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[L4D/L4D2] Grenade Throwing Bots


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Windy Wind
Junior Member
Join Date: Apr 2016
Old 03-31-2022 , 08:00   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #171

Plugin failed to compile.
Also, it would be nice if you have the option to toggle friendly fire damage from the bot's molotov.

PS:nvm, I got it downloaded

Last edited by Windy Wind; 03-31-2022 at 08:03.
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ZzZombo
Member
Join Date: May 2012
Location: Ravenholm
Old 05-03-2022 , 11:25   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #172

I'd like to have it configurable whether bots will use the bile bomb against tanks separately from the molotov cocktail as well as the throw delay, they throw too early in my testing, like two-three more seconds would be better.
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Sam B
Junior Member
Join Date: Oct 2020
Old 08-28-2022 , 13:20   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #173

I think, this plugin needs a cvar to allow bots to use throwables only if there are no human players alive. When I'm alive, I control what's being thrown and where, but when the bots are on their own, they must survive by all means necessary. It would be cool if there was a plugin that makes bots use upgradepacks after all human players are killed as well.
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