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Polymorph: Mod Manager


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 12-31-2009 , 22:44   Re: Polymorph: Mod Manager
Reply With Quote #31

A clean multimod plugin, good job
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 01-01-2010 , 01:57   Re: Polymorph: Mod Manager
Reply With Quote #32

Quote:
Originally Posted by ConnorMcLeod View Post
A clean multimod plugin, good job
Thanks. It wasn't easy .
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Jack86
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Join Date: Dec 2008
Location: Belgrade, Serbia
Old 01-01-2010 , 10:52   Re: Polymorph: Mod Manager
Reply With Quote #33

Awesome ! I was waiting for this for a long time.
+karma
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bmann_420
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Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-02-2010 , 18:47   Re: Polymorph: Mod Manager
Reply With Quote #34

Hey Fysiks, i just updated added a few mods. With your mapchooser and rtv, it doesnt want to do a map vote after the mod is choosed. It reverts back to where it was at, and you must disconnect and rejoin for the same mod. Maybe when yea get on steam we can figure some thing out to ;) (you can also view the files if you want in the ftp)

Code:
L 01/02/2010 - 16:42:52: Invalid CVAR pointer
L 01/02/2010 - 16:42:52: [AMXX] Displaying debug trace (plugin "polymorph.amxx")
L 01/02/2010 - 16:42:52: [AMXX] Run time error 10: native error (native "set_pcvar_string")
L 01/02/2010 - 16:42:52: [AMXX]    [0] 55059.attach::setDefaultNextmap (line 702)
L 01/02/2010 - 16:42:52: [AMXX]    [1] 55059.attach::plugin_cfg (line 223)
L 01/02/2010 - 16:43:33: Invalid CVAR pointer
L 01/02/2010 - 16:43:33: [AMXX] Displaying debug trace (plugin "polymorph.amxx")
L 01/02/2010 - 16:43:33: [AMXX] Run time error 10: native error (native "set_pcvar_string")
L 01/02/2010 - 16:43:33: [AMXX]    [0] 55059.attach::setDefaultNextmap (line 702)
L 01/02/2010 - 16:43:33: [AMXX]    [1] 55059.attach::checkModVotes (line 576)
L 01/02/2010 - 16:44:18: Invalid CVAR pointer
L 01/02/2010 - 16:44:18: [AMXX] Displaying debug trace (plugin "polymorph.amxx")
L 01/02/2010 - 16:44:18: [AMXX] Run time error 10: native error (native "get_pcvar_string")
L 01/02/2010 - 16:44:18: [AMXX]    [0] 55059.attach::changeMap (line 803)
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 01-02-2010 , 18:53   Re: Polymorph: Mod Manager
Reply With Quote #35

That's strange. It somehow failed to get the pointer for amx_nextmap .
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bmann_420
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Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-02-2010 , 19:17   Re: Polymorph: Mod Manager
Reply With Quote #36

Crap nuggets, somehow nextmap.amxx got disabled. It seems to work now.. One of those days.

I see the max mods in the vote is 10, but the menu is 5, and their is no next page?
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 01-02-2010 , 19:23   Re: Polymorph: Mod Manager
Reply With Quote #37

Quote:
Originally Posted by bmann_420 View Post
Crap nuggets, somehow nextmap.amxx got disabled. It seems to work now.. One of those days.

I see the max mods in the vote is 10, but the menu is 5, and their is no next page?
Yeah, not a "paged" menu. It's just like mapchooser.
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bmann_420
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Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-02-2010 , 22:01   Re: Polymorph: Mod Manager
Reply With Quote #38

Alrighty So per say, map configs. How would we go about doing that? Use map configs as a regular and it will just simply enabled what needs to be or do they need to be put somewhere else? (plugins & cvars per map)
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 01-02-2010 , 22:27   Re: Polymorph: Mod Manager
Reply With Quote #39

Quote:
Originally Posted by bmann_420 View Post
Alrighty So per say, map configs. How would we go about doing that? Use map configs as a regular and it will just simply enabled what needs to be or do they need to be put somewhere else? (plugins & cvars per map)
I really have no clue what you just said lol.
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Jack86
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Join Date: Dec 2008
Location: Belgrade, Serbia
Old 01-02-2010 , 23:06   Re: Polymorph: Mod Manager
Reply With Quote #40

I think he wants to know does he need to put his map specific cvars and plugins from per-map configs in polymorph.ini in [cfg] and [plugins ] sectors , or they can be read normally from their curent files.

What i would like to see is edit of poly_mode cvar so it has an option like current 0 or 1 but without any map votes, it just goes on one mod following mapcycle (or even better, maps listen under that mods mapsfile maps.ini) until its manually changed or it follows mapcycle (or as stated in first example) for X maps then changes mod but without any autovotes for mapchange.
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