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Galileo v5.9.1-925 (a feature rich map voting plugin) | Last Update: 2018-07-16


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damnyourefine
Junior Member
Join Date: Aug 2010
Old 09-27-2016 , 15:27   Re: Galileo v3.2.2-248 (a feature rich map voting plugin) | Last Update: 2016.07.20
Reply With Quote #341

Quote:
Originally Posted by addons_zz View Post
Hi, I am trying to find exactly how the problem is, but I am not sure if I am understanding correctly. When you said:



When the voting concludes, the winner map is correctly displayed on the results at the chat as with "The next map will be X"?
Or the X map is also wrong?


May you enable the debug mode mode, recompile the plugin and install it again?
https://forums.alliedmods.net/showth...019#Sourcecode

That info could be useful to find more easily the problem. Just enabled the debug, and wait until the problem happens, after it send the debug file by PM, or here.

I should take this Saturday to look into this problem and launch a hotfix (new plugin version) soon as I find the problem.
OK, thanks. I will do this today and get back to you ASAP.

edit:
- Failure observed. Log uploaded and PM sent.

Last edited by damnyourefine; 09-28-2016 at 23:42.
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addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 09-30-2016 , 19:52   Re: Galileo v3.2.2-248 (a feature rich map voting plugin) | Last Update: 2016.07.20
Reply With Quote #342

Quote:
Originally Posted by damnyourefine View Post
OK, thanks. I will do this today and get back to you ASAP.

edit:
- Failure observed. Log uploaded and PM sent.
Thank you for your efforts.

Released new version: 2016-09-30 | v3.2.3-248
  1. Fixed issue where people voted for the map X, but at change level, the server changed to the map Y, Issues#3.
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Last edited by addons_zz; 09-30-2016 at 20:24. Reason: misspelling
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vase070
Senior Member
Join Date: Jun 2011
Old 10-02-2016 , 00:03   Re: Galileo v3.2.3-248 (a feature rich map voting plugin) | Last Update: 2016.09.30
Reply With Quote #343

i was wondering if you can add this fun option to the plugin ok so:

when the map end time comes that is this:

Spoiler


the plugin to set mp_friendlyfire to 1 so players can bombard each other with granades

something like well "gal_endmap_friendlyfire"

ofc this option should only work if the following cvar is set to 1 or 2

Code:
// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end at the current round end
// 2 - when time runs out, end at the next round end
gal_endonround 1
there will be no point for "gal_endmap_friendlyfire" to work if the user has "gal_endonround" set to 0

only a suggestion on the fun side ofc

Last edited by vase070; 10-02-2016 at 00:05.
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addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 10-02-2016 , 14:42   Re: Galileo v3.2.3-248 (a feature rich map voting plugin) | Last Update: 2016.09.30
Reply With Quote #344

Ok, Issue filled on: https://github.com/addonszz/Galileo/issues/15, this is related to this other issue: https://github.com/addonszz/Galileo/issues/7, I would add this options into that config.
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Last edited by addons_zz; 10-02-2016 at 15:20. Reason: misspelling
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Skyliner
Member
Join Date: Sep 2011
Location: Fagaras
Old 10-03-2016 , 11:44   Re: Galileo v3.2.3-248 (a feature rich map voting plugin) | Last Update: 2016.09.30
Reply With Quote #345

Hey, I am ussing this plugin on my server for a whlie.
But I got a problem with it.
When the votting menu appears, my players are complaing that they can't select weapons.
What I mean?
When they press 1, 2 etc .. they can't swich on pistols, on grenades...
What can I do about it? Thanks!
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addons_zz
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Join Date: Aug 2015
Location: Dreams, zz
Old 10-03-2016 , 12:30   Re: Galileo v3.2.3-248 (a feature rich map voting plugin) | Last Update: 2016.09.30
Reply With Quote #346

Quote:
Originally Posted by Skyliner View Post
Hey, I am ussing this plugin on my server for a whlie.
But I got a problem with it.
When the votting menu appears, my players are complaing that they can't select weapons.
What I mean?
When they press 1, 2 etc .. they can't swich on pistols, on grenades...
What can I do about it? Thanks!
I just checked the code, tested it on my server using the current version and it is working fine as you may see on the animated git bellow.
You issue is registered on: https://github.com/addonszz/Galileo/issues/17
Post here or send by PM, what is requested on the main post at support section:

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Last edited by addons_zz; 10-03-2016 at 12:34. Reason: update
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Skyliner
Member
Join Date: Sep 2011
Location: Fagaras
Old 10-03-2016 , 14:07   Re: Galileo v3.2.3-248 (a feature rich map voting plugin) | Last Update: 2016.09.30
Reply With Quote #347

Yes, only I got this on problem on my server.
IDK, maybe it's from the CFG or something, I changed something there .

