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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-07-2011 , 13:09   Re: [TF2] VS Saxton Hale Mode
#91

changed the gamedata to what it is, since i am having the same crashes.. (http://crash.limetech.org/stack.php?pubid=52)
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Smurfette
Member
Join Date: Oct 2010
Old 01-07-2011 , 22:17   Re: [TF2] VS Saxton Hale Mode
#92

Yeah I'm not getting that error anymore, however Saxton hale is just a solly with the words 'error' written over his head in giant letters and once he's dead which only takes a couple hits the person who respawns as him is stuck halfway in the ground. What am I doing wrong?
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-07-2011 , 22:26   Re: [TF2] VS Saxton Hale Mode
#93

make sure you have those models upped to your server, and also that you have the models on your download server (big plus), after that check your whitelist configuration to allow those models, if too much hassle just do sv_pure 0, do note, changing this will only work on the next map (in case you test it like that)
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-08-2011 , 02:00   Re: [TF2] VS Saxton Hale Mode
#94

Any recommended settings for this mod? The mod works for me perfectly, just made my server crash once and the cause is unknown but besides that, it works perfectly.

BUT, For some reason, the names don't pop up saying who will be saxton next, the specials are like once an hour chosen, and theres no countdown to round start. Anybody have any ideas?

Good mod tho, props.

Have a good day.
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Smurfette
Member
Join Date: Oct 2010
Old 01-08-2011 , 04:21   Re: [TF2] VS Saxton Hale Mode
#95

Well I upped everything to my Server thats in the Saxton Hale mod and ppl are getting all the stuff downloaded like models etc, I also tried sv_pure 0, put it in the config then changed map.

nfi what I'm doing wrong.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-08-2011 , 06:23   Re: [TF2] VS Saxton Hale Mode
#96

r3dw3r3wolf: for the crash, have you changed https://forums.alliedmods.net/showpo...9&postcount=85 accordingly? After that i have not seen 1 crash so far.

Smurfette: i must admit although most people see everything correctly i do have some people now and then that complain about a giant error. But some just randomly fix after reconnecting a few times (but 99% does see it correct)
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-08-2011 , 06:30   Re: [TF2] VS Saxton Hale Mode
#97

about giant error
a)Server uses sv_pure 2 or 1 without correct whitelist.
b1)Server uses sv_downloadurl, but FTP hasn't bz2-files.
b2)Server not uses sv_downloadurl, but hasn't NON-bz2-files on server.
c)Client set "do not download any custom files"
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Matheus28
Senior Member
Join Date: Aug 2009
Old 01-08-2011 , 11:41   Re: [TF2] VS Saxton Hale Mode
#98

Make it not auto update itself, please
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-08-2011 , 14:19   Re: [TF2] VS Saxton Hale Mode
#99

I haven't gotten another crash since then so i guess it's good.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 01-08-2011 , 14:37   Re: [TF2] VS Saxton Hale Mode
#100

Quote:
Originally Posted by r3dw3r3w0lf View Post
Any recommended settings for this mod? The mod works for me perfectly, just made my server crash once and the cause is unknown but besides that, it works perfectly.
Sometimes it can be a little unstable. I've often seen it crash because i've spammed something like HHH's.
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