hi guys,
I need help on zp_extra_item_SPAS12.
the problem is the "e"
I would like to change it to right mouse
please help
this mod download link:
snip
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define spas12_WEAPONKEY 683
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
#define m_pPlayer 41
#define XTRA_OFS_PLAYER 5
#define XTRA_OFS_WEAPON 4
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_M3)
new const WEAPONENTNAMES[][] = { "weapon_m3" }
static Float:iSpeed
new const Fire_Sounds[][] = { "weapons/spas12-1.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new spas12_V_MODEL1[64] = "models/zm/v1_spas12.mdl"
new spas12_V_MODEL2[64] = "models/zm/v2_spas12.mdl"
new spas12_P_MODEL[64] = "models/zm/p_spas12.mdl"
new spas12_W_MODEL[64] = "models/zm/w_spas12.mdl"
new g_spas12
new g_has_spas12[33]
new Trie:g_tClassNames
new g_hamczbots, cvar_botquota
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_MaxPlayers, g_orig_event_spas12, g_IsInPrimaryAttack, g_clip_ammo[33], Float:g_last_postframe[33]
new cvar_dmg1_spas12, cvar_dmg2_spas12, cvar_recoil_spas12, cvar_clip_spas12, cvar_spas12_ammo, cvar_spas_spd1, cvar_spas_spd2
new g_mode[33], g_mode2[33]
new gmsgWeaponList
public plugin_init()
{
register_plugin("Franchi SPAS-12" , "1.2", "Crock - main code. Prog - remake to shootgun and add 2Xmode")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","b e","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_spas12_AddToPlayer")
RegisterHam(Ham_Item_PostFrame, "weapon_m3", "fw_M3_PostFrame")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_spas12_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_spas12_PrimaryAttack_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_Spawn, "fw_Spawn_Post", 1)
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
cvar_dmg1_spas12 = register_cvar("spas12_dmg", "1.2")
cvar_dmg2_spas12 = register_cvar("spas12_dmg", "1.6")
cvar_recoil_spas12 = register_cvar("spas12_recoil", "1.7")
cvar_clip_spas12 = register_cvar("spas12_clip", "8")
cvar_spas12_ammo = register_cvar("spas12_ammo", "40")
cvar_spas_spd1 = register_cvar("spas12_spd1", "1.2")
cvar_spas_spd2 = register_cvar("spas12_spd2", "0.4")
cvar_botquota = get_cvar_pointer("bot_quota")
g_MaxPlayers = get_maxplayers()
g_spas12 = zp_register_extra_item("ML_SPASEX", 0, ZP_TEAM_HUMAN)
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(spas12_V_MODEL1)
precache_model(spas12_V_MODEL2)
precache_model(spas12_P_MODEL)
precache_model(spas12_W_MODEL)
precache_sound("weapons/spas12_draw.wav")
precache_sound("weapons/spas12_insert.wav")
precache_sound("weapons/spas12_reload.wav")
precache_sound("weapons/spas12ex_change1.wav")
precache_sound("weapons/spas12ex_change2.wav")
precache_sound("weapons/spas12ex-1.wav")
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_spas12ex.txt")
precache_generic("sprites/weapon_spas12exs.txt")
precache_generic("sprites/zm/640hud38.spr")
precache_generic("sprites/640hud7.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
register_clcmd("weapon_spas12ex", "weapon_hook")
register_clcmd("weapon_spas12exs", "weapon_hook")
g_tClassNames = TrieCreate()
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) ///////////////////////////////////////////////////////////
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) // Plugin Make //
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) // Prog //
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) // specially for cs-massacre.in.ua //
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) ///////////////////////////////////////////////////////////
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
TrieSetCell(g_tClassNames, "worldspawn", 1)
TrieSetCell(g_tClassNames, "func_breakable", 1)
TrieSetCell(g_tClassNames, "func_wall", 1)
TrieSetCell(g_tClassNames, "func_door", 1)
TrieSetCell(g_tClassNames, "func_door_rotating", 1)
TrieSetCell(g_tClassNames, "func_plat", 1)
TrieSetCell(g_tClassNames, "func_rotating", 1)
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_m3")
return PLUGIN_HANDLED
}
public Sprite(id)
{
message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0,0,0}, id)
write_string("weapon_spas12ex")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(5)
write_byte(21)
write_byte(0)
message_end()
}
public Sprite1(id)
{
message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0,0,0}, id)
write_string("weapon_spas12exs")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(5)
write_byte(21)
write_byte(0)
message_end()
}
public fw_CmdStart(id, uc_handle, seed)
{
if(id > 0 && id < 33)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if((get_user_weapon(id) == CSW_M3 && g_has_spas12[id]) || (get_user_weapon(id) == CSW_XM1014 && g_has_spas12[id]))
{
if((get_uc(uc_handle, UC_Buttons) & IN_USE) && !(pev(id, pev_oldbuttons) & IN_USE) && g_mode2[id] == 0)
{
new szClip, szAmmo
new szWeapID = get_user_weapon(id, szClip, szAmmo)
if((szWeapID == CSW_M3 && g_has_spas12[id]) || (szWeapID == CSW_XM1014 && g_has_spas12[id]))
{
if(g_mode[id] == 0) make_mode2(id)
if(g_mode[id] == 2) make_mode1(id)
}
}
}
return HAM_SUPERCEDE;
}
return PLUGIN_HANDLED
}
public make_mode2(id)
{
set_task(2.0,"mode_new2",id)
g_mode2[id] = 1
UTIL_PlayWeaponAnimation(id, 7)
set_pdata_float(id, m_flNextAttack, 2.0, PLAYER_LINUX_XTRA_OFF)
emit_sound(id, CHAN_WEAPON, "weapons/spas12ex_change2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
iSpeed = 0.0
}
public make_mode1(id)
{
set_task(2.0,"mode_new1",id)
g_mode2[id] = 1
UTIL_PlayWeaponAnimation(id, 7)
set_pdata_float(id, m_flNextAttack, 2.0, PLAYER_LINUX_XTRA_OFF)
emit_sound(id, CHAN_WEAPON, "weapons/spas12ex_change1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
iSpeed = 0.0
}
public mode_new2(id)
{
if(g_mode2[id] == 1 && is_user_alive(id))
{
g_mode2[id] = 0
g_mode[id] = 2
Sprite1(id)
replace_weapon_models(id, CSW_M3)
UTIL_PlayWeaponAnimation(id, 0)
client_print(id,print_center,"")
}
}
public mode_new1(id)
{
if(g_mode2[id] == 1 && is_user_alive(id))
{
g_mode2[id] = 0
g_mode[id] = 0
Sprite(id)
replace_weapon_models(id, CSW_M3)
UTIL_PlayWeaponAnimation(id, 0)
client_print(id,print_center,"")
}
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m3.sc", name))
{
g_orig_event_spas12 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_putinserver(id)
{
if(is_user_bot(id) && !g_hamczbots && cvar_botquota) set_task(0.1, "register_ham_czbots", id)
}
public register_ham_czbots(id)
{
if (g_hamczbots || !is_user_connected(id) || !get_pcvar_num(cvar_botquota)) return
RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")
g_hamczbots = true
}
public client_connect(id)
{
g_has_spas12[id] = false
}
public client_disconnect(id)
{
g_has_spas12[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_spas12[id] = false
}
}
public fw_Spawn_Post(iEnt)
{
if(pev_valid(iEnt))
{
static szClassName[32]
pev(iEnt, pev_classname, szClassName, charsmax(szClassName))
if(!TrieKeyExists(g_tClassNames, szClassName))
{
RegisterHam(Ham_TraceAttack, szClassName, "TraceAttack", 1)
TrieSetCell(g_tClassNames, szClassName, 1)
}
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_m3.mdl"))
{
static iStoredSVDID
iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity)
if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;
if(g_has_spas12[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, spas12_WEAPONKEY)
g_has_spas12[iOwner] = false
iSpeed = 0.0
entity_set_model(entity, spas12_W_MODEL)
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == g_spas12)
{
drop_weapons(id, 1);
new iWep1 = give_item(id, "weapon_m3")
if( iWep1 > 0 )
{
cs_set_weapon_ammo(iWep1, get_pcvar_num(cvar_clip_spas12))
cs_set_user_bpammo(id, CSW_M3, get_pcvar_num(cvar_spas12_ammo))
}
g_has_spas12[id] = true;
g_mode[id] = 0
iSpeed = 0.0
Sprite(id)
}
}
public fw_spas12_AddToPlayer(spas12, id)
{
if(!is_valid_ent(spas12) || !is_user_connected(id))
return HAM_IGNORED;
if(entity_get_int(spas12, EV_INT_WEAPONKEY) == spas12_WEAPONKEY)
{
g_has_spas12[id] = true
entity_set_int(spas12, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
static iWeapon; iWeapon = read_data(2)
replace_weapon_models(id, read_data(2))
static weapon[32], iEnt
get_weaponname(iWeapon, weapon, 31)
iEnt = find_ent_by_owner(-1, weapon, id)
if(iEnt)
{
static Float
elay, Float:M_Delay
if(iWeapon == CSW_M3 && g_has_spas12[id])
{
if (g_mode[id] == 0)
{
iSpeed = get_pcvar_float(cvar_spas_spd1)
}
if (g_mode[id] == 2)
{
iSpeed = get_pcvar_float(cvar_spas_spd2)
}
Delay = get_pdata_float(iEnt, 46, 4) * iSpeed
M_Delay = get_pdata_float(iEnt, 47, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(iEnt, 46, Delay, 4)
set_pdata_float(iEnt, 47, M_Delay, 4)
}
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_M3:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;
if(g_has_spas12[id])
{
if(g_mode[id] == 0) set_pev(id, pev_viewmodel2, spas12_V_MODEL1)
if(g_mode[id] == 2) set_pev(id, pev_viewmodel2, spas12_V_MODEL2)
set_pev(id, pev_weaponmodel2, spas12_P_MODEL)
}
}
}
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M3) || (get_user_weapon(Player) == CSW_M3 && !g_has_spas12[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_spas12_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 5)
if (!g_has_spas12[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float
rigin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_spas12 && eventid) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_spas12_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 5)
if(g_has_spas12[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_r ecoil_spas12),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
if (!g_clip_ammo[Player])
return
if(g_mode[Player] == 0)
{
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
switch(random_num(1,2))
{
case 1:
UTIL_PlayWeaponAnimation(Player, 1)
case 2:
UTIL_PlayWeaponAnimation(Player, 2)
}
}
if(g_mode[Player] == 2)
{
emit_sound(Player, CHAN_WEAPON, "weapons/spas12ex-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
switch(random_num(1,2))
{
case 1:
UTIL_PlayWeaponAnimation(Player, 1)
case 2:
UTIL_PlayWeaponAnimation(Player, 2)
}
}
make_blood_and_bulletholes(Player)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_M3)
{
if(g_has_spas12[attacker])
{
if(g_mode[attacker] == 0) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg1_spas12))
if(g_mode[attacker] == 2) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg2_spas12))
}
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "m3") && get_user_weapon(iAttacker) == CSW_M3)
{
if(g_has_spas12[iAttacker])
set_msg_arg_string(4, "spas12")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
stock make_blood_and_bulletholes(id)
{
new aimOrigin[3], target, body
get_user_origin(id, aimOrigin, 3)
get_user_aiming(id, target, body)
if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
{
new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
pev(id, pev_origin, fStart)
velocity_by_aim(id, 64, fVel)
fStart[0] = float(aimOrigin[0])
fStart[1] = float(aimOrigin[1])
fStart[2] = float(aimOrigin[2])
fEnd[0] = fStart[0]+fVel[0]
fEnd[1] = fStart[1]+fVel[1]
fEnd[2] = fStart[2]+fVel[2]
new res
engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
get_tr2(res, TR_vecEndPos, fRes)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(floatround(fStart[0]))
write_coord(floatround(fStart[1]))
write_coord(floatround(fStart[2]))
write_short( m_iBlood [ 1 ])
write_short( m_iBlood [ 0 ] )
write_byte(70)
write_byte(random_num(1,2))
message_end()
}
else if(!is_user_connected(target))
{
if(target)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
write_short(target)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_short(id)
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(get_user_weapon(iAttacker) != CSW_M3) return
if((user_has_weapon(iAttacker, CSW_M3) && !g_has_spas12[iAttacker])) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num(0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num(0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num(0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public fw_M3_PostFrame(ent)
{
static id
id = pev(ent, pev_owner)
if(!is_user_alive(id) || !is_user_connected(id))
return HAM_IGNORED
//if(zp_get_user_zombie(iAttacker))
// return FMRES_IGNORED
if(get_user_weapon(id) != CSW_M3 || !g_has_spas12[id])
return HAM_IGNORED
static spas12
spas12 = fm_find_ent_by_owner(-1, "weapon_m3", id)
if(get_pdata_int(spas12, 55, 4) == 1)
{
static Float:CurTime
CurTime = get_gametime()
if(CurTime - 0.4 > g_last_postframe[id])
{
UTIL_PlayWeaponAnimation(id, 3)
g_last_postframe[id] = CurTime
}
}
return HAM_HANDLED
}