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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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poel
Veteran Member
Join Date: Mar 2013
Old 05-12-2014 , 12:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)
Reply With Quote #301

Ok thks H3bus,

And last question, how can I disable at every new respawn player the adver "Plug-in deathmatch, only headshot by H3bus",

its a advert, but, to many spams...
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-12-2014 , 16:33   Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)
Reply With Quote #302

All of this is configured in the .ini file!

Take the time to understand it, and configure it to your needs!
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shmidtelson
Junior Member
Join Date: May 2014
Old 05-12-2014 , 17:36   Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)
Reply With Quote #303

Hello, H3bus! Thank u for answer!
New problem in dm mode server. Five seconds after respawn lost knife. Lost weapons in warmup. This problem in many servers
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-12-2014 , 17:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)
Reply With Quote #304

So in warmup you have no weapon at all? Or do you have a knife?
When knife/weapon are removed do you have any message in chat?

Please check error log, and output of dm_debug command when it happens.

Also the output of those commands might help
sm exts list
sm plugins list
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garyoak
New Member
Join Date: May 2014
Old 05-12-2014 , 19:18   Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)
Reply With Quote #305

I get an error when using your plugin.

Code:
./srcds_run: line 318: 17656 Segmentation fault      (core dumped) $HL_CMD BFD: Warning: /home/csgoserver/serverfiles/core is truncated: expected core file size >= 435224576, found: 1069056. Cannot access memory at address 0xb77d98e4 Cannot access memory at address 0x63a0 /home/csgoserver/serverfiles/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xb77d98e4 email debug.log to [email protected]

Last edited by garyoak; 05-12-2014 at 19:18.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-13-2014 , 02:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)
Reply With Quote #306

This is probably due to an outdated MM or SM version. Update to the latest snapshot!
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shmidtelson
Junior Member
Join Date: May 2014
Old 05-13-2014 , 02:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)
Reply With Quote #307

Brother, lost weapon in warmup)
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shmidtelson
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Join Date: May 2014
Old 05-13-2014 , 02:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)
Reply With Quote #308

Watch, my teammate - my enemy, how this work? Thank u!
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-13-2014 , 02:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)
Reply With Quote #309

Check this:
Quote:
Please check error log, and output of dm_debug command when it happens.

Also the output of those commands might help
sm exts list
sm plugins list
EDIT:I guess you have mp_teammates_are_enemies 1 (that would explain that your teammate is your enemy...)

Last edited by h3bus; 05-13-2014 at 02:45.
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shmidtelson
Junior Member
Join Date: May 2014
Old 05-13-2014 , 03:18   Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)
Reply With Quote #310

Quote:
Originally Posted by h3bus View Post
Check this:
EDIT:I guess you have mp_teammates_are_enemies 1 (that would explain that your teammate is your enemy...)
I am using gamemode Casual, and all correctly work. This command "mp_teammates_are_enemies" not doing nick teammate red color, she for bots, they view u how enemy. Sorry for bad english.

With this command I still see their hp and triangle over head teammate

Last edited by shmidtelson; 05-13-2014 at 03:20.
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