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[TF2] Freak Fortress 2


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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 06-28-2012 , 16:09   Re: [TF2] Freak Fortress 2
#1531

Quote:
Originally Posted by NinjaSpy View Post
Is there an updated ff2 or do i jsut downlaod the one on the main page? Also, I have updated SDK hook with the specific instructions above some of thes other post. Anything I need to do for tf2 items? Or what.
I believe 1.06c by Powerlord is the latest update to FF2 (scroll thru the last few pages to make sure).
If you're auto update is on in the sourcemod/configs/core.cfg, then there shouldn't be anything else you need to do with tf2items extension other than restart your server, although I ran into an issue where the server still crashed, but removing aherkins dodgeball plugins and extensions fixed that right up. Not sure what the issue is there, but this isn't the thread for that discussion.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-28-2012 , 16:15   Re: [TF2] Freak Fortress 2
#1532

Quote:
Originally Posted by SlimeCounty View Post
3. Ran into a problem with it creeping into normal game play.
This is on 2fort, as you can see, the health bar is present, but you can also see that according to console, ff2_enabled = 0.

Let me know if there's any more info I can give you to address these issues.
FF2 has always had problems where it leaks into normal gameplay.

However, the health bar thing is likely an issue where it's not getting correctly reset if the boss is still alive at round end, which bleeds over to the next map.

Quote:
Originally Posted by SlimeCounty View Post
I believe 1.06c by Powerlord is the latest update to FF2 (scroll thru the last few pages to make sure).
If you're auto update is on in the sourcemod/configs/core.cfg, then there shouldn't be anything else you need to do with tf2items extension other than restart your server, although I ran into an issue where the server still crashed, but removing aherkins dodgeball plugins and extensions fixed that right up. Not sure what the issue is there, but this isn't the thread for that discussion.
As far as I'm aware, 1.06c is the latest. I may issue a 1.06d release to fix the health bar. I also want to go and try to fix some of the issues with it leaking into normal games, although it may require recompiling all subplugins... not sure. It's definitely too big a change for just a letter bump.
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Last edited by Powerlord; 06-28-2012 at 16:20.
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Sindex
Member
Join Date: Jan 2012
Old 06-28-2012 , 17:45   Re: [TF2] Freak Fortress 2
#1533

Well there is another update coming out today apparently for TF2. Probably just fixes for things in TF2. Also I have this feeling that this major update was divided again like the uber update was. So we are probably going to get another major update within less then a couple of months.

So are there any bugs for the new weaponry? I think there is a few for the new sniper items.
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war100ck
Senior Member
Join Date: Oct 2010
Old 06-28-2012 , 18:54   Re: [TF2] Freak Fortress 2
#1534

Quote:
Originally Posted by MisterTickles View Post
Ever since the Pyromania update, whenever I try to launch, I get this and the server crashes.

Code:
*******
Any idea?
Look at your error log, you have all the errors plugin AFK Manager
remove the plugin AFK Manager and check the server is operational again
and do everything to manual, as mentioned above:
https://forums.alliedmods.net/showpo...postcount=1523
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Last edited by war100ck; 06-28-2012 at 19:05.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-28-2012 , 19:24   Re: [TF2] Freak Fortress 2
#1535

Code:
L 06/28/2012 - 16:25:58: Error log file session closed.
L 06/28/2012 - 16:36:31: SourceMod error session started
L 06/28/2012 - 16:36:31: Info (map "vsh_area_54tress_b4") (file "errors_20120628.log")
L 06/28/2012 - 16:36:31: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:31: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:31: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 16:36:31: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:31: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:31: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 16:36:32: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:32: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:32: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 16:36:32: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:32: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:32: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 16:36:32: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:32: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:32: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 16:36:32: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:32: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:32: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 17:11:52: Error log file session closed.
prom3th3an said "We seem to be having issues with ent_create info_particle_system in another plugin as well."

Last edited by BBG_Theory; 06-28-2012 at 19:27.
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war100ck
Senior Member
Join Date: Oct 2010
Old 06-28-2012 , 19:35   Re: [TF2] Freak Fortress 2
#1536

Quote:
Originally Posted by BBG_Theory View Post
Code:
L 06/28/2012 - 16:25:58: Error log file session closed.
L 06/28/2012 - 16:36:31: SourceMod error session started
L 06/28/2012 - 16:36:31: Info (map "vsh_area_54tress_b4") (file "errors_20120628.log")
L 06/28/2012 - 16:36:31: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:31: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:31: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 16:36:31: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:31: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:31: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 16:36:32: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:32: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:32: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 16:36:32: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:32: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:32: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 16:36:32: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:32: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:32: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 16:36:32: [SM] Native "IsClientInGame" reported: Client index 411 is invalid
L 06/28/2012 - 16:36:32: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru_pp.ff2":
L 06/28/2012 - 16:36:32: [SM]   [0]  Line 77, ff2_otokiru_pp.sp::Arrow()
L 06/28/2012 - 17:11:52: Error log file session closed.
prom3th3an said "We seem to be having issues with ent_create info_particle_system in another plugin as well."
I noticed that the introduced new particles or animations, maybe it is connected with it, try removing the plug
I do not like when the valve is doing it:

Sindex
You were right, it happened (the valve fix bugs in the update)
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Last edited by war100ck; 06-28-2012 at 20:47.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-29-2012 , 06:35   Re: [TF2] Freak Fortress 2
#1537

Damn the update caused a massive load of errors.
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Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

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Trosty
Member
Join Date: Oct 2011
Location: Romania
Old 06-29-2012 , 16:28   Re: [TF2] Freak Fortress 2
#1538

How to add a permanent text like this?



or how to add my site link on server...
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 06-29-2012 , 20:56   Re: [TF2] Freak Fortress 2
#1539

Quote:
Originally Posted by Trosty View Post
How to add a permanent text like this?
Probably this plugin.
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Singapore
Old 06-30-2012 , 00:49   Re: [TF2] Freak Fortress 2
#1540

Could someone tell me how to fix all the problems? Like TF2Items and SDKhooks and gamedata etc. I really want my server to get running again!
//EDIT
Nevermind

Do the war3 abilities still work?
If so i have a boss on mind

Last edited by nope.avi; 06-30-2012 at 03:05. Reason: Fixed
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