Quote:

// Galileo Configuration File


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an //
// "extend the map" option to map votes which, if the option wins, //
// will increase the time limit by a predetermined amount, letting //
// players stay on the current map longer. //
////////////////////////////////////////////////////////////////////////

// Specifies the number of minutes a map will be extended each time
// the "Extend Map" option wins the map vote.
amx_extendmap_step 15

// Specifies the maximum number of minutes a map can be played, if it
// has been extended. A value less than mp_timelimit will not let the
// map be extended.
amx_extendmap_max 90

// Specifies the number of rounds a map will be extended each time
// the "Extend Map" option wins the map vote. This only has effect
// when you are using 'mp_winlimit' or 'mp_maxrounds' instead of
// 'mp_timelimit'.
amx_extendmap_step_rounds 5

// If 1, allow show the option "Stay Here", on early votes by 'gal_startvote'.
// To completely disable map extension, set this, 'amx_extendmap_max' and
// 'amx_extendmap_step_rounds' to 0.
amx_extendmap_allow_stay 1

// This feature allow to show the map name on the stay here option.
// If 0, disables it.
// If 1, enables it.
amx_extendmap_allow_stay_type 0

// If 0, choose a random map as next map, when anyone vote for next map.
// If 1, follow the map cycle map order, when anyone vote for next map.
amx_extendmap_allow_order 1



////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not //
// want to function normally, if at all, when using this plugin, so //
// as to avoid conflicts of map voting procedures. //
// The 'gal_listmaps' command, displays all maps load by the cvar //
// 'gal_nom_mapfile'. The 'gal_listmaps' command will use/display the //
// maps loaded by the cvar 'gal_nom_mapfile', independent/despite of //
// the cvar 'gal_vote_minplayers'/'gal_vote_minplayers_mapfile', used //
// as voting map fillers //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 1

// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 1



////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps //
// console command will prevent players from getting kicked when you //
// are listing a large number of maps. When paginated, the listings //
// will only display a portion of the total map list at a time. //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using the gal_listmaps
// console command. Setting it to 0 will not paginate the map listing.
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 10



////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the //
// map vote. This ensures that a map can not be played over and over //
// again at the expense of playing a variety of other maps. //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a
// map vote. A value of 0 will disable this feature. Maximum value 16.
gal_banrecent 5

// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
// 3 - display a menu.
gal_banrecentstyle 3



////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to //
// start an early map vote to change maps. Once enough players have //
// rocked it, a vote will begin. //
////////////////////////////////////////////////////////////////////////

// Indicates which say commands can be used to rock the vote.
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 3 - Same as 1 and 2 at the same time.
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type
// any one word (i.e. no spaces) that starts with "rockthe" and ends
// with "vote". Some examples might be: "rockthedamnvote",
// "rockthesillylittlevote", or "rockthefreakingvote". The total
// length of the word can not be longer than 31 characters. That
// leaves 20 characters for creativeness once you factor in the
// lengths of "rockthe" and "vote")
// 5 - Same as 1 and 4 at the same time.
// 6 - Same as 2 and 4 at the same time.
// 7 - Same as 1, 2 and 4 at the same time.
gal_rtv_commands 7

// Specifies the number of minutes after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
gal_rtv_wait 15

// If there is an admin with the change map flag online:
// 0 - players can normally rock the vote.
// 1 - RTV will not work and will print "Cannot rock the vote when an
// admin is online".
gal_rtv_wait_admin 0

// Specifies the number of rounds after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting. If you use both 'mp_timelimit > 0' and
// 'mp_maxrounds > 0', the 'gal_rtv_wait_rounds' will be ignored and
// 'gal_rtv_wait' will be used instead.
gal_rtv_wait_rounds 5

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.60

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 2



////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote //
// counts will be in the runoff vote. //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 10



////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more //
// than a regular player's vote. //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as. A value
// of 0 or 1 will disable this feature.
gal_vote_weight 1

// Specifies the standard access flags needed to have weighted votes.
// You can specify multiple flags.
gal_vote_weightflags "y"



////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round- //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out. //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end at the current round end
// 2 - when time runs out, end at the next round end
gal_endonround 2

