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[TF2] No Thriller Taunt


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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 11-04-2011 , 19:23   [TF2] No Thriller Taunt
Reply With Quote #1


I've been enjoying the Halloween Event this past week but the downside to normal play is the thriller taunt overriding taunt kills and events. This fixes that. This is also useful outside of halloween when using tf_forced_holiday cvar or the Force Holidays plugin on your server as well.

Some various notes:
  • Thriller taunt chance is normally 40%
  • The thriller taunt is only active during the Halloween holiday, not full moon.

Usage:
Plugin is autonomous, it's always on until you unload it.

Change log:
Code:
0.1 - Initial release
0.2 - Ported this project to a plugin
To install, copy thriller.smx to plugins/ and thriller.plugin.txt to gamedata/.
Attached Files
File Type: sp Get Plugin or Get Source (thriller.sp - 3372 views - 2.2 KB)
File Type: txt thriller.plugin.txt (656 Bytes, 1887 views)
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Last edited by pheadxdll; 05-16-2014 at 17:15.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 11-04-2011 , 19:38   Re: [TF2] No Thriller Taunt
Reply With Quote #2

Nice job!
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 11-05-2011 , 01:46   Re: [TF2] No Thriller Taunt
Reply With Quote #3

Ooooh it's not active during full moon?
Well this is just awesome then. Thanks a lot!
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 11-06-2011 , 14:08   Re: [TF2] No Thriller Taunt
Reply With Quote #4

I'm getting this error on sm exts list...
PHP Code:
<FAILEDfile "thriller.ext.2.ep2v.so"tf/addons/sourcemod/extensions/thriller.ext.2.ep2v.soELF file OS ABI invalid 

Last edited by Snaggle; 11-06-2011 at 14:08.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 11-06-2011 , 19:39   Re: [TF2] No Thriller Taunt
Reply With Quote #5

I'm compiling on CentOS 6 x64 and it seems to be setting the ABI version to UNIX - Linux (3) when your system expects UNIX - System V (0) in the ELF header. I used brandelf to change set it to 0 and it runs fine on here. Try the attached version and do let me know if it loads alright then I'll update the first post.
Attached Files
File Type: so thriller.ext.2.ep2v.so (161.4 KB, 741 views)
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Last edited by pheadxdll; 11-06-2011 at 19:43.
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 11-06-2011 , 20:10   Re: [TF2] No Thriller Taunt
Reply With Quote #6

Seems to of done the trick. No errors and the taunt isn't showing! Lovely work
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 11-06-2011 , 20:36   Re: [TF2] No Thriller Taunt
Reply With Quote #7

Great, I really didn't want to set up a VM to compile these. First post has been updated.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-06-2011 , 21:58   Re: [TF2] No Thriller Taunt
Reply With Quote #8

Quote:
Originally Posted by pheadxdll View Post
Great, I really didn't want to set up a VM to compile these. First post has been updated.
Easiest way is to add "-Wl,--hash-style=sysv" to the linker flags in the Makefile.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 11-09-2011 , 15:26   Re: [TF2] No Thriller Taunt
Reply With Quote #9

Do I need to change map or can I use sm exts load thriller? Doing so, I get this error "Could not locate offset to apply patch". Windows OS.

Last edited by Thraka; 11-09-2011 at 15:26.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 11-09-2011 , 17:02   Re: [TF2] No Thriller Taunt
Reply With Quote #10

It can be loaded at anytime. It's odd it doesn't find the signature on windows because it does on my windows server. I'd just make sure the gamedata is present and accounted for and restart the server.
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