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Gun Xp Mod (Last Updated : 10-02-2011)


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PRoSToTeM@
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Old 01-25-2010 , 06:56   Re: Gun Xp Mod (Last Updated : 10-28-2009)
Reply With Quote #501

Quote:
Originally Posted by xbatista View Post
Can't help about this
I am saying all this for what should be the menu!
And what about the survivor?
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xbatista
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Old 01-25-2010 , 08:52   Re: Gun Xp Mod (Last Updated : 10-28-2009)
Reply With Quote #502

Quote:
Originally Posted by PRoSToTeM@ View Post
I am saying all this for what should be the menu!
And what about the survivor?
About menu when zombie turns to human OK I will make ,but later )))) I'm still busy with diablo2.
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PRoSToTeM@
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Old 01-25-2010 , 09:18   Re: Gun Xp Mod (Last Updated : 10-28-2009)
Reply With Quote #503

Quote:
Originally Posted by xbatista View Post
About menu when zombie turns to human OK I will make ,but later )))) I'm still busy with diablo2.
ok, thx
add me in skype
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xiaojian
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Old 01-27-2010 , 00:52   Re: Gun Xp Mod (Last Updated : 10-28-2009)
Reply With Quote #504

bots in the team CT can use usp on their Level 0

Last edited by xiaojian; 01-27-2010 at 00:54.
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xbatista
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Old 01-27-2010 , 01:23   Re: Gun Xp Mod (Last Updated : 10-28-2009)
Reply With Quote #505

I don't support bots in this mod, because they sucks
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Ashcan
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Old 01-27-2010 , 08:44   Re: Gun Xp Mod (Last Updated : 10-28-2009)
Reply With Quote #506

uhhh it didnt makes any tables when using mysql type of saving experiance...

and on any mapchange exp is reseted...

gunxpmod.cfg
Code:
gxm_enable "1"
gxm_savetype "1"
gxm_save "1"
gxm_level_text "0"
gxm_xp "10"
gxm_level_style "0"

gxm_triple "1"
gxm_triple_xp "3"
gxm_triple_kills "3"
gxm_ultra "1"
gxm_ultra_kills "6"
gxm_admin_xp "1"
gxm_extra_xp "5"

gxm_show_rank "1"


//SQL Configurations

// The host from the mysql.
gxm_host "myhost (works for sure)"

// The username from the mysql login.
gxm_user "(my login)"

// The password from the mysql login.
gxm_pass "(mypassword)"

// The database name in the mysql.
gxm_dbname "(database i created)"
And its not working !

p.s. nvault works but mysql doesnt :/

Last edited by Ashcan; 01-27-2010 at 08:57.
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xbatista
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Old 01-27-2010 , 09:01   Re: Gun Xp Mod (Last Updated : 10-28-2009)
Reply With Quote #507

Dunno, maybe you really didn't set correct mysql settings
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xiaojian
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Location: the world's end
Old 01-27-2010 , 21:02   Re: Gun Xp Mod (Last Updated : 10-28-2009)
Reply With Quote #508

Quote:
Originally Posted by xbatista View Post
I don't support bots in this mod, because they sucks
,i have changed the code show top20,maybe it
's more beautiful.(maybe!)
//
pos = format(g_Buffer,2047,"<style>body{color:#FFCC 99;background-color:black;margin-top:5}.one{background-color:#310000}.two{background-color:#630000}td{font-size:14px}</style><center><b><font size=4>CS GUN_XP_MOD STATS</b><table width=560>")
pos += format(g_Buffer[pos],2047-pos,"%s","<tr bgcolor=#9C0000><td>#<td>nick<td>xp<td>level< td>weapon<td>rank</tr>")

new y = clamp(count,0,20);
new name[32],kindex;

for(new a = 0; a < y; a++)
{
if (equal(szState,"one")) copy(szState,3,"two")
else copy(szState,3,"one")

kindex = Sort[a][0];
get_user_name(kindex,name,31);

while( contain ( name, "<" ) != -1 )
replace( name, 32, "<", "&lt;" )

pos += format(g_Buffer[pos],2047-pos,"<tr class=%s><td>%d<td>%s<td>%d<td>%i<td>%s<td>%s ",szState,a+1,name,Sort[a][1], PlayerLevel[kindex],RANK[PlayerLevel[kindex]], RANKLEVELS[PlayerLevel[kindex]])
}
pos += formatex(g_Buffer[pos],2047-pos,"</table></body></html>");
show_motd(id,g_Buffer, "made by XJ");

(sorry,my spoken English is poor,though i have passed the CET-6,i have no enough chance to communicate with native speakers.)

Last edited by xiaojian; 01-27-2010 at 21:13.
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xbatista
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Old 01-28-2010 , 16:28   Re: Gun Xp Mod (Last Updated : 10-28-2009)
Reply With Quote #509

thanks ^^ I'll take a look
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PRoSToTeM@
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Old 01-28-2010 , 17:46   Re: Gun Xp Mod (Last Updated : 10-28-2009)
Reply With Quote #510

xbatista, you can do so that each card had to accumulate the level of new, and glasses for the shop saved?
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