// Indicates when a map should end after the RTV voting is finished.
// If selected a value higher than 0, this cvar indicates also the players
// minimum number necessary to allow the last round to be finished when
// the time runs out.
// 0 - end immediately after the voting finished.
// 1 - end after the current round.
gal_endonround_rtv 1

// Indicates how to announce the last round. If selected a value higher
// than 0, this cvar indicates also the players minimum number necessary
// to allow the last round to be finished when the time runs out.
// 0 - to show only a chat print, saying that it is the last round.
// 1 - to show chat and a constant HUD message during the last round.
gal_endonround_msg 1

// Indicates the end map type at the last seconds.
// 0 - do not show the countdown, drop weapons or buy grenades.
// 1 - show the countdown, drop weapons and buy grenades.
gal_endonround_countdown 1



////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how //
// many votes the various choices received. //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never (this disables the cvar 'gal_vote_expirationcountdown')
// 1 - after player has voted
// 2 - after the vote ends (this disables the cvar 'gal_vote_expirationcountdown')
// 3 - always show the vote current progress
gal_vote_showstatus 3

// Indicates whether to replace any menu opened by the server players,
// when a voting is started, or to wait that menu to be closed before
// showing the voting menu.
// 0 - Waits the user to close his current menu, only then show the
// new menu.
// 1 - Replace any opened menu.
gal_vote_replace_menu 0

// Indicates how to show the progress of a vote.
// 0 - never (the same as 'gal_vote_showstatus 0')
// 1 - as vote count
// 2 - as percentage of all votes cast
// 3 - 1 and 2 at the same time.
gal_vote_showstatustype 2

// Shows the voting option "None" for people to choose if they don't
// like any other choice.
// 0 - Disabled this feature.
// 1 - Enabled this feature.
gal_vote_show_none 1

// How the 'None' option should behavior when it is active.
// 0 - Hide after the user voted on some option.
// 1 - Always keep showing
// 2 - Convert it to 'Cancel Last Vote' option, to allow only 'one time cancel' vote opportunity.
gal_vote_show_none_type 0



////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players //
// that haven't voted, when there are 10 seconds left in the current //
// vote. The timer counts down from 10 to 0, at which point the vote //
// will be over. //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1

// Shows a countdown time during the voting.
// 0 - Only during the last 10 seconds
// 1 - Always shows.
gal_vote_show_counter 1



////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify //
// what happens when the server restarts. //
////////////////////////////////////////////////////////////////////////

// Indicates which action to take immediately after it is detected that
// the server has been 'externally restarted'. 'Externally restarted'
// means to say about the Computer's Operational System (Linux) or Server
// Manager (HLSW), used the server command 'quit' and reopened the server.
// 0 - Stay on the map the server started with.
// 1 - Change to the map that was being played when the server was reset.
If the server restarts on the same maps more than 10 times, its
go to the next map on the map cycle list.
// 2 - Change to what would have been the next map had the server not
// been restarted (if the next map isn't known, this acts like 3)
// 3 - Start an early map vote after the first two minutes.
// 4 - Change to a randomly selected map from your nominatable map list.
gal_srv_start 1

// When it is used 'sv_restartround', do not reset the 'mp_timelimit'.
// 0 - Reset the 'mp_timelimit'.
// 1 or higher - Do not reset the 'mp_timelimit' and add '1 or higher' - 1
// minutes to the mp_timelimit.
gal_srv_timelimit_restart 0

// When it is used 'sv_restartround' command, do not reset the 'mp_maxrounds'.
// 0 - Reset the 'mp_maxrounds'.
// 1 or higher - Do not reset the 'mp_maxrounds' and add '1 or higher' - 1
// rounds to the mp_maxrounds.
gal_srv_maxrounds_restart 0

// When it is used 'sv_restartround', do not reset the 'mp_winlimit'.
// 0 - Reset the 'mp_winlimit'.
// 1 or higher - Do not reset the 'mp_winlimit' and add '1 or higher' - 1
// rounds to the mp_winlimit.
gal_srv_winlimit_restart 0

// Example, using mp_maxrounds: If mp_maxrounds = 40 and 20 rounds has
// already passed and admin used 'sv_restartround' command. After the
// restart, if these cvars are 1's or higher, the rounds left will be 20.
// If these cvars are 0, the rounds left will 40.



