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[L4D/L4D2] Modified Infected Damage


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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 12-15-2018 , 14:30   Re: [L4D/L4D2] Modified Infected Damage
Reply With Quote #21

Quote:
Originally Posted by cravenge View Post
Sure.
Thank you! Will be waiting. For some reason I can't make it work perfectly via default cvars hence the request.

Quote:
==> Today, my friend is finding out how to alter the damages taken from other Special Infected.
My bad, missed it. :ь
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Lider99
Member
Join Date: Mar 2020
Old 07-13-2020 , 16:37   Re: [L4D/L4D2] Modified Infected Damage
Reply With Quote #22

Hello!
I have such errors ...
Quote:
L 07/13/2020 - 2322: SourceMod error session started
L 07/13/2020 - 2322: Info (map "l4d_hospital01_apartment") (file "/game/left4dead/addons/sourcemod/logs/errors_20200713.log")
L 07/13/2020 - 2322: [SM] Exception reported: Game event "charger_charge_start" does not exist
L 07/13/2020 - 2322: [SM] Blaming: modified_infected_damage.smx
L 07/13/2020 - 2322: [SM] Call stack trace:
L 07/13/2020 - 2322: [SM] [0] HookEvent
L 07/13/2020 - 2322: [SM] [1] Line 108, modified_infected_damage.sp::OnPluginStart
L 07/13/2020 - 2322: [SM] Unable to load plugin "modified_infected_damage.smx": Error detected in plugin startup (see error logs)
Can you back up inc files?
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 08-20-2022 , 12:20   Re: [L4D/L4D2] Modified Infected Damage
Reply With Quote #23

Report error:
When the tank hits trash cans, or bricks, those splash damage is the same as the modified value
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