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FF2 Bat's Collection of Stuff


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Batfoxkid
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Join Date: Nov 2018
Location: ''Somewhere on the map''
Old 09-09-2019 , 22:27   Bat's Collection of Stuff
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A collection of plugins, boss subplugins, and boss reworks
All Content Downloads


Boss Reworks


Gray Mann


Blitzkrieg


Bad Doctor
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Last edited by Batfoxkid; 11-26-2020 at 21:59. Reason: Added Bad Doctor
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Batfoxkid
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Join Date: Nov 2018
Location: ''Somewhere on the map''
Old 09-09-2019 , 22:27   Bat's Collection of Stuff
Reply With Quote #2

Boss Plugins


AMS Abilities

Rage Abilities

Special Abilities


* Can have a suffix
# Must have a number suffix

Plugin Downloads:
ff2_advancedformulas
ff2_doability
ffbat_menu_abilities
ffbat_publicpack
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Last edited by Batfoxkid; 08-11-2020 at 22:18. Reason: Added ffbat_menu_abilities
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Batfoxkid
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Old 09-09-2019 , 22:27   Re: Bat's Collection of Stuff
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Player Plugins


Killstreak Preferences


Boss Statistics
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Last edited by Batfoxkid; 11-26-2020 at 21:12. Reason: Add Boss Statistics
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Batfoxkid
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Join Date: Nov 2018
Location: ''Somewhere on the map''
Old 09-25-2019 , 23:16   Re: Bat's Collection of Stuff
Reply With Quote #4

Added Abilities:
- ams_summon
- rage_summon
- rage_animation
- special_animationintro
- special_revivemarker

Updated Abilities:
- rage_teamnewweapon, rage_preventrage, rage_music can have suffixes to use the same ability in different ways
- ams_doability no longer removes more rage than intended
- rage_music fixes towards it not working at all
- special_introoverlay now works in the first boss round

Updated Bosses:
- Gray Mann:
- Now uses special_revivemarker and special_animationintro
- Removed sound hook in replacement for catch_replace (Official 1.11 or Unofficial)
- Fixed PDA and Sapper being disabled by default
- Renamed graymann_old to graymann_nonfork
- Added Chief Blast Soldier to the MEGA bot pool
- Renamed Giant Heal-on-Kill Heavy to Chief Heal-on-Kill Deflector Heavy
- Reduced all MEGA bot's health pool
- Fixed Burst Fire Demoman not spawning
- Fixed Spy bot spawn message when nothing spawned in teleporters
- Fixed normal bots not having robot vocals
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Hoto Cocoa
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Join Date: Jun 2018
Location: Somewhere
Old 10-08-2019 , 12:09   Re: Bat's Collection of Stuff
Reply With Quote #5

Code:
"ability4"
	{
		"name"		"ams_doability0"

		// Abilities to Activate
		"arg1"		"boss_config"	// Ability Name
		"arg2"		"shadow93_bosses"	// Plugin Name
		"arg3"		"0"			// Ability Slot
		"arg4"		"0"			// Button Mode
		"arg5"		"1"			// Prevent Normal Activation
		// Requirement to Use Ability
		"arg101"	"1"			// Minimum Alive Players
		"arg102"	"0"			// Maximum Alive Players
		"arg103"	"0.0"			// Minimum Health (Out of 100)
		"arg104"	"0.0"			// Maximum Health (Out of 100)
		"arg105"	"0"			// Minimum Alive Minions
		"arg106"	"0"			// Maximum Alive Minions
		"arg107"	"0"			// Minimum Dead Players
		"arg108"	"0"			// Maximum Dead Players
		"arg109"	"0"			// Minimum Lives Left
		"arg110"	"0"			// Maximum Lives Left

		// Ability Management System
		"arg1001"	"5.0" // delay before first use
		"arg1002"	"10.0" // cooldown
		"arg1003"	"Explode" // name
		"arg1004"	"HSB Explode" // description
		"arg1005"	"100.0" // rage cost
		"arg1006"	"0" // index for ability in the AMS menu

