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Chron (updated to 0.2 on 08Aug2006)


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Extreme_One
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Join Date: Nov 2006
Old 05-13-2007 , 07:47   Re: Chron (updated to 0.2 on 08Aug2006)
Reply With Quote #21

Quote:
Originally Posted by Chaos Llama View Post
Oddly when i type chron_help my server hard crashes (and needs to be manually rebooted).
Same here actually
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Extreme_One
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Join Date: Nov 2006
Old 05-24-2007 , 15:08   Re: Chron (updated to 0.2 on 08Aug2006)
Reply With Quote #22

Quote:
Originally Posted by L. Duke View Post
This plugin shouldn't be able to do anything with restarting the map. The only way I can think of that it could be this plugin is if you one of your cfg files had a "mp_restartgame" line and it was mistakenly running that cfg file at midnight.

I'm assuming that's what you mean by "restarting" not "reloading" anyway.
Well Chron was the issue.
bear in mind that I had no chronjobs set to start at midnight yet every night whichever map was on would undergo the same effect as if a "mp_restartgame" command had been called.

How do I know it was the Chron mod and how did I fix it?

Well I created a Chronjob that started at 23:58 every night to run a config which simply contained "meta unload addons/chron/bin/chron_mm"

Worked perfectly. Also confirms a problem with the latest version of Chron running on a Windows server.
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vulcan
Junior Member
Join Date: Jul 2007
Old 07-10-2007 , 11:41   Re: Chron (updated to 0.2 on 08Aug2006)
Reply With Quote #23

Revival! Great tool you have going here Duke! Going to give it a spin.
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 07-10-2007 , 13:03   Re: Chron (updated to 0.2 on 08Aug2006)
Reply With Quote #24

Also planning to use this soon.
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mookie.gc
New Member
Join Date: Jun 2007
Old 08-21-2007 , 00:19   Re: Chron (updated to 0.2 on 08Aug2006)
Reply With Quote #25

Quote:
Originally Posted by Extreme_One View Post
Well Chron was the issue.
bear in mind that I had no chronjobs set to start at midnight yet every night whichever map was on would undergo the same effect as if a "mp_restartgame" command had been called.

How do I know it was the Chron mod and how did I fix it?

Well I created a Chronjob that started at 23:58 every night to run a config which simply contained "meta unload addons/chron/bin/chron_mm"

Worked perfectly. Also confirms a problem with the latest version of Chron running on a Windows server.
We've been using Chron for several months now and I've heard no talk about phantom round restarts. Windows w/ SMM 1.3, 1.4.1.400.
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Chaos Llama
Senior Member
Join Date: Jul 2006
Old 10-17-2007 , 17:20   Re: Chron (updated to 0.2 on 08Aug2006)
Reply With Quote #26

It's not compatible with TF2, any plans of making it compatible?
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 10-17-2007 , 18:26   Re: Chron (updated to 0.2 on 08Aug2006)
Reply With Quote #27

Not at this time. If there is enough interest when CSS/DODS/etc switch to the orangebox engine, I might then.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-15-2008 , 03:12   Re: Chron (updated to 0.2 on 08Aug2006)
Reply With Quote #28

Duke, the DL link is dead since PAF is closed.
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sirmoe
Senior Member
Join Date: Mar 2008
Old 05-15-2008 , 05:10   Re: Chron (updated to 0.2 on 08Aug2006)
Reply With Quote #29

Update to TF2 please? And new download link
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m0r0n
Member
Join Date: Mar 2004
Old 08-18-2008 , 16:20   Re: Chron (updated to 0.2 on 08Aug2006)
Reply With Quote #30

Quote:
Originally Posted by sirmoe View Post
Update to TF2 please? And new download link
A new download link would be great.
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