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TF2Items - Items with custom attributes.


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WGSXFrank
Member
Join Date: Apr 2010
Old 04-14-2010 , 10:22   Re: [EXTENSION] TF2Items (1.3.1)
#211

I recently installed this on my server, but I'm having a real hard time understanding how to actually use it.

I've read just about every page in this thread and it all just looks like random numbers to me.

Is there any way someone would be able to write a short, yet simple guide of what each number set does for stupid noobs such as myself? ^^;
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 04-14-2010 , 17:09   Re: [EXTENSION] TF2Items (1.3.1)
#212

Quote:
Originally Posted by WGSXFrank View Post
I recently installed this on my server, but I'm having a real hard time understanding how to actually use it.

I've read just about every page in this thread and it all just looks like random numbers to me.

Is there any way someone would be able to write a short, yet simple guide of what each number set does for stupid noobs such as myself? ^^;
Read the OP. It explains plenty well. Here's what the numbers mean:

http://tracker.limetech.org/projects...items_game.txt
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WGSXFrank
Member
Join Date: Apr 2010
Old 04-14-2010 , 17:49   Re: [EXTENSION] TF2Items (1.3.1)
#213

This explains a lot!

I've got everything going nicely now.

Last edited by WGSXFrank; 04-14-2010 at 22:02.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 04-23-2010 , 22:18   Re: [EXTENSION] TF2Items (1.3.1)
#214

Hey just wondering, is the new repository url working for anyone else? (referring to the 4/21/10 update)

I can't seem to get the new one to locate the new one.

^^ Disregard the above message.

Last edited by Sreaper; 04-24-2010 at 22:28.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-29-2010 , 12:57   Re: [EXTENSION] TF2Items (1.3.1)
#215

I have the new builds ready after today's TF2 update, it's late here so I'll post them tomorrow after testing.
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Old 04-29-2010, 14:42
voogru
This message has been deleted by voogru. Reason: dumb me
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-30-2010 , 13:31   Heil C_BaseAttributableItem::ValidateEntityAttache dToPlayer(void), our new overlord!
#216

As I expected, Valve's new wearable protection as broken a lot of TF2Items, the exact state of it is unclear, due to me having numerous bugs while testing unmodified weapons. You can follow any progress I make here.

Although rather useless, attached is the Linux build.

Sreaper, I'll reply to you about your PMs after the status of TF2Items is stabilised.
Attached Files
File Type: so tf2items.ext.2.ep2v.so (164.4 KB, 170 views)
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 04-30-2010 , 19:00   Re: [EXTENSION] TF2Items (1.3.1)
#217

Hope you get this working all nice and bug free, really love this extension.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 05-01-2010 , 13:56   Re: Heil C_BaseAttributableItem::ValidateEntityAttache dToPlayer(void), our new overl
#218

Sreaper, I'll reply to you about your PMs after the status of TF2Items is stabilised.[/quote]

Lol cooleo. Thanks
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HL-SDK
Member
Join Date: Jan 2009
Old 05-01-2010 , 16:28   Re: [EXTENSION] TF2Items (1.3.1)
#219

I heard your plugin got borked. Let's bring this back, eh?
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Sreaper
髪を用心
Join Date: Nov 2009
Old 05-01-2010 , 17:43   Re: [EXTENSION] TF2Items (1.3.1)
#220

This plugin still works. Just there are some features of it that require parenting certain stuff to players. Without being able to do this the stuff becomes invisible. There's a petition going on in hopes of bringing back the feature they removed.

https://secure.voogru.com/petition/

Last edited by Sreaper; 05-01-2010 at 17:46.
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