		"plugin_name"	"ff2_doability"
	}
	"ability5"
	{
		"name"	"boss_config"
		"arg1"	"2" // Human Sentry Buster Explosion
		"arg2"	"500.0" // Range
		"arg3"	"2500" // Damage
		"plugin_name" "shadow93_bosses"
	}
It did active the ability but I will cost boss 200% rage.
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doroemon
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Join Date: Dec 2009
Location: TF2 AFK Server
Old 12-03-2019 , 11:13   Re: Bat's Collection of Stuff
Reply With Quote #6

hello everyone~

I try to use "ams_doability" in boss cfg,
AMS system are working , and it will cost RAGE too,
But the ability doesn't have active it...
And have these Error msg in server console:
Code:
L 12/03/2019 - 23:43:56: [SM] Exception reported: String formatted incorrectly - parameter 5 (total 4)
L 12/03/2019 - 23:43:56: [SM] Blaming: freaks\ff2_doability.ff2
L 12/03/2019 - 23:43:56: [SM] Call stack trace:
L 12/03/2019 - 23:43:56: [SM]   [0] Format
L 12/03/2019 - 23:43:56: [SM]   [1] Line 501, FF2 Subplugin: AMS Do Ability::Global_Invoke
L 12/03/2019 - 23:43:56: [SM]   [2] Line 297, FF2 Subplugin: AMS Do Ability::D01_Invoke
L 12/03/2019 - 23:43:56: [SM]   [4] Call_Finish
L 12/03/2019 - 23:43:56: [SM]   [5] Line 880, C:\Users\dora\Desktop\srcds manager\ServerFile\TF2NewFF2Server\tf\addons\sourcemod\SM1.8compiler\ff2_sarysapub3.sp::AMS_ExecuteSpell
L 12/03/2019 - 23:43:56: [SM]   [6] Line 1005, C:\Users\dora\Desktop\srcds manager\ServerFile\TF2NewFF2Server\tf\addons\sourcemod\SM1.8compiler\ff2_sarysapub3.sp::AMS_Tick
L 12/03/2019 - 23:43:56: [SM]   [7] Line 1858, C:\Users\dora\Desktop\srcds manager\ServerFile\TF2NewFF2Server\tf\addons\sourcemod\SM1.8compiler\ff2_sarysapub3.sp::OnPlayerRunCmd
[public_dots] Event_RoundEnd()
does I CFG wrong format or plugin bug?
That's CFG in attach file
Thanks a lot!
Attached Files
File Type: cfg elsa_frozen.cfg (12.3 KB, 0 views)
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Batfoxkid
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Join Date: Nov 2018
Location: ''Somewhere on the map''
Old 12-03-2019 , 12:26   Re: Bat's Collection of Stuff
Reply With Quote #7

Quote:
Originally Posted by doroemon View Post
hello everyone~

I try to use "ams_doability" in boss cfg,
AMS system are working , and it will cost RAGE too,
But the ability doesn't have active it...
And have these Error msg in server console:

does I CFG wrong format or plugin bug?
That's CFG in attach file
Thanks a lot!
Code:
	char abilityName[MAXABILITYNAME];
	Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY);
	FF2_SetBossCharge(boss, 0, FF2_GetBossCharge(boss, 0)+FF2_GetAbilityArgument(boss, this_plugin_name, abilityName, 1005));
Looks like I messed up here and needed to replace this line with:
Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY, abililty);

(I should really remake this plugin when I get the chance.)
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doroemon
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Join Date: Dec 2009
Location: TF2 AFK Server
Old 12-04-2019 , 14:20   Re: Bat's Collection of Stuff
Reply With Quote #8

Quote:
Originally Posted by Batfoxkid View Post
Code:
	char abilityName[MAXABILITYNAME];
	Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY);
	FF2_SetBossCharge(boss, 0, FF2_GetBossCharge(boss, 0)+FF2_GetAbilityArgument(boss, this_plugin_name, abilityName, 1005));
Looks like I messed up here and needed to replace this line with:
Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY, abililty);

(I should really remake this plugin when I get the chance.)
It seem is working now,thanks a lot!
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I'm just a guy who's a server operator for fun.
https://steamcommunity.com/groups/cfmsg
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Batfoxkid
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Location: ''Somewhere on the map''
Old 12-23-2019 , 00:47   Re: Bat's Collection of Stuff
Reply With Quote #9

Blitzkrieg is now reworked!

This version is Blitzkrieg is entirely made from scratch and offers lots of customization for you bullet hell lovers.
Doesn't hurt to love the original who started it all.

Also Do Ability been updated to fix the issues mentioned above.
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doroemon
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Join Date: Dec 2009
Location: TF2 AFK Server
Old 01-01-2020 , 09:59   Re: Bat's Collection of Stuff
Reply With Quote #10

Quote:
Originally Posted by Batfoxkid View Post
Blitzkrieg is now reworked!

This version is Blitzkrieg is entirely made from scratch and offers lots of customization for you bullet hell lovers.
Doesn't hurt to love the original who started it all.

Also Do Ability been updated to fix the issues mentioned above.
Do Ability plugin Source code seem not fixed yet
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