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[TF2] Freak Fortress 2


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-28-2012 , 10:51   Re: [TF2] Freak Fortress 2
#1521

Quote:
Originally Posted by Otokiru View Post
how about MM? need snapshots?
No MM:S changes are needed.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 06-28-2012 , 10:59   Re: [TF2] Freak Fortress 2
#1522

Quote:
Originally Posted by asherkin View Post
No MM:S changes are needed.
Roger That! Thanks Powerlord and asherkin!
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 06-28-2012 , 12:03   Re: [TF2] Freak Fortress 2
#1523

@powerlord: it does download the engine via the updater too.. (just noticed it)
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war100ck
Senior Member
Join Date: Oct 2010
Old 06-28-2012 , 12:27   Re: [TF2] Freak Fortress 2
#1524

Quote:
Originally Posted by Powerlord View Post
For those of you not keeping track, due to engine changes TF2 doesn't work properly on SourceMod 1.4.3 regardless of the gamedata. You will need 1.4.4 snapshot 3510 or higher (3514 is the latest at this time).

Also, TFItems and SDKHooks both had updated GameData. I know TF2Items gamedata is in the Updater. If SDKHooks isn't, you can manually download the latest version of engine.ep2v.txt and put it in addons/sourcemod/gamedata/sdkhooks.games/
I've done everything you've written, but the server crashed after working for more than 2 hours

Logs errors:

Code:
L 06/28/2012 - 17:46:17: SourceMod error session started
L 06/28/2012 - 17:46:17: Info (map "arena_lumberyard") (file "errors_20120628.log")
L 06/28/2012 - 17:46:17: [SM] Error parsing gameconfig file "/home/war100ck/TF2/orangebox/tf/addons/sourcemod/gamedata/sdkhooks.games/engine.ep2v.txt":
L 06/28/2012 - 17:46:17: [SM] Error 9 on line 23, col 23: Line contained too many invalid tokens
L 06/28/2012 - 17:46:17: [SM] Unable to load extension "sdkhooks.ext": Could not read sdkhooks.games.txt: Line contained too many invalid tokens
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-28-2012 , 12:29   Re: [TF2] Freak Fortress 2
#1525

Quote:
Originally Posted by war100ck View Post
I've done everything you've written, but the server crashed after working for more than 2 hours

Logs errors:

Code:
L 06/28/2012 - 17:46:17: SourceMod error session started
L 06/28/2012 - 17:46:17: Info (map "arena_lumberyard") (file "errors_20120628.log")
L 06/28/2012 - 17:46:17: [SM] Error parsing gameconfig file "/home/war100ck/TF2/orangebox/tf/addons/sourcemod/gamedata/sdkhooks.games/engine.ep2v.txt":
L 06/28/2012 - 17:46:17: [SM] Error 9 on line 23, col 23: Line contained too many invalid tokens
L 06/28/2012 - 17:46:17: [SM] Unable to load extension "sdkhooks.ext": Could not read sdkhooks.games.txt: Line contained too many invalid tokens
Update the file manually.
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war100ck
Senior Member
Join Date: Oct 2010
Old 06-28-2012 , 12:36   Re: [TF2] Freak Fortress 2
#1526

Quote:
Originally Posted by asherkin View Post
Update the file manually.
I update file engine.ep2v.txt manually from here: http://hg.nicholashastings.com/sdkho...ngine.ep2v.txt
server crashes after 2-3 hours of work


Problem solved restarting the server
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Last edited by war100ck; 06-28-2012 at 17:03.
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Dugger
Member
Join Date: Jul 2010
Old 06-28-2012 , 14:52   Re: [TF2] Freak Fortress 2
#1527

Quote:
Originally Posted by Powerlord View Post
For those of you not keeping track, due to engine changes TF2 doesn't work properly on SourceMod 1.4.3 regardless of the gamedata. You will need 1.4.4 snapshot 3510 or higher (3514 is the latest at this time).

