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Prevent server restarting the round when player joins into empty team.


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.Dare Devil.
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Join Date: Sep 2010
Old 05-31-2015 , 11:18   Prevent server restarting the round when player joins into empty team.
Reply With Quote #1

Hello everyone!

I'm planning to create new zombie mod again and first thing i need is
that all humans only be in CT team and zombies only in T team.

I already did it but i used Orpheu.
Now i want to do it without Orpheu.


When you hold all players in one team and add one player to the opposite team then
round automatically restarts.

Just in case for those who didn't understand my problem


I used Orpheu to block round end when i changed the teams.
Now my question is that is it possibly to do what i want without using Orpheu?

Like letting engine know that all teams have players but players will see that all players are in ct team.
Or somehow blocking this restart thing without Orpheu.
Thanks!
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 05-31-2015 , 12:48   Re: Prevent server restarting the round when player joins into empty team.
Reply With Quote #2

Why do you want to remove Orpheu? If it works then you can just leave it as is.
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JusTGo
Veteran Member
Join Date: Mar 2013
Old 05-31-2015 , 13:33   Re: Prevent server restarting the round when player joins into empty team.
Reply With Quote #3

i guess you can do a fake bot in each team.
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 06-01-2015 , 01:04   Re: Prevent server restarting the round when player joins into empty team.
Reply With Quote #4

Setting players in teams equally, but force players to see that all players in CT team. This could cause problems if you need to attack teamnates etc.
If you setting all players to CT, you will run out of spawns.
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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Location: Siiiiiiiiuu
Old 06-01-2015 , 03:59   Re: Prevent server restarting the round when player joins into empty team.
Reply With Quote #5

Quote:
Originally Posted by GuskiS View Post
Setting players in teams equally, but force players to see that all players in CT team. This could cause problems if you need to attack teamnates etc.
If you setting all players to CT, you will run out of spawns.
No need to set them equally. He can put one fake client at Terro team and that's it. About spawn, he can create more spawn points or just allow CTs to spawn at T spawnpoints too (something by xpawn if iam not wrong)
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 06-01-2015 , 05:30   Re: Prevent server restarting the round when player joins into empty team.
Reply With Quote #6

For what reason ? Many tricks and possible problems or bugs just for the sake of removing orpheu ? I mean, it's nothing wrong with it. Why would someone want to add 100 lines of code just to replace 2 ?
Orpheu/Okapi/Rage/Fakemeta/Engine/Cstrike/Fun/etc are just tools, they allow you to do something, this is why they were made. I don't want to start again the old discussion about what should someone use(see fakemeta vs engine debate), but you should go with the way that is providing the best alternative.
At the end I would like to know why the *** peoples think that orpheu is different from any other modules.
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Nextra
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Join Date: Apr 2008
Location: Germany
Old 06-01-2015 , 06:17   Re: Prevent server restarting the round when player joins into empty team.
Reply With Quote #7

A "clean" variant of blocking round endings is not available with anything stock AMXX currently offers. Orpheu or similar is required for now.
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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 06-01-2015 , 06:18   Re: Prevent server restarting the round when player joins into empty team.
Reply With Quote #8

Quote:
Originally Posted by HamletEagle View Post
At the end I would like to know why the *** peoples think that orpheu is different from any other modules.
because it's scary and it prints lots of stuff when the server starts
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useless small optimizations
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On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-01-2015 , 06:26   Re: Prevent server restarting the round when player joins into empty team.
Reply With Quote #9

It doesn't with latest versions.
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Last edited by Arkshine; 06-01-2015 at 06:30.
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Jhob94
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Join Date: Jul 2012
Location: Siiiiiiiiuu
Old 06-01-2015 , 09:00   Re: Prevent server restarting the round when player joins into empty team.
Reply With Quote #10

Block round end and force round end could be done with a module. I have 2 modules with that features and one of them is really pretty easy to use.. I am surprised that none of them got released to public..
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