////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a //
// vote near the end of the map to decide what the next map will be. //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end
// of the map to decide what the next map will be.
gal_endofmapvote 1

// Indicates whether there should be asked to the players if they want to
// participate the map vote to decide what the next map will be.
// 0 - disabled this feature
// 1 - enable this feature
gal_endofmapvote_ask 1

// Indicates whether there should be created a 4 minutes range before
// the last 2 minutes to detect a round start and to give time about 20
// seconds to buy weapons after the round to start and before the map
// voting to start.
// 0 - disabled this feature
// 1 - enable this feature
gal_endofmapvote_start 1

// Allow the command this command "say nextmap" return "[not yet voted on]"
// if the map vote hasn't started yet and "[voting in progress]" once the
// vote has started. When the outcome of the vote is determined, this
// command will return the map name.
// 0 - Disable the change to "[voting in progress]" and "[not yet voted on]"
// 1 - Enable the change to "[voting in progress]" and "[not yet voted on]"
gal_nextmap_change 0



////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they //
// think of starting a vote for a new map. It's just your standard //
// map vote. //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 8

// Specifies the number of seconds the vote should last.
gal_vote_duration 10

// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. "addons/amxmodx/configs/mymapcycle.txt").
//
// The Map Groups Feature:
// It uses whatever file you have set in the cvar 'gal_vote_mapfile'.
// Normally, in that file you would just have a listing of maps, one
// per line. But to use the groups feature, your 'gal_vote_mapfile'
// cvar would point to a '.txt' file looking something like this:
// [groups]
// 2
// 1
// 1
// 3
//
// The text "[groups]" has to be the very first line in the file, on
// a line by itself. The numbers, on separate lines, specifies how
// many maps from each file to add to the voting menu.
//
// If you had a file within what was posted above, then you would
// have to create the files: '1.ini', '2.ini', '3.ini', and '4.ini'
// in the folder './configs/galileo/' folder. Each of those INI
// files would contain a list of maps, one per line.
//
// Galileo will first load any nominated maps into the vote. Then
// Galileo would pick 2 maps from '1.ini', 1 from '2.ini', 1 from
// '3.ini', and 3 from '4.ini' until the maximum value of 8 to be
// reached.
//
// Use * for all maps in the server's maps folder.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
gal_vote_mapfile "mapcycle.txt"

// When there are less players than 'gal_vote_minplayers' value on
// the server, use a different map file list specified at the cvar
// 'gal_vote_minplayers_mapfile' to fill the map voting as map fillers
// instead of the cvar 'gal_vote_mapfile' map file list.
// A value of 0 or 1 will disable this feature.
gal_vote_minplayers 10

// Let the server players nominate maps from the nomination file list
// 'gal_nom_mapfile', and:
// 0 - Show the nominated maps at the map voting list.
// 1 - Do NOT show those nominated maps at the map voting when the cvar
// 'gal_vote_minplayers' is enabled and those nominated maps are NOT
// on the 'gal_vote_minplayers_mapfile' maps file list.
gal_nom_minplayers_control 0

// The map file to use when 'gal_vote_minplayers' is enabled.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
gal_vote_minplayers_mapfile "addons/amxmodx/configs/galileo/minplayers_mapcycle.txt"

// The mapcycle whitelist is used when the cvar 'gal_vote_minplayers'
// is set to 1 or higher. The mapcycle whitelist specifies the time where
// its maps are allowed to be added to the voting list as fillers after
// the nominations being loaded. The whitelist must follow this pattern:
// [10-22]
// de_dust2
// de_inferno
//
// [23-05]
// de_tuscan_mgc
// de_mirage
//
// [05-10]
// de_dust2_long
//
// Where the maps following '[10-22]' will be only allowed to be vote
// map fillers between 10:00 and 22:00 o'clock. This feature should be
// helpful because some servers have about only 10 players between
// 05:00 and 10:00 o'clock, so they will be needing smalls maps for
// playing.
gal_vote_whitelist_mapfile "addons/amxmodx/configs/galileo/whitelist_mapcycle.txt"

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already
// in the vote.
gal_vote_uniqueprefixes 0



////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would //
// like included in the next map vote. Depending on how many maps //
// have been nominated, it is possible that not all nominations will //
// make it into the next vote. //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make. There is a hard
// cap defined that is set to 8.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 0

// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. "addons/amxmodx/configs/mymapcycle.txt").
//
// Use * for all maps in the server's maps folder.
// Use # for your mapcycle (whatever file is on the cvar 'mapcyclefile').
gal_nom_mapfile "mapcycle.txt"

// Indicates if the './amxmodx/configs/galileo_reloaed/prefixes.ini' file
// should be used to attempt to match map names if the player's entered
// text doesn't match any.
gal_nom_prefixes 1

// Specifies how many of the nominations made will be
// considered for use in the next map vote.
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 0