Also, TFItems and SDKHooks both had updated GameData. I know TF2Items gamedata is in the Updater. If SDKHooks isn't, you can manually download the latest version of engine.ep2v.txt and put it in addons/sourcemod/gamedata/sdkhooks.games/

Where is the tf2Items gamedata? also what do you mean by the "Updater" (sorry im a noob)
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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 06-28-2012 , 15:38   Re: [TF2] Freak Fortress 2
#1528

Quote:
Originally Posted by Dugger View Post
Where is the tf2Items gamedata? also what do you mean by the "Updater" (sorry im a noob)
In the sourcemod core.cfg is an option to enable or disable auto update. If you never touched this before, then it's on by default, but feel free to double check. I believe it only requires a server restart for sourcemod to initiate an update, correct me if I'm wrong.

Now, one quick thing...

Just got FF2 back up and running, ran into a few issues.
1. It was disabling due to too low of a player count with anywhere between 3-10 people,
never been an issue before. A mapchange fixed this.
2. Sometimes it would force us all on red, the round would begin, then end immediately.
3. Ran into a problem with it creeping into normal game play.
This is on 2fort, as you can see, the health bar is present, but you can also see that according to console, ff2_enabled = 0.

Let me know if there's any more info I can give you to address these issues.
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Last edited by SlimeCounty; 06-28-2012 at 15:42.
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NinjaSpy
New Member
Join Date: Jun 2012
Old 06-28-2012 , 15:42   Re: [TF2] Freak Fortress 2
#1529

Is there an updated ff2 or do i jsut downlaod the one on the main page? Also, I have updated SDK hook with the specific instructions above some of thes other post. Anything I need to do for tf2 items? Or what.
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MisterTickles
Member
Join Date: Sep 2011
Old 06-28-2012 , 15:43   Re: [TF2] Freak Fortress 2
#1530

Ever since the Pyromania update, whenever I try to launch, I get this and the server crashes.

Code:
Particles: Missing 'particles/error.pcf'
maxplayers set to 32
No '-replayserverdir' parameter found - using default replay folder.
Unknown command "r_decal_cullsize"
'server2.cfg' not present; not executing.
maxplayers set to 32
Network: IP 69.162.97.99, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
L 06/28/2012 - 14:33:00: -------- Mapchange to vsh_partyisland_v7 --------
L 06/28/2012 - 14:33:00: [TF2ITEMS] "GiveNamedItem" offset = 464
L 06/28/2012 - 14:33:02: [afk_manager.smx] [AFK Manager] Log File: addons\sourcemod\logs\afkm_20120628.log
L 06/28/2012 - 14:33:02: [afk_manager.smx] AFK Manager Log File
L 06/28/2012 - 14:33:02: [afk_manager.smx] [AFK Manager] Detected Mod Team Fortress 2
L 06/28/2012 - 14:33:03: [freak_fortress_2.smx] === Freak Fortress 2 Initializing - v.1.06 === 
material models/player/items/all_class/all_class_ring_setting has a normal map and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

Particles: Missing 'particles/error.pcf'
maxplayers set to 32
No '-replayserverdir' parameter found - using default replay folder.
Unknown command "r_decal_cullsize"
'server2.cfg' not present; not executing.
maxplayers set to 32
Network: IP 69.162.97.99, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
L 06/28/2012 - 14:33:13: -------- Mapchange to vsh_partyisland_v7 --------
L 06/28/2012 - 14:33:13: [TF2ITEMS] "GiveNamedItem" offset = 464
L 06/28/2012 - 14:33:13: [afk_manager.smx] [AFK Manager] Log File: addons\sourcemod\logs\afkm_20120628.log
L 06/28/2012 - 14:33:13: [afk_manager.smx] AFK Manager Log File
L 06/28/2012 - 14:33:13: [afk_manager.smx] [AFK Manager] Detected Mod Team Fortress 2
L 06/28/2012 - 14:33:13: [freak_fortress_2.smx] === Freak Fortress 2 Initializing - v.1.06 === 
material models/player/items/all_class/all_class_ring_setting has a normal map and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
Any idea?
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