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FF2 [Subplugin] AMS Do Ability


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Batfoxkid
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Join Date: Nov 2018
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Old 07-26-2019 , 13:21   Re: [Subplugin] AMS Do Ability
Reply With Quote #11

Quote:
Originally Posted by Naydef View Post
I suppose this is not compatible with FF2-Official, but nice job developing an alternative.
It works with official and fork versions.
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Last edited by Batfoxkid; 07-26-2019 at 13:21.
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JuegosPablo
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Join Date: Feb 2016
Location: Gravity is a Harness
Old 07-29-2019 , 19:21   Re: [Subplugin] AMS Do Ability
Reply With Quote #12

it have sound to use example:sound_ams_rage1
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Batfoxkid
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Old 07-29-2019 , 19:22   Re: [Subplugin] AMS Do Ability
Reply With Quote #13

Quote:
Originally Posted by JuegosPablo View Post
it have sound to use example:sound_ams_rage1
Sounds like a good idea.
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Batfoxkid
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Old 08-04-2019 , 00:49   Re: [Subplugin] AMS Do Ability
Reply With Quote #14

Alright the plugin has been updated which now includes

- The use of FF2_PreAbility which blocks the ability from activating normally (uses this by default)
- Added the ability to use up to 10 different abilities in one doability
- Added minimum and maximum lives restrictions
- Fixed minimum required dead players not working correctly

(Also I forgot to implement the sound on use, rip)

------------------------------------------------------------------------------------------

The plugin is now updated again (August 7th)

- Fixed oversight with preventing ability activations
- Added sounds options for abilities
- Now optionally can compile with Unofficial FF2 to have sounds only be played to players with ff2voice enabled
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Last edited by Batfoxkid; 08-07-2019 at 19:42. Reason: Updated Plugin
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kking117
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Join Date: Jan 2017
Location: Australia
Old 08-15-2019 , 23:50   Re: [Subplugin] AMS Do Ability
Reply With Quote #15

Just wanted to make sure I got this right, but aside from a few small issues this is basically AMS but requires much less work from ability makers to be compatible with?
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Batfoxkid
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Old 08-15-2019 , 23:52   Re: [Subplugin] AMS Do Ability
Reply With Quote #16

Quote:
Originally Posted by kking117 View Post
Just wanted to make sure I got this right, but aside from a few small issues this is basically AMS but requires much less work from ability makers to be compatible with?
Yep, this pretty much allows nearly all rages to work with AMS.
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Shitcake Production
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Join Date: Aug 2018
Old 07-17-2020 , 10:34   Re: [Subplugin] AMS Do Ability
Reply With Quote #17

is do ability with 0 rage bug?

my friend try to put it with 0 rage and it's not work and later, he put 10 it work.

sorry if grammar bad im confusing.
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Batfoxkid
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Old 07-17-2020 , 15:50   Re: [Subplugin] AMS Do Ability
Reply With Quote #18

Quote:
Originally Posted by Shitcake Production View Post
is do ability with 0 rage bug?

my friend try to put it with 0 rage and it's not work and later, he put 10 it work.

sorry if grammar bad im confusing.
Using slot 0 tends to bug out, you can try other slots.
Also there's an updated version here
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