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Help with reserved slots


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Join Date: Oct 2015
Old 10-15-2017 , 14:51   Help with reserved slots
Reply With Quote #1

I have an 11 slot server and when I set this to 1 like below it causes the server to kick with it's 5vs4.
Code:
// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and 
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is 
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 1
When I set it to 0 it allows 5v5 but when an admin or reserved player joins it just puts them in Spectate.

Code:
// Specifies the number of reserved player slots.  Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 1
Is what I have for reserved slots.


This is my entire Sourcemod config:

Code:
// SourceMod Configuration File
// This file is automatically executed by SourceMod every mapchange.


// Specifies how admin activity should be relayed to users.  Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+8)
sm_show_activity 13

// Specifies whether menu sounds are enabled for menus created by SourceMod.
// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
// --
// Default: 1
sm_menu_sounds 1

// Specifies how long of a delay, in seconds, should be used in between votes 
// that are "public" or can be spammed.  Whether or not this delay is obeyed 
// is dependent on the menu/command.
// --
// Default: 30
sm_vote_delay 30

// Default datetime formatting rules when displaying to clients.
// For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
// --
// Default: %m/%d/%Y - %H:%M:%S
// 12 hour format: %m/%d/%Y - %I:%M:%S %p
sm_datetime_format "%m/%d/%Y - %H:%M:%S"

// Sets how SourceMod should check immunity levels when administrators target 
// each other.
// 0: Ignore immunity levels (except for specific group immunities).
// 1: Protect from admins of lower access only.
// 2: Protect from admins of equal to or lower access.
// 3: Same as 2, except admins with no immunity can affect each other.
// --
// Default: 1
sm_immunity_mode 0

// Sets how many seconds SourceMod should adjust time values for incorrect 
// server clocks.  This can be positive or negative and will affect every 
// system time in SourceMod, including logging stamps.
// --
// Default: 0
sm_time_adjustment 0

// Specifies the amount of time that is allowed between chat messages.  This
// includes the say and say_team commands.  If a client sends a message faster
// than this time, they receive a flood token.  When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
// --
// Requires: antiflood.smx
// Default: 0.75
sm_flood_time 0.75

// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and 
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is 
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 0

// Specifies the number of reserved player slots.  Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 1

// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (Visible) or 1 (Hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 1

// Specifies whether or not non-admins can send messages to admins using
// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
// --
// Requires: basechat.smx
// Default: 1
sm_chat_mode 1

// Specifies whether or not "timeleft" will automatically be triggered every
// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
// --
// Requires: basetriggers.smx
// Default: 0
sm_timeleft_interval 0

// Specifies whether or not chat triggers are broadcast to the server or just
// the player who requested the info trigger. Valid values are 0 (Disabled) or
// 1 (Enabled)
// --
// Requires: basetriggers.smx
// Default: 0
sm_trigger_show 0

// Specifies whether or not to display vote progress to clients in the
// "hint" box (near the bottom of the screen in most games).
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_hintbox 0

// Specifies whether or not to display vote progress to clients in the
// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_chat 0

// Specifies whether or not to display vote progress in the server console.
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_console 0

// Specifies whether or not to display vote progress to clients in the
// client console. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_client_console 0

Last edited by Notifications; 10-15-2017 at 14:51. Reason: Putting entire config.
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Neuro Toxin
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Join Date: Oct 2013
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Old 10-15-2017 , 16:51   Re: Help with reserved slots
Reply With Quote #2

Do you have a tv bot taking up a slot?
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Old 10-15-2017 , 17:47   Re: Help with reserved slots
Reply With Quote #3

Quote:
Originally Posted by Neuro Toxin View Post
Do you have a tv bot taking up a slot?
Thanks for the reply, no I don't. I used to but I got rid of it for that reason. Now there's nothing taking up any slots.
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 10-15-2017 , 19:28   Re: Help with reserved slots
Reply With Quote #4

Whats the "status" reply from a game client.
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Old 10-15-2017 , 19:30   Re: Help with reserved slots
Reply With Quote #5

Quote:
Originally Posted by Neuro Toxin View Post
Whats the "status" reply from a game client.
] status
hostname: Server Name
version : 1.36.0.6 secure
udp/ip : Server IP
os : Windows
type : community dedicated
players : 10 humans, 0 bots (10/0 max) (not hibernating)
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 10-16-2017 , 20:52   Re: Help with reserved slots
Reply With Quote #6

Still you have 10 slot.
maxplayers_override 11 ?
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Old 10-17-2017 , 10:12   Re: Help with reserved slots
Reply With Quote #7

Quote:
Originally Posted by Bacardi View Post
Still you have 10 slot.
maxplayers_override 11 ?
-console -game csgo -condebug -usercon -tickrate 128 +game_type 0 +game_mode 1 -maxplayers_override 11 +maxplayers 11 +exec server.cfg +mapgroup mg_active +map de_dust2 -ip -port 27095 +tv_port 27096
The TV port, as far as I know isn't actually in use.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 10-17-2017 , 10:37   Re: Help with reserved slots
Reply With Quote #8

Add
-nohltv

*edit
still not help

*edit
set
-maxplayers_override 12
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Last edited by Bacardi; 10-17-2017 at 10:43.
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Old 10-18-2017 , 19:22   Re: Help with reserved slots
Reply With Quote #9

Quote:
Originally Posted by Bacardi View Post
Add
-nohltv

*edit
still not help

*edit
set
-maxplayers_override 12
I'm using paid hosting, rather than my own so I can't choose these start params although I may be able to remove the TV port, albeit may not do anything but I'll try regardless.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 10-18-2017 , 20:15   Re: Help with reserved slots
Reply With Quote #10

Hmmm...
Try use this https://forums.alliedmods.net/showthread.php?p=541827
And disable SM reserved slot plugin
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