// Specifies if it will be removed the nominated maps by a player when
// this player disconnects.
gal_unnominate_disconnected 1



////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is //
// shown what every other player's selection was. //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 0



////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a //
// lot of players. When the server is empty, you may want the server //
// to change to those maps. //
////////////////////////////////////////////////////////////////////////

// The cvar 'gal_emptyserver_wait', specifies how many minutes to wait,
// when the server is empty, before changing to an alternate empty-server
// map cycle. A value of 0 disables this feature.
// 1) The empty-server system, it waits the 'gal_emptyserver_wait' cvar
// specified minutes before to change to an empty-server mapcycle.
// 2) If some player connect to the server while the system is waiting
// the 'gal_emptyserver_wait' cvar specified minutes, the system is
// stopped. If that player which just connected, to disconnects, the
// empty-server system to restart.
// 3) After to change to an empty-server map, the system to stop changing
// the map every 'gal_emptyserver_wait' specified minutes, because it
// is already on an popular map. The system lets the timelimit, maxrounds
// or winlimit expiration to change the map normally.
// 4) If the server keeps empty, while using the empty-server map cycle this
// feature keep the server using the empty-server map cycle.
// 5) If you not do like this time approach, set the cvar 'gal_emptyserver_wait'
// to 0 and to use the cvar 'gal_emptyserver_change' instead of this one.
gal_emptyserver_wait 3

// When the server is empty, only change to an alternate empty-server map cycle
// after timelimit, maxrounds or winlimit expiration.
// This feature only works if the cvar 'gal_emptyserver_wait' is set to 0.
// 0 - disabled this feature.
// 1 - enable this feature.
gal_emptyserver_change 1

// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. "addons/amxmodx/configs/mymapcycle.txt").
//
gal_emptyserver_mapfile "addons/amxmodx/configs/galileo/emptycycle_maplist.txt"



////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce, //
// in a player's mind, what is happening. You may choose to mute any //
// that you would rather not have spoken. //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken.
// The flags are additive. A value of 0 will not mute any of the sounds.
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
gal_sounds_mute 4

// Enable or disable the colored chat.
// 0 - Disabled
// 1 - Enabled
gal_colored_chat_enabled 1



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Last edited by Skyliner; 10-03-2016 at 14:09.
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addons_zz
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Join Date: Aug 2015
Location: Dreams, zz
Old 10-03-2016 , 18:19   Re: Galileo v3.2.3-248 (a feature rich map voting plugin) | Last Update: 2016.09.30
Reply With Quote #348

Quote:
Originally Posted by Skyliner View Post
IDK, maybe it's from the CFG or something, I changed something there .
Quote:
Originally Posted by addons_zz View Post
Post here or send by PM, what is requested on the main post at support section
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Last edited by addons_zz; 10-03-2016 at 18:20.
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gabuch2
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Old 10-13-2016 , 09:15   Re: Galileo v3.2.3-248 (a feature rich map voting plugin) | Last Update: 2016.09.30
Reply With Quote #349

Hello, my servers regularly run with gal_banrecent at the maximum possible. However, I run a pair of instances where the mapcycle is NOT that big, and I put gal_banrecent 0 in their server.cfg files.

However, in the moment of map voting, it still seems to remove recently played maps from the available options.

Any workaround?
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addons_zz
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Old 10-13-2016 , 12:46   Re: Galileo v3.2.3-248 (a feature rich map voting plugin) | Last Update: 2016.09.30
Reply With Quote #350

Hi,
  1. When the maps are put on the voting list with the `gal_banrecent 0`, any maps are banned when they are picked up.
  2. The random number generator used, comes from the amxx, and sometimes it sticky with not repeating numbers.
  3. As it is random, one of the possibilities is to not repeat
This coding part, may be easily debugged/understood, because I got a hard time writing it.
So to know whether the cvar `gal_banrecent 0` is working properly, just enable
the debug mode as requested on the item 1 at the Support section.
You may analyse the output file by yourself, post it here or PM me.

I just quick looked into the code, and it seems to be ok:
Code:
scripting\galileo.sma 3072:     new bool: useMapIsTooRecent    = ( g_recentMapCount 3073:                                        && get_pcvar_num( cvar_recentMapsBannedNumber ) != 0 );
Here we may see that when the `cvar_recentMapsBannedNumber` is not zero, and there are recent maps loaded, the recent maps filter will be enabled and block recent maps.
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Last edited by addons_zz; 10-15-2016 at 19:34. Reason: misspelling
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