Reply With Quote #19

Quote:
Originally Posted by prom3th3an View Post
(Copy paste from other thread)

MrYtem usually it would be a good idea, on a forum that champions copyleft and opensource licensing, to respect the licenses of the work you utilize. The model you're using was made by another person and is licensed under CC-BY-SA 3.0.

In English, this means anyone is free to use it (yes, really!). Providing they provide credit where credit is due (In this case, because you're redistributing the model, you should credit the model maker).

Modelling is a difficult and thankless job that people do for the enjoyment of others, the only thing they get out of it is the knowledge that people appreciate their work and know who made it. Please do not deprive them of this in future.
Sorry, you're right, I knew who had created some of your server, but did not know who. Anyway, I edited the first post by putting the link of the profile of the creator of the model. Sorry again.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 10-23-2012 , 03:06   Re: [Boss] Trixie
Reply With Quote #20

That author is not even the original author who made the eepaljack model....
These models are just kpshadowsquirrel's models (http://kp-shadowsquirrel.deviantart.com/) which have had their heads/tails/misc items cut/glued onto the old base Frankenstein style.

If you look at the mesh, you can see where the verts are welded.. If you look at it in wireframe you can see the change in polycount.
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