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Accelerator - Take back control


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-05-2011 , 05:15   Re: Accelerator - Take back control
#21

Quote:
Originally Posted by snelvuur View Post
Could you change the starttime/chrashtime/uptime to human readable format?
Done, not 100% happy with the format though so that may change.
Note that the uptime is not calculated as the time between startuptime and crashtime and seems to be slightly longer.
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 01-05-2011 , 05:27   Re: Accelerator - Take back control
#22

it says Tue, 04 Jan 2011 11:06:43 +0700, on the latest crash report. Although you can see that console messages it as:
L 01/04/2011 - 05:00:13: server_message: "restart"

Is the time wrong or should i read it different?

Btw, this might be over the top, but a callback url is that possible? That when the server crashes that it will just do a http query to my website with the crashid/port/ip or something?
Then i could keep it easy for the "other" admins that dont use the steam method to login to still have a way to get to the information. Just i idea though.

Will a windows version be build at some point too?
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asherkin
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Old 01-05-2011 , 06:35   Re: Accelerator - Take back control
#23

Quote:
Originally Posted by snelvuur View Post
Is the time wrong or should i read it different?
It's in my server's local timezone, UTC+0700, hence the +0700 at the end.

Quote:
Originally Posted by snelvuur View Post
Btw, this might be over the top, but a callback url is that possible? That when the server crashes that it will just do a http query to my website with the crashid/port/ip or something?
Then i could keep it easy for the "other" admins that dont use the steam method to login to still have a way to get to the information. Just i idea though.
Not at the moment, maybe in the future (or something similar).

Quote:
Originally Posted by snelvuur View Post
Will a windows version be build at some point too?
If anyone has a Windows server that actually uploads minidumps, mine refuses to so I cant test it.
Not that the Windows minidumps would be very useful, only Valve has any symbols for them.
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snelvuur
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Old 01-05-2011 , 06:53   Re: Accelerator - Take back control
#24

now that you mention it, it normally hangs when something bad happens with the windows version. i assume it should normally crash there and create the minidump, which doens't happen then.

04 Jan 2011 11:06:43 +0700, makes 18:06 no? that doesn't really add up to the time i have 05:00, i always restart at 5 in the morning.. to make it correct i would think it would be -0600 no?

p.s. if you are logged in and see the crashes, then do something else and come back. it times out (which is normal) but rather then giving a login again or error it just shows a blank page.
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asherkin
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Old 01-05-2011 , 08:00   Re: Accelerator - Take back control
#25

Quote:
Originally Posted by snelvuur View Post
now that you mention it, it normally hangs when something bad happens with the windows version. i assume it should normally crash there and create the minidump, which doens't happen then.
Minidumps are created just fine, but they are left on the server and not uploaded.

Quote:
Originally Posted by snelvuur View Post
04 Jan 2011 11:06:43 +0700, makes 18:06 no? that doesn't really add up to the time i have 05:00, i always restart at 5 in the morning.. to make it correct i would think it would be -0600 no?
No, UTC+0700 is my timezone, you need to adjust it to your own timezone.
http://www.timeanddate.com/worldcloc...=0&p1=28&p2=16

Quote:
Originally Posted by snelvuur View Post
p.s. if you are logged in and see the crashes, then do something else and come back. it times out (which is normal) but rather then giving a login again or error it just shows a blank page.
Should be fine now, my implementation of OpenID is rather hacked together.
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Last edited by asherkin; 01-05-2011 at 08:08.
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snelvuur
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Old 01-05-2011 , 08:40   Re: Accelerator - Take back control
#26

ok i get the timezone now, i was just thinking silly it seems.

i could manually upload the windows minidumps though, perhaps use a ingame command to see if there are minidumps, so that if you had a crash it still uploads them.
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asherkin
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Old 01-07-2011 , 03:09   Re: Accelerator - Take back control
#27

http://crash.limetech.org/details.php?id=4d26c84ec7509

It's a lot of work to get going for such little info, I'll post instructions at a later date though anyway (I need to check some stuff first).
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snelvuur
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Old 01-07-2011 , 03:32   Re: Accelerator - Take back control
#28

i cant really tell anything with that windows dump, but that could also just be me not knowing..
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asherkin
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Old 01-07-2011 , 03:55   Re: Accelerator - Take back control
#29

Quote:
Originally Posted by snelvuur View Post
i cant really tell anything with that windows dump, but that could also just be me not knowing..
Hence:
Quote:
Originally Posted by asherkin View Post
Not that the Windows minidumps would be very useful, only Valve has any symbols for them.
Quote:
Originally Posted by asherkin View Post
It's a lot of work to get going for such little info
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snelvuur
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Old 01-13-2011 , 19:45   Re: Accelerator - Take back control
#30

A option to "delete" crashes from your account. In some cases i know it crashed because i was just playing badly with it or something. That way i can keep the "legit" ones. Ofcourse you can keep the files, but if i overwrite sourcemod with a new version on the fly it will certainly crash (thats the lazy method i know)

In case you happen to have spare time and go through the cores just to see whats bad, would save you time to not look at the bad ones.

Or perhaps if you know the cause, add a comment to say what caused it so that if someone else has the same it shows. In any case, only when you have spare time since these things don't fall in the "must have" corner.
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