Raised This Month: $61 Target: $400
 15% 

Polymorph: Mod Manager


Post New Thread Reply   
 
Thread Tools Display Modes
nixRidge
Junior Member
Join Date: Dec 2023
Location: Norway
Old 12-09-2023 , 22:32   Re: Polymorph: Mod Manager
Reply With Quote #1081

I love this plugin, makes it so easy to add a ton of variety to a server =) Thanks, fysiks!

BTW: Is it possible to have a mapvote every round, but only a mode vote every X rounds? (Say, 2 for example).
In short: Mapvote -> Mode vote + Mapvote -> Mapvote -> Mode vote + Mapvote -> (repeat)

Also, if nobody votes on a mode, can Polymorph continue using the same mode, instead of changing to the next mode? If the server is empty, I don't want Polymorph to keep changing the mode, if possible.
nixRidge is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 12-10-2023 , 18:52   Re: Polymorph: Mod Manager
Reply With Quote #1082

Can't you just set "mapspermod" to 2 and then set "mp_maxrounds" to 1? I think that's what you're describing.

For your second request, I created custom version to not change the mod if there were no votes cast. You can find that version on GitHub here.
__________________
fysiks is offline
nixRidge
Junior Member
Join Date: Dec 2023
Location: Norway
Old 12-10-2023 , 19:09   Re: Polymorph: Mod Manager
Reply With Quote #1083

Quote:
Originally Posted by fysiks View Post
Can't you just set "mapspermod" to 2 and then set "mp_maxrounds" to 1? I think that's what you're describing.
Hmm, I don't think that variable is in Half-Life, at least it says it's not recognised. I forgot to specify it's a Half-Life server, sorry!
It's also using mp_timelimit 10 for Deathmatch, 30 for GunGame.


Okay, sorry.. I just noticed I had somehow added maps.ini to amxmodx/configs/, my mistake. I was really out of it yesterday trying to juggle a bunch of things.
HLDM does have a map vote every round, just had to remove that file again =)

Quote:
Originally Posted by fysiks View Post
For your second request, I created custom version to not change the mod if there were no votes cast. You can find that version on GitHub here.
Dude!!! You're such a boss, thank you =)

Last edited by nixRidge; 12-12-2023 at 06:35. Reason: My bad
nixRidge is offline
georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 12-11-2023 , 20:32   Re: Polymorph: Mod Manager
Reply With Quote #1084

Quote:
Originally Posted by nixRidge View Post
Dude!!! You're such a boss, thank you =)
fysiks is definitely one of the top bosses his hp bar refills 10 times
__________________
georgik57 is offline
Send a message via MSN to georgik57 Send a message via Yahoo to georgik57 Send a message via Skype™ to georgik57
nixRidge
Junior Member
Join Date: Dec 2023
Location: Norway
Old 12-12-2023 , 06:34   Re: Polymorph: Mod Manager
Reply With Quote #1085

Quote:
Originally Posted by georgik57 View Post
fysiks is definitely one of the top bosses his hp bar refills 10 times
amen
nixRidge is offline
Old 12-12-2023, 17:42
nixRidge
This message has been deleted by nixRidge. Reason: The problem was a different plugin.
amirwolf
Senior Member
Join Date: Feb 2019
Location: Iran
Old 01-09-2024 , 18:41   Re: Polymorph: Mod Manager
Reply With Quote #1086

What if I want to put several other modes in one mode?
For example, one mode is selected among several modes
And there are several other modes inside it
can you do it for me

Code:
1.Basebuilde
2.Zombie.=>| 1.Run
3.Pub      | 2.Match
4.fun      | 3.Nad
__________________

Last edited by amirwolf; 01-09-2024 at 18:47.
amirwolf is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-09-2024 , 23:32   Re: Polymorph: Mod Manager
Reply With Quote #1087

I don't know what you mean. If you want more plugins to be running in a particular mod, add those plugins to that mod configuration, you're not limited to what those authors have set up for their mod.
__________________
fysiks is offline
amirwolf
Senior Member
Join Date: Feb 2019
Location: Iran
Old 01-10-2024 , 03:49   Re: Polymorph: Mod Manager
Reply With Quote #1088

I am not saying that I am limited in adding anything
For example, one of three modes is selected
And that mode has several other modes
I have a zombie mode here. If this mode is selected, I would like another vote for its different mode
__________________
amirwolf is offline
Siska1
Senior Member
Join Date: Feb 2020
Location: BedRock
Old 01-10-2024 , 14:05   Re: Polymorph: Mod Manager
Reply With Quote #1089

Quote:
Originally Posted by amirwolf View Post
I am not saying that I am limited in adding anything
For example, one of three modes is selected
And that mode has several other modes
I have a zombie mode here. If this mode is selected, I would like another vote for its different mode
Why not just release them one after the other? It looks the same to me.
__________________
Siska1 is offline
Send a message via Skype™ to Siska1
amirwolf
Senior Member
Join Date: Feb 2019
Location: Iran
Old 01-10-2024 , 18:26   Re: Polymorph: Mod Manager
Reply With Quote #1090

I think it will be very crowded if it is like this
If I can separate several modes in one vote
It's more suitable
__________________
amirwolf is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:53.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode