PROBLEM SOLVED!!!
IGNORE THIS TOPIC.
Guys, I'm trying to set up a server just for deathmatch.
I'm using this plugin for this:
https://forums.alliedmods.net/showthread.php?t=246405
The plugin issue, I have no problem, works very well. But what I'm not able to do is the rules of the matches.
For example:
I want the game to be 1 hour long, then change maps.
But what I do, it doesn't work.
I will leave my current configuration that I am using.
Code:
bot_autodifficulty_threshold_high 0.0
bot_autodifficulty_threshold_low -2.0
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_bonus_shorthanded 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0.1
ff_damage_reduction_grenade 0.4
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 2
mp_freezetime 0
mp_friendlyfire 1
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 0
mp_ggtr_bomb_detonation_bonus 0
mp_ggtr_bomb_pts_for_flash 0
mp_ggtr_bomb_pts_for_he 0
mp_ggtr_bomb_pts_for_molotov 0
mp_ggtr_bomb_pts_for_upgrade 0
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 0
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 1
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 60000 // 60000
mp_roundtime_hostage 60000 // 60000
mp_roundtime_defuse 60000 // 60000
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 60000 // 60000
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 0 // Voting allowed in this mode
sv_talk_enemy_living 1
sv_talk_enemy_dead 1
sv_deadtalk 1
sv_alltalk 1
sv_ignoregrenaderadio 1
tv_delay 0
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 1
mp_randomspawn_los 1
sv_infinite_ammo 2
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 1
mp_display_kill_assists 1
mp_ignore_round_win_conditions 1
sv_occlude_players 1
occlusion_test_async 0
mp_match_end_restart 0
mp_match_end_changelevel 1
EDIT:
I set mp_maxrounds to 1, for a Deathmatch server
I also needed to define the command mp_ignore_round_win_conditions 1
Because if I just leave mp_maxrounds at 1, when I kill a player on the server, the game is over, because technically I have eliminated the other team completely.
But this only happens if you have 2 players on the server.