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SourceMod is Beta


  
 
 
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BAILOPAN
Join Date: Jan 2004
Old 06-08-2007 , 04:23   SourceMod is Beta
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It's been a long time since we've mentioned SourceMod on the AMX Mod X news; however, today we'd like to announce that SourceMod is now officially "beta."

SourceMod is a complete rewrite of AMX Mod X for the Half-Life 2 Platform. Have you ever wanted to experiment with Half-Life 2 coding? Are you interested in seeing the next "AMX Mod X" get built from the ground up? If so, now is a great time to start checking it out. The AlliedModders team has spent the past sixth months "redoing" AMX Mod X to fix all of those things that annoy people:
  • New administrative model
  • Dynamic loading/unloading of plugins and modules
  • Autoloading of plugins, even from subfolders
  • A rewritten Pawn engine which is much faster+better
  • A better translation system
  • An object oriented extension API with everything exposed to modules
  • A very well documented native set, with conforming, easy to understand naming schemes
  • A separate "string" tag, and passing functions as variables
  • Dynamic arrays!
  • An event and message system that lets you remove hooks
  • "Pcvars" are the only way
  • Actually unified SQL, including prepared statement support
  • Much more flexible menu API
  • Automatic access checks for commands, and automatic chat triggers

Interested in Half-Life 2 with SourceMod yet? For more information, check out http://www.sourcemod.net/, where you can find nightly builds, documentation, forums, and the SDK. Or hop on IRC (#sourcemod @ irc.gamesurge.net) to ask questions.

This concludes our somewhat shameless plug (it's a sister project, after all) ;)
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