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L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


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NiTro1
Member
Join Date: Sep 2015
Location: france
Old 09-26-2020 , 02:20   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#121

Quote:
Originally Posted by rtokuda View Post
Gamedata of plugin the Hunter Roll Anim needs to be updated
PHP Code:
"Games"
{
    
"left4dead2"
    
{
        
"Offsets"
        
{
            
"Sequence"
            
{
                
"windows"    "206"
                "linux"        "207"
            
}
        }
    }

try this :

"Games"
{
"left4dead2"
{
"Offsets"
{
"Sequence"
{
"windows" "207"
"linux" "208"
}
}
}
}

as Silvers said

Last edited by NiTro1; 09-26-2020 at 02:26.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-26-2020 , 02:22   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#122

Quote:
Originally Posted by rtokuda View Post
Gamedata of plugin the Hunter Roll Anim needs to be updated
PHP Code:
"Games"
{
    
"left4dead2"
    
{
        
"Offsets"
        
{
            
"Sequence"
            
{
                
"windows"    "207"
                "linux"        "208"
            
}
        }
    }

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tRololo312312
Senior Member
Join Date: Apr 2015
Old 09-26-2020 , 05:59   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#123

Quote:
Originally Posted by Silvers View Post
c1m3_mall etc model cache - client crash [FIXED]
Plugins that cache many models may work fine now on c1m3_mall and all other maps near entity max limits. For the first time in years I'm able to run Hats, Lamps and Weapon Charms plugins without the client crashing. I guess it's time to reduce the number of maps using the "_precache" cvars some plugins provided to prevent caching models and the plugin working on certain maps. Can someone check which maps might still require blocking otherwise I'm going to remove all maps from the default cvar value.
Yep, and maps with missing stringtables no longer crash.

Also the custom model issues seem to be fixed on all maps, including the melees.

Last edited by tRololo312312; 09-26-2020 at 06:23.
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Forgetest
Member
Join Date: Aug 2020
Old 09-26-2020 , 07:53   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#124

Quote:
Originally Posted by Silvers View Post
Which Left4DHooks native were you using?
L4D2Direct_GetFlowDistance

Quote:
Originally Posted by Silvers View Post
Maybe "GetLastKnownArea" is returning wrong value sometimes which might happen. I tested all flow functions and they all work, so maybe you tested at start of map or something where value isn't accuarte?

What I do with Anti Rush plugin is:
PHP Code:
flow L4D2Direct_GetFlowDistance(client);
if( 
flow && flow != -9999.0 // Invalid flows 
Apologies for probably I did use command to check those in start area, causing misleading info. One thing for sure is that a plugin using this native to tell highest survivor progress is broken.
Codes below. GetBossProximity() sticks to a low value no matter survivors go any far.

PHP Code:
float GetBossProximity()
{
    
float proximity GetHighestSurvivorFlow() + (GetConVarFloat(FindConVar("versus_boss_buffer")) / L4D2Direct_GetMapMaxFlowDistance());
    return 
MIN(proximity1.0);
}

float GetClientFlow(int client)
{
    return (
GetFlowDistance(client) / L4D2Direct_GetMapMaxFlowDistance());
}

float GetHighestSurvivorFlow()
{
    
int survivorCount 0;
    
float flow;
    for (
int i 1<= MaxClients && survivorCount GetConVarInt(survivor_limit); ++i
    {
        if (
IsSurvivor(i))
        {
            
flow MAX(flowGetClientFlow(i));
            
survivorCount++;
        }
    }
    return 
flow;

PS. my server just got ddos, couldn't give it a correct test

Edit: Checked on another server and worked normally. Seems it turned out to be a personal error and I hope so. Will keep on investigation.

Last edited by Forgetest; 09-26-2020 at 13:12.
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Sout12
Member
Join Date: May 2017
Old 09-26-2020 , 09:26   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#125

Any fix for the finale on The Last Stand where tanks despawn ?

Also, seems like specials despawn as well but not all the time.

Last edited by Sout12; 09-26-2020 at 10:05.
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TypicalType
Member
Join Date: Mar 2020
Location: Brazil
Old 09-26-2020 , 10:51   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#126

its not despawning for me.. maybe a plugin conflit?
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rtokuda
Senior Member
Join Date: Dec 2019
Old 09-26-2020 , 15:05   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#127

Can anyone update the gamedata of Survivor Bot Select ?

PHP Code:
"Games"
{
    
"left4dead"
    
{
        
"Signatures"
        
{
            
"SetHumanSpec"
            
{
                
"library"    "server"
                "linux" "@_ZN11SurvivorBot17SetHumanSpectatorEP13CTerrorPlayer"
                "windows" "\x53\x8B\xD9\x83\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8D\x2A\x2A\x2A\x2A\x2A\x7E\x07\x5E\x32\xC0\x5B\xC2\x04\x00"
            
}
            
"TakeOverBot"
            
{
                
"library"    "server"
                "linux"    "@_ZN13CTerrorPlayer11TakeOverBotEb"
                "windows" "\x81\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x57\x8D\x2A\x2A\x2A\x8B\xF9\x33\xDB\x50"
            
}
        }
    }
    
"left4dead2"
    
{
        
"Signatures"
        
{
            
"SetHumanSpec"
            
{
                
"library" "server"
                "linux" "@_ZN11SurvivorBot17SetHumanSpectatorEP13CTerrorPlayer"
                "windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\x44\x43\x00\x00\x00\x7E\x07\x32\xC0\x5E\x5D\xC2\x04"
                
/* 55 8B EC 56 8B F1 83 BE 44 43 00 00 00 7E 07 32 C0 5E 5D C2 04 */
            
}
            
"TakeOverBot"
            
{
                
"library"  "server"
                "linux"    "@_ZN13CTerrorPlayer11TakeOverBotEb"
                "windows"  "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8D\x85"
                
/* 55 8B EC 81 EC ? ? ? ? ? ? ? ? ? ? ? ? ? ? 53 56 8D 85 */
            
}
        }
    }

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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-26-2020 , 15:22   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#128

Quote:
Originally Posted by rtokuda View Post
Can anyone update the gamedata of Survivor Bot Select ?
Take the signatures from Left4DHooks, they still work and didn't need changing for the update.
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Sout12
Member
Join Date: May 2017
Old 09-26-2020 , 17:15   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#129

Ye I found a old special spawner plugin in my folders, but now my server feels like it freezes for a second every now and then, anyone experience this?

I am running on 100 tick.

Last edited by Sout12; 09-26-2020 at 17:17.
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NiTro1
Member
Join Date: Sep 2015
Location: france
Old 09-26-2020 , 18:14   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#130

lol another update today and Game is up to date, server is up to date but if we set consistency to 1 players can't join because some file is not identical.

pack01_dir.vpk

those valve guys really made a big mess.
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